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- #ifndef __GAME_CAMERA_H__
- #define __GAME_CAMERA_H__
- class idCamera : public idEntity {
- public:
- ABSTRACT_PROTOTYPE( idCamera );
- void Spawn();
- virtual void GetViewParms( renderView_t *view ) = 0;
- virtual renderView_t * GetRenderView();
- virtual void Stop(){} ;
- };
- class idCameraView : public idCamera {
- public:
- CLASS_PROTOTYPE( idCameraView );
- idCameraView();
-
- void Save( idSaveGame *savefile ) const;
- void Restore( idRestoreGame *savefile );
- void Spawn( );
- virtual void GetViewParms( renderView_t *view );
- virtual void Stop();
- protected:
- void Event_Activate( idEntity *activator );
- void Event_SetAttachments();
- void SetAttachment( idEntity **e, const char *p );
- float fov;
- idEntity *attachedTo;
- idEntity *attachedView;
- };
- typedef struct {
- idCQuat q;
- idVec3 t;
- float fov;
- } cameraFrame_t;
- class idCameraAnim : public idCamera {
- public:
- CLASS_PROTOTYPE( idCameraAnim );
- idCameraAnim();
- ~idCameraAnim();
-
- void Save( idSaveGame *savefile ) const;
- void Restore( idRestoreGame *savefile );
- void Spawn();
- virtual void GetViewParms( renderView_t *view );
- private:
- int threadNum;
- idVec3 offset;
- int frameRate;
- int starttime;
- int cycle;
- idList<int> cameraCuts;
- idList<cameraFrame_t> camera;
- idEntityPtr<idEntity> activator;
- void Start();
- void Stop();
- void Think();
- void LoadAnim();
- void Event_Start();
- void Event_Stop();
- void Event_SetCallback();
- void Event_Activate( idEntity *activator );
- };
- #endif
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