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- /*
- ===========================================================================
- Doom 3 BFG Edition GPL Source Code
- Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
- Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #include "Precompiled.h"
- #include "globaldata.h"
- #include "z_zone.h"
- #include "p_local.h"
- #include "doomstat.h"
- //
- // THINKERS
- // All thinkers should be allocated by Z_Malloc
- // so they can be operated on uniformly.
- // The actual structures will vary in size,
- // but the first element must be thinker_t.
- //
- // Both the head and tail of the thinker list.
- //
- // P_InitThinkers
- //
- void P_InitThinkers (void)
- {
- ::g->thinkercap.prev = ::g->thinkercap.next = &::g->thinkercap;
- }
- //
- // P_AddThinker
- // Adds a new thinker at the end of the list.
- //
- void P_AddThinker (thinker_t* thinker)
- {
- ::g->thinkercap.prev->next = thinker;
- thinker->next = &::g->thinkercap;
- thinker->prev = ::g->thinkercap.prev;
- ::g->thinkercap.prev = thinker;
- }
- //
- // P_RemoveThinker
- // Deallocation is lazy -- it will not actually be freed
- // until its thinking turn comes up.
- //
- void P_RemoveThinker (thinker_t* thinker)
- {
- // FIXME: NOP.
- thinker->function.acv = (actionf_v)(-1);
- }
- //
- // P_AllocateThinker
- // Allocates memory and adds a new thinker at the end of the list.
- //
- void P_AllocateThinker (thinker_t* thinker)
- {
- }
- //
- // P_RunThinkers
- //
- void P_RunThinkers (void)
- {
- thinker_t* currentthinker;
- currentthinker = ::g->thinkercap.next;
- while (currentthinker != &::g->thinkercap)
- {
- if ( currentthinker->function.acv == (actionf_v)(-1) )
- {
- // time to remove it
- currentthinker->next->prev = currentthinker->prev;
- currentthinker->prev->next = currentthinker->next;
- Z_Free(currentthinker);
- }
- else
- {
- if (currentthinker->function.acp1)
- currentthinker->function.acp1 ((mobj_t*)currentthinker);
- }
- currentthinker = currentthinker->next;
- }
- }
- //
- // P_Ticker
- //
- extern byte demoversion;
- void P_Ticker (void)
- {
- int i;
-
- // run the tic
- if (::g->paused)
- return;
- // don't think during wipe
- if ( !::g->netgame && (!::g->demoplayback || demoversion == VERSION ) && ::g->wipe ) {
- return;
- }
- // pause if in menu and at least one tic has been run
- if ( !::g->netgame
- && ::g->menuactive
- && !::g->demoplayback
- && ::g->players[::g->consoleplayer].viewz != 1)
- {
- return;
- }
- for (i=0 ; i<MAXPLAYERS ; i++) {
- if (::g->playeringame[i]) {
- P_PlayerThink (&::g->players[i]);
- }
- }
- P_RunThinkers ();
- P_UpdateSpecials ();
- P_RespawnSpecials ();
- // for par times
- ::g->leveltime++;
- }
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