w_wad.h 2.5 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394
  1. /*
  2. ===========================================================================
  3. Doom 3 BFG Edition GPL Source Code
  4. Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
  5. This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
  6. Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
  7. it under the terms of the GNU General Public License as published by
  8. the Free Software Foundation, either version 3 of the License, or
  9. (at your option) any later version.
  10. Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
  11. but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. GNU General Public License for more details.
  14. You should have received a copy of the GNU General Public License
  15. along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
  16. In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
  17. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
  18. ===========================================================================
  19. */
  20. #ifndef __W_WAD__
  21. #define __W_WAD__
  22. #ifdef __GNUG__
  23. #pragma interface
  24. #endif
  25. //
  26. // TYPES
  27. //
  28. typedef struct
  29. {
  30. // Should be "IWAD" or "PWAD".
  31. char identification[4];
  32. int numlumps;
  33. int infotableofs;
  34. } wadinfo_t;
  35. typedef struct
  36. {
  37. int filepos;
  38. int size;
  39. char name[8];
  40. } filelump_t;
  41. //
  42. // WADFILE I/O related stuff.
  43. //
  44. typedef struct
  45. {
  46. char name[8];
  47. idFile * handle;
  48. int position;
  49. int size;
  50. } lumpinfo_t;
  51. extern void** lumpcache;
  52. extern lumpinfo_t* lumpinfo;
  53. extern int numlumps;
  54. void W_InitMultipleFiles (const char** filenames);
  55. void W_Reload (void);
  56. void W_FreeLumps();
  57. void W_FreeWadFiles();
  58. int W_CheckNumForName (const char* name);
  59. int W_GetNumForName (const char* name);
  60. int W_LumpLength (int lump);
  61. void W_ReadLump (int lump, void *dest);
  62. void* W_CacheLumpNum (int lump, int tag);
  63. void* W_CacheLumpName (const char* name, int tag);
  64. void W_Shutdown( void );
  65. #endif