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- /*
- ===========================================================================
- Doom 3 BFG Edition GPL Source Code
- Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
- Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- // am_map.defs begin //
- #define REDS (256-5*16)
- #define REDRANGE 16
- #define BLUES (256-4*16+8)
- #define BLUERANGE 8
- #define GREENS (7*16)
- #define GREENRANGE 16
- #define GRAYS (6*16)
- #define GRAYSRANGE 16
- #define BROWNS (4*16)
- #define BROWNRANGE 16
- #define YELLOWS (256-32+7)
- #define YELLOWRANGE 1
- #define BLACK 0
- #define WHITE (256-47)
- #define BACKGROUND BLACK
- #define YOURCOLORS WHITE
- #define YOURRANGE 0
- #define WALLCOLORS REDS
- #define WALLRANGE REDRANGE
- #define TSWALLCOLORS GRAYS
- #define TSWALLRANGE GRAYSRANGE
- #define FDWALLCOLORS BROWNS
- #define FDWALLRANGE BROWNRANGE
- #define CDWALLCOLORS YELLOWS
- #define CDWALLRANGE YELLOWRANGE
- #define THINGCOLORS GREENS
- #define THINGRANGE GREENRANGE
- #define SECRETWALLCOLORS WALLCOLORS
- #define SECRETWALLRANGE WALLRANGE
- #define GRIDCOLORS (GRAYS + GRAYSRANGE/2)
- #define GRIDRANGE 0
- #define XHAIRCOLORS GRAYS
- #define FB 0
- #define AM_PANDOWNKEY KEY_DOWNARROW
- #define AM_PANUPKEY KEY_UPARROW
- #define AM_PANRIGHTKEY KEY_RIGHTARROW
- #define AM_PANLEFTKEY KEY_LEFTARROW
- #define AM_ZOOMINKEY K_EQUALS
- #define AM_ZOOMOUTKEY K_MINUS
- #define AM_STARTKEY KEY_TAB
- #define AM_ENDKEY KEY_TAB
- #define AM_GOBIGKEY K_0
- #define AM_FOLLOWKEY K_F
- #define AM_GRIDKEY K_G
- #define AM_MARKKEY K_M
- #define AM_CLEARMARKKEY K_C
- #define AM_NUMMARKPOINTS 10
- #define INITSCALEMTOF (.2*FRACUNIT)
- #define F_PANINC 4
- #define M_ZOOMIN ((int) (1.02*FRACUNIT))
- #define M_ZOOMOUT ((int) (FRACUNIT/1.02))
- #define FTOM(x) FixedMul(((x)<<16),::g->scale_ftom)
- #define MTOF(x) (FixedMul((x),::g->scale_mtof)>>16)
- #define CXMTOF(x) (::g->f_x + MTOF((x)-::g->m_x))
- #define CYMTOF(y) (::g->f_y + (::g->f_h - MTOF((y)-::g->m_y)))
- #define LINE_NEVERSEE ML_DONTDRAW
- #define NUMPLYRLINES (sizeof(player_arrow)/sizeof(mline_t))
- #define NUMCHEATPLYRLINES (sizeof(cheat_player_arrow)/sizeof(mline_t))
- #define NUMTRIANGLEGUYLINES (sizeof(triangle_guy)/sizeof(mline_t))
- #define NUMTHINTRIANGLEGUYLINES (sizeof(thintriangle_guy)/sizeof(mline_t))
- #define DOOUTCODE(oc, mx, my) \
- (oc) = 0; \
- if ((my) < 0) (oc) |= TOP; \
- else if ((my) >= ::g->f_h) (oc) |= BOTTOM; \
- if ((mx) < 0) (oc) |= LEFT; \
- else if ((mx) >= ::g->f_w) (oc) |= RIGHT;
- #define PUTDOT(xx,yy,cc) ::g->fb[(yy)*::g->f_w+(xx)]=(cc)
- // am_map.defs end //
- // d_main.defs begin //
- #define BGCOLOR 7
- #define FGCOLOR 8
- #define DOOMWADDIR "wads/"
- // d_main.defs end //
- // d_net.defs begin //
- #define NCMD_EXIT 0x80000000
- #define NCMD_RETRANSMIT 0x40000000
- #define NCMD_SETUP 0x20000000
- #define NCMD_KILL 0x10000000 // kill game
- #define NCMD_CHECKSUM 0x0fffffff
- #define RESENDCOUNT 10
- #define PL_DRONE 0x80 // bit flag in doomdata->player
- // d_net.defs end //
- // f_finale.defs begin //
- #define TEXTSPEED 3
- #define TEXTWAIT 250
- // f_finale.defs end //
- // g_game.defs begin //
- #define SAVESTRINGSIZE 64
- #define MAXPLMOVE (::g->forwardmove[1])
- #define TURBOTHRESHOLD 0x32
- #define SLOWTURNTICS 6
- #define NUMKEYS 256
- #define BODYQUESIZE 32
- #define VERSIONSIZE 16
- #define DEMOMARKER 0x80
- // g_game.defs end //
- // hu_lib.defs begin //
- #define noterased ::g->viewwindowx
- // hu_lib.defs end //
- // hu_stuff.defs begin //
- #define HU_TITLE (mapnames[(::g->gameepisode-1)*9+::g->gamemap-1])
- #define HU_TITLE2 (mapnames2[::g->gamemap-1])
- #define HU_TITLEP (mapnamesp[::g->gamemap-1])
- #define HU_TITLET (mapnamest[::g->gamemap-1])
- #define HU_TITLEHEIGHT 1
- #define HU_TITLEX 0
- #define HU_TITLEY (167 - SHORT(::g->hu_font[0]->height))
- #define HU_INPUTTOGGLE K_T
- #define HU_INPUTX HU_MSGX
- #define HU_INPUTY (HU_MSGY + HU_MSGHEIGHT*(SHORT(::g->hu_font[0]->height) +1))
- #define HU_INPUTWIDTH 64
- #define HU_INPUTHEIGHT 1
- #define QUEUESIZE 128
- // hu_stuff.defs end //
- // i_net.defs begin //
- // SMF
- /*
- #define ntohl(x) \
- ((unsigned long int)((((unsigned long int)(x) & 0x000000ffU) << 24) | \
- (((unsigned long int)(x) & 0x0000ff00U) << 8) | \
- (((unsigned long int)(x) & 0x00ff0000U) >> 8) | \
- (((unsigned long int)(x) & 0xff000000U) >> 24)))
- #define ntohs(x) \
- ((unsigned short int)((((unsigned short int)(x) & 0x00ff) << 8) | \
- (((unsigned short int)(x) & 0xff00) >> 8))) \
- #define htonl(x) ntohl(x)
- #define htons(x) ntohs(x)
- // i_net.defs end //
- // i_net_xbox.defs begin //
- #define ntohl(x) \
- ((unsigned long int)((((unsigned long int)(x) & 0x000000ffU) << 24) | \
- (((unsigned long int)(x) & 0x0000ff00U) << 8) | \
- (((unsigned long int)(x) & 0x00ff0000U) >> 8) | \
- (((unsigned long int)(x) & 0xff000000U) >> 24)))
- #define ntohs(x) \
- ((unsigned short int)((((unsigned short int)(x) & 0x00ff) << 8) | \
- (((unsigned short int)(x) & 0xff00) >> 8))) \
- #define htonl(x) ntohl(x)
- #define htons(x) ntohs(x)
- */
- #define IPPORT_USERRESERVED 5000
- // i_net_xbox.defs end //
- // i_sound_xbox.defs begin //
- #define SAMPLECOUNT 512
- #define NUM_SOUNDBUFFERS 64
- #define BUFMUL 4
- #define MIXBUFFERSIZE (SAMPLECOUNT*BUFMUL)
- // i_sound_xbox.defs end //
- // i_video_xbox.defs begin //
- //#define TEXTUREWIDTH 512
- //#define TEXTUREHEIGHT 256
- // i_video_xbox.defs end //
- // mus2midi.defs begin //
- #define MUSEVENT_KEYOFF 0
- #define MUSEVENT_KEYON 1
- #define MUSEVENT_PITCHWHEEL 2
- #define MUSEVENT_CHANNELMODE 3
- #define MUSEVENT_CONTROLLERCHANGE 4
- #define MUSEVENT_END 6
- #define MIDI_MAXCHANNELS 16
- #define MIDIHEADERSIZE 14
- // mus2midi.defs end //
- // m_menu.defs begin //
- #define SAVESTRINGSIZE 64
- #define SKULLXOFF -32
- #define LINEHEIGHT 16
- // m_menu.defs end //
- // p_enemy.defs begin //
- #define MAXSPECIALCROSS 8
- #define FATSPREAD (ANG90/8)
- #define SKULLSPEED (20*FRACUNIT)
- // p_enemy.defs end //
- // p_inter.defs begin //
- #define BONUSADD 6
- // p_inter.defs end //
- // p_map.defs begin //
- #define MAXSPECIALCROSS 8
- // p_map.defs end //
- // p_mobj.defs begin //
- #define STOPSPEED 0x1000
- #define FRICTION 0xe800
- // p_mobj.defs end //
- // p_pspr.defs begin //
- #define LOWERSPEED FRACUNIT*6
- #define RAISESPEED FRACUNIT*6
- #define WEAPONBOTTOM 128*FRACUNIT
- #define WEAPONTOP 32*FRACUNIT
- #define BFGCELLS 40
- // p_pspr.defs end //
- // p_saveg.defs begin //
- #define PADSAVEP() ::g->save_p += (4 - ((int) ::g->save_p & 3)) & 3
- // p_saveg.defs end //
- // p_setup.defs begin //
- #define MAX_DEATHMATCH_STARTS 10
- // p_setup.defs end //
- // p_spec.defs begin //
- #define MAXANIMS 32
- #define MAXLINEANIMS 64
- #define MAX_ADJOINING_SECTORS 20
- // p_spec.defs end //
- // p_user.defs begin //
- #define INVERSECOLORMAP 32
- // DHM - NERVE :: MAXBOB reduced 25%
- //#define MAXBOB 0x100000
- #define MAXBOB 0xC0000
- #define ANG5 (ANG90/18)
- // p_user.defs end //
- // r_bsp.defs begin //
- #define MAXSEGS 32
- // r_bsp.defs end //
- // r_draw.defs begin //
- //#define MAXWIDTH 1120
- //#define MAXHEIGHT 832
- #define SBARHEIGHT 32 * GLOBAL_IMAGE_SCALER
- #define FUZZTABLE 50
- #define FUZZOFF (SCREENWIDTH)
- // r_draw.defs end //
- // r_main.defs begin //
- #define FIELDOFVIEW 2048
- #define DISTMAP 2
- // r_main.defs end //
- // r_plane.defs begin //
- //#define MAXVISPLANES 128
- #define MAXVISPLANES 384
- #define MAXOPENINGS SCREENWIDTH*64
- // r_plane.defs end //
- // r_segs.defs begin //
- #define HEIGHTBITS 12
- #define HEIGHTUNIT (1<<HEIGHTBITS)
- // r_segs.defs end //
- // r_things.defs begin //
- #define MINZ (FRACUNIT*4)
- #define BASEYCENTER 100
- // r_things.defs end //
- // st_stuff.defs begin //
- #define STARTREDPALS 1
- #define STARTBONUSPALS 9
- #define NUMREDPALS 8
- #define NUMBONUSPALS 4
- #define RADIATIONPAL 13
- #define ST_FACEPROBABILITY 96
- #define ST_TOGGLECHAT KEY_ENTER
- #define ST_X 0
- #define ST_X2 104
- #define ST_FX 143
- #define ST_FY 169
- #define ST_TALLNUMWIDTH (::g->tallnum[0]->width)
- #define ST_NUMPAINFACES 5
- #define ST_NUMSTRAIGHTFACES 3
- #define ST_NUMTURNFACES 2
- #define ST_NUMSPECIALFACES 3
- #define ST_FACESTRIDE \
- (ST_NUMSTRAIGHTFACES+ST_NUMTURNFACES+ST_NUMSPECIALFACES)
- #define ST_NUMEXTRAFACES 2
- #define ST_NUMFACES \
- (ST_FACESTRIDE*ST_NUMPAINFACES+ST_NUMEXTRAFACES)
- #define ST_TURNOFFSET (ST_NUMSTRAIGHTFACES)
- #define ST_OUCHOFFSET (ST_TURNOFFSET + ST_NUMTURNFACES)
- #define ST_EVILGRINOFFSET (ST_OUCHOFFSET + 1)
- #define ST_RAMPAGEOFFSET (ST_EVILGRINOFFSET + 1)
- #define ST_GODFACE (ST_NUMPAINFACES*ST_FACESTRIDE)
- #define ST_DEADFACE (ST_GODFACE+1)
- #define ST_FACESX 143
- #define ST_FACESY 168
- #define ST_EVILGRINCOUNT (2*TICRATE)
- #define ST_STRAIGHTFACECOUNT (TICRATE/2)
- #define ST_TURNCOUNT (1*TICRATE)
- #define ST_OUCHCOUNT (1*TICRATE)
- #define ST_RAMPAGEDELAY (2*TICRATE)
- #define ST_MUCHPAIN 20
- #define ST_AMMOWIDTH 3
- #define ST_AMMOX 44
- #define ST_AMMOY 171
- #define ST_HEALTHWIDTH 3
- #define ST_HEALTHX 90
- #define ST_HEALTHY 171
- #define ST_ARMSX 111
- #define ST_ARMSY 172
- #define ST_ARMSBGX 104
- #define ST_ARMSBGY 168
- #define ST_ARMSXSPACE 12
- #define ST_ARMSYSPACE 10
- #define ST_FRAGSX 138
- #define ST_FRAGSY 171
- #define ST_FRAGSWIDTH 2
- #define ST_ARMORWIDTH 3
- #define ST_ARMORX 221
- #define ST_ARMORY 171
- #define ST_KEY0WIDTH 8
- #define ST_KEY0HEIGHT 5
- #define ST_KEY0X 239
- #define ST_KEY0Y 171
- #define ST_KEY1WIDTH ST_KEY0WIDTH
- #define ST_KEY1X 239
- #define ST_KEY1Y 181
- #define ST_KEY2WIDTH ST_KEY0WIDTH
- #define ST_KEY2X 239
- #define ST_KEY2Y 191
- #define ST_AMMO0WIDTH 3
- #define ST_AMMO0HEIGHT 6
- #define ST_AMMO0X 288
- #define ST_AMMO0Y 173
- #define ST_AMMO1WIDTH ST_AMMO0WIDTH
- #define ST_AMMO1X 288
- #define ST_AMMO1Y 179
- #define ST_AMMO2WIDTH ST_AMMO0WIDTH
- #define ST_AMMO2X 288
- #define ST_AMMO2Y 191
- #define ST_AMMO3WIDTH ST_AMMO0WIDTH
- #define ST_AMMO3X 288
- #define ST_AMMO3Y 185
- #define ST_MAXAMMO0WIDTH 3
- #define ST_MAXAMMO0HEIGHT 5
- #define ST_MAXAMMO0X 314
- #define ST_MAXAMMO0Y 173
- #define ST_MAXAMMO1WIDTH ST_MAXAMMO0WIDTH
- #define ST_MAXAMMO1X 314
- #define ST_MAXAMMO1Y 179
- #define ST_MAXAMMO2WIDTH ST_MAXAMMO0WIDTH
- #define ST_MAXAMMO2X 314
- #define ST_MAXAMMO2Y 191
- #define ST_MAXAMMO3WIDTH ST_MAXAMMO0WIDTH
- #define ST_MAXAMMO3X 314
- #define ST_MAXAMMO3Y 185
- #define ST_WEAPON0X 110
- #define ST_WEAPON0Y 172
- #define ST_WEAPON1X 122
- #define ST_WEAPON1Y 172
- #define ST_WEAPON2X 134
- #define ST_WEAPON2Y 172
- #define ST_WEAPON3X 110
- #define ST_WEAPON3Y 181
- #define ST_WEAPON4X 122
- #define ST_WEAPON4Y 181
- #define ST_WEAPON5X 134
- #define ST_WEAPON5Y 181
- #define ST_WPNSX 109
- #define ST_WPNSY 191
- #define ST_DETHX 109
- #define ST_DETHY 191
- #define ST_MSGTEXTX 0
- #define ST_MSGTEXTY 0
- #define ST_MSGWIDTH 52
- #define ST_MSGHEIGHT 1
- #define ST_OUTTEXTX 0
- #define ST_OUTTEXTY 6
- #define ST_OUTWIDTH 52
- #define ST_OUTHEIGHT 1
- #define ST_MAPWIDTH \
- (strlen(mapnames[(::g->gameepisode-1)*9+(::g->gamemap-1)]))
- #define ST_MAPTITLEX \
- (SCREENWIDTH - ST_MAPWIDTH * ST_CHATFONTWIDTH)
- #define ST_MAPTITLEY 0
- #define ST_MAPHEIGHT 1
- // st_stuff.defs end //
- // s_sound.defs begin //
- #define S_MAX_VOLUME 127
- #define S_CLIPPING_DIST (1200*0x10000)
- #define S_CLOSE_DIST (160*0x10000)
- #define S_ATTENUATOR ((S_CLIPPING_DIST-S_CLOSE_DIST)>>FRACBITS)
- #define NORM_VOLUME snd_MaxVolume
- #define NORM_PITCH 128
- #define NORM_PRIORITY 64
- #define NORM_SEP 128
- #define S_PITCH_PERTURB 1
- #define S_STEREO_SWING (96*0x10000)
- #define S_IFRACVOL 30
- #define NA 0
- #define S_NUMCHANNELS 256
- // s_sound.defs end //
- // wi_stuff.defs begin //
- #define NUMEPISODES 4
- #define NUMMAPS 9
- #define WI_TITLEY 2
- #define WI_SPACINGY 33
- #define SP_STATSX 50
- #define SP_STATSY 50
- #define SP_TIMEX 16
- #define SP_TIMEY (ORIGINAL_HEIGHT-32)
- #define NG_STATSY 50
- #define NG_STATSX (32 + SHORT(::g->star->width)/2 + 32*!::g->dofrags)
- #define NG_SPACINGX 64
- #define DM_MATRIXX 42
- #define DM_MATRIXY 68
- #define DM_SPACINGX 40
- #define DM_TOTALSX 269
- #define DM_KILLERSX 10
- #define DM_KILLERSY 100
- #define DM_VICTIMSX 5
- #define DM_VICTIMSY 50
- #define FB 0
- #define SP_KILLS 0
- #define SP_ITEMS 2
- #define SP_SECRET 4
- #define SP_FRAGS 6
- #define SP_TIME 8
- #define SP_PAR ST_TIME
- #define SP_PAUSE 1
- #define SHOWNEXTLOCDELAY 4
- // wi_stuff.defs end //
- // w_wad.defs begin //
- // w_wad.defs end //
- // z_zone.defs begin //
- #define ZONEID 0x1d4a11
- #define NUM_ZONES 11
- #define MINFRAGMENT 64
- #define NO_SHARE_LUMPS
- // z_zone.defs end //
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