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- /*
- ===========================================================================
- Doom 3 BFG Edition GPL Source Code
- Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
- Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #include "Precompiled.h"
- #include "globaldata.h"
- #include <stdlib.h>
- #include <string.h>
- #include <stdio.h>
- #include <errno.h>
- #include "i_system.h"
- #include "d_event.h"
- #include "d_net.h"
- #include "m_argv.h"
- #include "doomstat.h"
- #include "i_net.h"
- #include "doomlib.h"
- #include "../Main/Main.h"
- void NetSend (void);
- qboolean NetListen (void);
- //
- // NETWORKING
- //
- int DOOMPORT = 1002; // DHM - Nerve :: On original XBox, ports 1000 - 1255 saved you a byte on every packet. 360 too?
- unsigned long GetServerIP() { return ::g->sendaddress[::g->doomcom.consoleplayer].sin_addr.s_addr; }
- void (*netget) (void);
- void (*netsend) (void);
- //
- // UDPsocket
- //
- int UDPsocket (void)
- {
- int s;
- // allocate a socket
- s = socket (AF_INET, SOCK_DGRAM, IPPROTO_UDP);
- if (s == INVALID_SOCKET) {
- int err = WSAGetLastError ();
- I_Error ("can't create socket: %s",strerror(errno));
- }
- return s;
- }
- //
- // BindToLocalPort
- //
- void BindToLocalPort( int s, int port )
- {
- int v;
- struct sockaddr_in address;
- memset (&address, 0, sizeof(address));
- address.sin_family = AF_INET;
- address.sin_addr.s_addr = INADDR_ANY;
- address.sin_port = port;
- v = bind (s, (sockaddr*)&address, sizeof(address));
- //if (v == -1)
- //I_Error ("BindToPort: bind: %s", strerror(errno));
- }
- //
- // PacketSend
- //
- void PacketSend (void)
- {
- int c;
- doomdata_t sw;
- // byte swap
- sw.checksum = htonl(::g->netbuffer->checksum);
- sw.sourceDest = DoomLib::BuildSourceDest(::g->doomcom.remotenode);
- sw.player = ::g->netbuffer->player;
- sw.retransmitfrom = ::g->netbuffer->retransmitfrom;
- sw.starttic = ::g->netbuffer->starttic;
- sw.numtics = ::g->netbuffer->numtics;
- for (c=0 ; c< ::g->netbuffer->numtics ; c++)
- {
- sw.cmds[c].forwardmove = ::g->netbuffer->cmds[c].forwardmove;
- sw.cmds[c].sidemove = ::g->netbuffer->cmds[c].sidemove;
- sw.cmds[c].angleturn = htons(::g->netbuffer->cmds[c].angleturn);
- //sw.cmds[c].consistancy = htons(::g->netbuffer->cmds[c].consistancy);
- sw.cmds[c].buttons = ::g->netbuffer->cmds[c].buttons;
- }
- // Send Socket
- {
- //DWORD num_sent;
- WSABUF buffer;
- buffer.buf = (char*)&sw;
- buffer.len = ::g->doomcom.datalength;
- //if ( globalNetworking ) {
- // c = WSASendTo(::g->sendsocket, &buffer, 1, &num_sent, 0, (sockaddr*)&::g->sendaddress[::g->doomcom.remotenode],
- // sizeof(::g->sendaddress[::g->doomcom.remotenode]), 0, 0);
- //} else {
- c = DoomLib::Send( buffer.buf, buffer.len, (sockaddr_in*)&::g->sendaddress[::g->doomcom.remotenode], ::g->doomcom.remotenode );
- //}
- }
- }
- //
- // PacketGet
- //
- void PacketGet (void)
- {
- int i;
- int c;
- struct sockaddr_in fromaddress;
- int fromlen;
- doomdata_t sw;
- WSABUF buffer;
- DWORD num_recieved, flags = 0;
- // Try and read a socket
- buffer.buf = (char*)&sw;
- buffer.len = sizeof(sw);
- fromlen = sizeof(fromaddress);
- //if ( globalNetworking ) {
- // c = WSARecvFrom(::g->insocket, &buffer, 1, &num_recieved, &flags, (struct sockaddr*)&fromaddress, &fromlen, 0, 0);
- //} else {
- c = DoomLib::Recv( (char*)&sw, &num_recieved );
- //}
- if (c == SOCKET_ERROR )
- {
- /*if ( globalNetworking ) {
- int err = WSAGetLastError();
- if (err != WSAEWOULDBLOCK)
- I_Error ("GetPacket: %s",strerror(errno));
- }*/
- ::g->doomcom.remotenode = -1; // no packet
- return;
- }
-
- // find remote node number
- /*for (i=0 ; i<::g->doomcom.numnodes ; i++)
- if ( fromaddress.sin_addr.s_addr == ::g->sendaddress[i].sin_addr.s_addr )
- break;
- if (i == ::g->doomcom.numnodes)
- {
- // packet is not from one of the ::g->players (new game broadcast)
- ::g->doomcom.remotenode = -1; // no packet
- return;
- }*/
- //if ( ::g->consoleplayer == 1 ) {
- //int x = 0;
- //}
- int source;
- int dest;
- DoomLib::GetSourceDest( sw.sourceDest, &source, &dest );
- i = source;
- //if ( ::g->consoleplayer == 1 ) {
- //if ( i == 2 ) {
- //int suck = 0;
- //}
- //}
- ::g->doomcom.remotenode = i; // good packet from a game player
- ::g->doomcom.datalength = (short)num_recieved;
- // byte swap
- ::g->netbuffer->checksum = ntohl(sw.checksum);
- ::g->netbuffer->player = sw.player;
- ::g->netbuffer->retransmitfrom = sw.retransmitfrom;
- ::g->netbuffer->starttic = sw.starttic;
- ::g->netbuffer->numtics = sw.numtics;
- for (c=0 ; c< ::g->netbuffer->numtics ; c++)
- {
- ::g->netbuffer->cmds[c].forwardmove = sw.cmds[c].forwardmove;
- ::g->netbuffer->cmds[c].sidemove = sw.cmds[c].sidemove;
- ::g->netbuffer->cmds[c].angleturn = ntohs(sw.cmds[c].angleturn);
- //::g->netbuffer->cmds[c].consistancy = ntohs(sw.cmds[c].consistancy);
- ::g->netbuffer->cmds[c].buttons = sw.cmds[c].buttons;
- }
- }
- static int I_TrySetupNetwork(void)
- {
- // DHM - Moved to Session
- return 1;
- }
- //
- // I_InitNetwork
- //
- void I_InitNetwork (void)
- {
- qboolean trueval = true;
- int i;
- int p;
- int a = 0;
- // struct hostent* hostentry; // host information entry
- memset (&::g->doomcom, 0, sizeof(::g->doomcom) );
- // set up for network
- i = M_CheckParm ("-dup");
- if (i && i< ::g->myargc-1)
- {
- ::g->doomcom.ticdup = ::g->myargv[i+1][0]-'0';
- if (::g->doomcom.ticdup < 1)
- ::g->doomcom.ticdup = 1;
- if (::g->doomcom.ticdup > 9)
- ::g->doomcom.ticdup = 9;
- }
- else
- ::g->doomcom.ticdup = 1;
- if (M_CheckParm ("-extratic"))
- ::g->doomcom.extratics = 1;
- else
- ::g->doomcom.extratics = 0;
- p = M_CheckParm ("-port");
- if (p && p<::g->myargc-1)
- {
- DOOMPORT = atoi (::g->myargv[p+1]);
- I_Printf ("using alternate port %i\n",DOOMPORT);
- }
- // parse network game options,
- // -net <::g->consoleplayer> <host> <host> ...
- i = M_CheckParm ("-net");
- if (!i || !I_TrySetupNetwork())
- {
- // single player game
- ::g->netgame = false;
- ::g->doomcom.id = DOOMCOM_ID;
- ::g->doomcom.numplayers = ::g->doomcom.numnodes = 1;
- ::g->doomcom.deathmatch = false;
- ::g->doomcom.consoleplayer = 0;
- return;
- }
- netsend = PacketSend;
- netget = PacketGet;
- ::g->netgame = true;
- {
- ++i; // skip the '-net'
- ::g->doomcom.numnodes = 0;
- ::g->doomcom.consoleplayer = atoi( ::g->myargv[i] );
- // skip the console number
- ++i;
- ::g->doomcom.numnodes = 0;
- for (; i < ::g->myargc; ++i)
- {
- ::g->sendaddress[::g->doomcom.numnodes].sin_family = AF_INET;
- ::g->sendaddress[::g->doomcom.numnodes].sin_port = htons(DOOMPORT);
- ::g->sendaddress[::g->doomcom.numnodes].sin_addr.s_addr = inet_addr (::g->myargv[i]);//39, 17
- ::g->doomcom.numnodes++;
- }
-
- ::g->doomcom.id = DOOMCOM_ID;
- ::g->doomcom.numplayers = ::g->doomcom.numnodes;
- }
- if ( globalNetworking ) {
- // Setup sockets
- ::g->insocket = UDPsocket ();
- BindToLocalPort (::g->insocket,htons(DOOMPORT));
- ioctlsocket (::g->insocket, FIONBIO, (u_long*)&trueval);
- ::g->sendsocket = UDPsocket ();
- I_Printf( "[+] Setting up sockets for player %d\n", DoomLib::GetPlayer() );
- }
- }
- // DHM - Nerve
- void I_ShutdownNetwork( void ) {
- if ( globalNetworking ) {
- int curPlayer = DoomLib::GetPlayer();
- for (int player = 0; player < App->Game->Interface.GetNumPlayers(); ++player)
- {
- DoomLib::SetPlayer( player );
- if ( ::g->insocket != INVALID_SOCKET ) {
- I_Printf( "[-] Shut down insocket for player %d\n", DoomLib::GetPlayer() );
- shutdown( ::g->insocket, SD_BOTH );
- closesocket( ::g->insocket );
- }
- if ( ::g->sendsocket != INVALID_SOCKET ) {
- I_Printf( "[-] Shut down sendsocket for player %d\n", DoomLib::GetPlayer() );
- shutdown( ::g->sendsocket, SD_BOTH );
- closesocket( ::g->sendsocket );
- }
- }
- DoomLib::SetPlayer(curPlayer);
- globalNetworking = false;
- }
- }
- void I_NetCmd (void)
- {
- if (::g->doomcom.command == CMD_SEND)
- {
- netsend ();
- }
- else if (::g->doomcom.command == CMD_GET)
- {
- netget ();
- }
- else
- I_Error ("Bad net cmd: %i\n",::g->doomcom.command);
- }
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