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- /*
- ===========================================================================
- Doom 3 BFG Edition GPL Source Code
- Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
- Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #ifndef __WAVEFILE_H
- #define __WAVEFILE_H
- /*
- ================================================================================================
- Contains the WaveFile declaration.
- ================================================================================================
- */
- /*
- ================================================
- idWaveFile is used for reading generic RIFF WAVE files.
- ================================================
- */
- class idWaveFile {
- public:
- ID_INLINE idWaveFile();
- ID_INLINE ~idWaveFile();
- bool Open( const char * filename );
- void Close();
- uint32 SeekToChunk( uint32 id );
- size_t Read( void * buffer, size_t len ) { return file->Read( buffer, len ); }
- uint32 GetChunkOffset( uint32 id );
- ID_TIME_T Timestamp() { return file->Timestamp(); }
- const char * Name() { return ( file == NULL ? "" : file->GetName() ); }
- // This maps to the channel mask in waveFmtExtensible_t
- enum {
- CHANNEL_INDEX_FRONT_LEFT,
- CHANNEL_INDEX_FRONT_RIGHT,
- CHANNEL_INDEX_FRONT_CENTER,
- CHANNEL_INDEX_LOW_FREQUENCY,
- CHANNEL_INDEX_BACK_LEFT,
- CHANNEL_INDEX_BACK_RIGHT,
- CHANNEL_INDEX_FRONT_LEFT_CENTER,
- CHANNEL_INDEX_FRONT_RIGHT_CENTER,
- CHANNEL_INDEX_BACK_CENTER,
- CHANNEL_INDEX_SIDE_LEFT,
- CHANNEL_INDEX_SIDE_RIGHT,
- CHANNEL_INDEX_MAX
- };
- enum {
- CHANNEL_MASK_FRONT_LEFT = BIT( CHANNEL_INDEX_FRONT_LEFT ),
- CHANNEL_MASK_FRONT_RIGHT = BIT( CHANNEL_INDEX_FRONT_RIGHT ),
- CHANNEL_MASK_FRONT_CENTER = BIT( CHANNEL_INDEX_FRONT_CENTER ),
- CHANNEL_MASK_LOW_FREQUENCY = BIT( CHANNEL_INDEX_LOW_FREQUENCY ),
- CHANNEL_MASK_BACK_LEFT = BIT( CHANNEL_INDEX_BACK_LEFT ),
- CHANNEL_MASK_BACK_RIGHT = BIT( CHANNEL_INDEX_BACK_RIGHT ),
- CHANNEL_MASK_FRONT_LEFT_CENTER = BIT( CHANNEL_INDEX_FRONT_LEFT_CENTER ),
- CHANNEL_MASK_FRONT_RIGHT_CENTER = BIT( CHANNEL_INDEX_FRONT_RIGHT_CENTER ),
- CHANNEL_MASK_BACK_CENTER = BIT( CHANNEL_INDEX_BACK_CENTER ),
- CHANNEL_MASK_SIDE_LEFT = BIT( CHANNEL_INDEX_SIDE_LEFT ),
- CHANNEL_MASK_SIDE_RIGHT = BIT( CHANNEL_INDEX_SIDE_RIGHT ),
- CHANNEL_MASK_ALL = BIT( CHANNEL_INDEX_MAX ) - 1,
- };
- // This matches waveFmt_t::formatTag
- // These are the only wave formats that we understand
- enum {
- FORMAT_UNKNOWN = 0x0000,
- FORMAT_PCM = 0x0001,
- FORMAT_ADPCM = 0x0002,
- FORMAT_XMA2 = 0x0166,
- FORMAT_EXTENSIBLE = 0xFFFF,
- };
- #pragma pack( push, 1 )
- struct waveFmt_t {
- static const uint32 id = 'fmt ';
- // This is the basic data we'd expect to see in any valid wave file
- struct basic_t {
- uint16 formatTag;
- uint16 numChannels;
- uint32 samplesPerSec;
- uint32 avgBytesPerSec;
- uint16 blockSize;
- uint16 bitsPerSample;
- } basic;
- // Some wav file formats have extra data after the basic header
- uint16 extraSize;
- // We have a few known formats that we handle:
- union extra_t {
- // Valid if basic.formatTag == FORMAT_EXTENSIBLE
- struct extensible_t {
- uint16 validBitsPerSample; // Valid bits in each sample container
- uint32 channelMask; // Positions of the audio channels
- struct guid_t {
- uint32 data1;
- uint16 data2;
- uint16 data3;
- uint16 data4;
- byte data5[ 6 ];
- } subFormat; // Format identifier GUID
- } extensible;
- // Valid if basic.formatTag == FORMAT_ADPCM
- // The microsoft ADPCM struct has a zero-sized array at the end
- // but the array is always 7 entries, so we set it to that size
- // so we can embed it in our format union. Otherwise, the struct
- // is exactly the same as the one in audiodefs.h
- struct adpcm_t {
- uint16 samplesPerBlock;
- uint16 numCoef;
- struct adpcmcoef_t {
- short coef1;
- short coef2;
- } aCoef[7]; // Always 7 coefficient pairs for MS ADPCM
- } adpcm;
- // Valid if basic.formatTag == FORMAT_XMA2
- struct xma2_t {
- uint16 numStreams; // Number of audio streams (1 or 2 channels each)
- uint32 channelMask; // matches the CHANNEL_MASK enum above
- uint32 samplesEncoded; // Total number of PCM samples the file decodes to
- uint32 bytesPerBlock; // XMA block size (but the last one may be shorter)
- uint32 playBegin; // First valid sample in the decoded audio
- uint32 playLength; // Length of the valid part of the decoded audio
- uint32 loopBegin; // Beginning of the loop region in decoded sample terms
- uint32 loopLength; // Length of the loop region in decoded sample terms
- byte loopCount; // Number of loop repetitions; 255 = infinite
- byte encoderVersion; // Version of XMA encoder that generated the file
- uint16 blockCount; // XMA blocks in file (and entries in its seek table)
- } xma2;
- } extra;
- };
- #pragma pack( pop )
- struct dataChunk_t {
- static const uint32 id = 'data';
- uint32 size;
- void * data;
- };
- struct formatChunk_t {
- static const uint32 id = 'fmt ';
- uint32 size;
- uint16 compressionCode;
- uint16 numChannels;
- uint32 sampleRate;
- uint32 averageBytesPerSecond;
- uint16 blockAlign;
- uint16 bitsPerSample;
- uint16 numExtraFormatByte;
- };
- struct samplerChunk_t {
- static const uint32 id = 'smpl';
- uint32 manufacturer; // ignored
- uint32 product; // ignored
- uint32 samplePeriod; // ignored (normally 1000000000/samplesPerSec)
- uint32 MIDIUnityNote; // ignored
- uint32 MIDIPitchFraction; // ignored
- uint32 SMPTEFormat; // ignored
- uint32 SMPTEOffset; // ignored
- uint32 numSampleLoops; // number of samples in wave file
- uint32 extraSamplerData; // ignored, should always be 0
- };
- struct sampleData_t {
- uint32 identifier; // ignored
- uint32 type; // 0 for loop 33 multi-sample sample type
- uint32 start; // start of the loop point
- uint32 end; // end of the loop point
- uint32 fraction; // ignored
- uint32 playCount; // ignored
- };
- const char * ReadWaveFormat( waveFmt_t & waveFmt );
- static bool ReadWaveFormatDirect( waveFmt_t & format, idFile *file );
- static bool WriteWaveFormatDirect( waveFmt_t & format, idFile *file );
- static bool WriteSampleDataDirect( idList< sampleData_t > & sampleData, idFile *file );
- static bool WriteDataDirect( char * _data, uint32 size, idFile * file );
- static bool WriteHeaderDirect( uint32 fileSize, idFile * file );
- bool ReadLoopData( int & start, int & end );
-
- private:
- idFile * file;
- struct chunk_t {
- uint32 id;
- uint32 size;
- uint32 offset;
- };
- idStaticList< chunk_t, 32 > chunks;
- };
- /*
- ========================
- idWaveFile::idWaveFile
- ========================
- */
- ID_INLINE idWaveFile::idWaveFile() : file( NULL ) {
- }
- /*
- ========================
- idWaveFile::~idWaveFile
- ========================
- */
- ID_INLINE idWaveFile::~idWaveFile() {
- Close();
- }
- #endif // !__WAVEFILE_H__
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