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- /*
- ===========================================================================
- Doom 3 BFG Edition GPL Source Code
- Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
- Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #include "Precompiled.h"
- #include "globaldata.h"
- #include "m_menu.h"
- #include "i_system.h"
- #include "i_video.h"
- #include "i_net.h"
- #include "g_game.h"
- #include "doomdef.h"
- #include "doomstat.h"
- #include "doomlib.h"
- #include "Main.h"
- #include "d3xp/Game_local.h"
- void I_GetEvents( controller_t * );
- void D_ProcessEvents (void);
- void G_BuildTiccmd (ticcmd_t *cmd, idUserCmdMgr *, int newTics );
- void D_DoAdvanceDemo (void);
- extern bool globalNetworking;
- //
- // NETWORKING
- //
- // ::g->gametic is the tic about to (or currently being) run
- // ::g->maketic is the tick that hasn't had control made for it yet
- // ::g->nettics[] has the maketics for all ::g->players
- //
- // a ::g->gametic cannot be run until ::g->nettics[] > ::g->gametic for all ::g->players
- //
- #define NET_TIMEOUT 1 * TICRATE
- //
- //
- //
- int NetbufferSize (void)
- {
- int size = (int)&(((doomdata_t *)0)->cmds[::g->netbuffer->numtics]);
- return size;
- }
- //
- // Checksum
- //
- unsigned NetbufferChecksum (void)
- {
- unsigned c;
- int i,l;
- c = 0x1234567;
- if ( globalNetworking ) {
- l = (NetbufferSize () - (int)&(((doomdata_t *)0)->retransmitfrom))/4;
- for (i=0 ; i<l ; i++)
- c += ((unsigned *)&::g->netbuffer->retransmitfrom)[i] * (i+1);
- }
- return c & NCMD_CHECKSUM;
- }
- //
- //
- //
- int ExpandTics (int low)
- {
- int delta;
- delta = low - (::g->maketic&0xff);
- if (delta >= -64 && delta <= 64)
- return (::g->maketic&~0xff) + low;
- if (delta > 64)
- return (::g->maketic&~0xff) - 256 + low;
- if (delta < -64)
- return (::g->maketic&~0xff) + 256 + low;
- I_Error ("ExpandTics: strange value %i at ::g->maketic %i",low,::g->maketic);
- return 0;
- }
- //
- // HSendPacket
- //
- void
- HSendPacket
- (int node,
- int flags )
- {
- ::g->netbuffer->checksum = NetbufferChecksum () | flags;
- if (!node)
- {
- ::g->reboundstore = *::g->netbuffer;
- ::g->reboundpacket = true;
- return;
- }
- if (::g->demoplayback)
- return;
- if (!::g->netgame)
- I_Error ("Tried to transmit to another node");
- ::g->doomcom.command = CMD_SEND;
- ::g->doomcom.remotenode = node;
- ::g->doomcom.datalength = NetbufferSize ();
- if (::g->debugfile)
- {
- int i;
- int realretrans;
- if (::g->netbuffer->checksum & NCMD_RETRANSMIT)
- realretrans = ExpandTics (::g->netbuffer->retransmitfrom);
- else
- realretrans = -1;
- fprintf (::g->debugfile,"send (%i + %i, R %i) [%i] ",
- ExpandTics(::g->netbuffer->starttic),
- ::g->netbuffer->numtics, realretrans, ::g->doomcom.datalength);
- for (i=0 ; i < ::g->doomcom.datalength ; i++)
- fprintf (::g->debugfile,"%i ",((byte *)::g->netbuffer)[i]);
- fprintf (::g->debugfile,"\n");
- }
- I_NetCmd ();
- }
- //
- // HGetPacket
- // Returns false if no packet is waiting
- //
- qboolean HGetPacket (void)
- {
- if (::g->reboundpacket)
- {
- *::g->netbuffer = ::g->reboundstore;
- ::g->doomcom.remotenode = 0;
- ::g->reboundpacket = false;
- return true;
- }
- if (!::g->netgame)
- return false;
- if (::g->demoplayback)
- return false;
- ::g->doomcom.command = CMD_GET;
- I_NetCmd ();
- if (::g->doomcom.remotenode == -1)
- return false;
- if (::g->doomcom.datalength != NetbufferSize ())
- {
- if (::g->debugfile)
- fprintf (::g->debugfile,"bad packet length %i\n",::g->doomcom.datalength);
- return false;
- }
- // ALAN NETWORKING -- this fails a lot on 4 player split debug!!
- // TODO: Networking
- #ifdef ID_ENABLE_DOOM_CLASSIC_NETWORKING
- if ( !gameLocal->IsSplitscreen() && NetbufferChecksum() != (::g->netbuffer->checksum&NCMD_CHECKSUM) )
- {
- if (::g->debugfile) {
- fprintf (::g->debugfile,"bad packet checksum\n");
- }
- return false;
- }
- #endif
- if (::g->debugfile)
- {
- int realretrans;
- int i;
- if (::g->netbuffer->checksum & NCMD_SETUP)
- fprintf (::g->debugfile,"setup packet\n");
- else
- {
- if (::g->netbuffer->checksum & NCMD_RETRANSMIT)
- realretrans = ExpandTics (::g->netbuffer->retransmitfrom);
- else
- realretrans = -1;
- fprintf (::g->debugfile,"get %i = (%i + %i, R %i)[%i] ",
- ::g->doomcom.remotenode,
- ExpandTics(::g->netbuffer->starttic),
- ::g->netbuffer->numtics, realretrans, ::g->doomcom.datalength);
- for (i=0 ; i < ::g->doomcom.datalength ; i++)
- fprintf (::g->debugfile,"%i ",((byte *)::g->netbuffer)[i]);
- fprintf (::g->debugfile,"\n");
- }
- }
- return true;
- }
- //
- // GetPackets
- //
- void GetPackets (void)
- {
- int netconsole;
- int netnode;
- ticcmd_t *src, *dest;
- int realend;
- int realstart;
- while ( HGetPacket() )
- {
- if (::g->netbuffer->checksum & NCMD_SETUP)
- continue; // extra setup packet
- netconsole = ::g->netbuffer->player & ~PL_DRONE;
- netnode = ::g->doomcom.remotenode;
- // to save bytes, only the low byte of tic numbers are sent
- // Figure out what the rest of the bytes are
- realstart = ExpandTics (::g->netbuffer->starttic);
- realend = (realstart+::g->netbuffer->numtics);
- // check for exiting the game
- if (::g->netbuffer->checksum & NCMD_EXIT)
- {
- if (!::g->nodeingame[netnode])
- continue;
- ::g->nodeingame[netnode] = false;
- ::g->playeringame[netconsole] = false;
- strcpy (::g->exitmsg, "Player 1 left the game");
- ::g->exitmsg[7] += netconsole;
- ::g->players[::g->consoleplayer].message = ::g->exitmsg;
- if( ::g->demorecording ) {
- G_CheckDemoStatus();
- }
- continue;
- }
- // check for a remote game kill
- /*
- if (::g->netbuffer->checksum & NCMD_KILL)
- I_Error ("Killed by network driver");
- */
- ::g->nodeforplayer[netconsole] = netnode;
- // check for retransmit request
- if ( ::g->resendcount[netnode] <= 0
- && (::g->netbuffer->checksum & NCMD_RETRANSMIT) )
- {
- ::g->resendto[netnode] = ExpandTics(::g->netbuffer->retransmitfrom);
- if (::g->debugfile)
- fprintf (::g->debugfile,"retransmit from %i\n", ::g->resendto[netnode]);
- ::g->resendcount[netnode] = RESENDCOUNT;
- }
- else
- ::g->resendcount[netnode]--;
- // check for out of order / duplicated packet
- if (realend == ::g->nettics[netnode])
- continue;
- if (realend < ::g->nettics[netnode])
- {
- if (::g->debugfile)
- fprintf (::g->debugfile,
- "out of order packet (%i + %i)\n" ,
- realstart,::g->netbuffer->numtics);
- continue;
- }
- // check for a missed packet
- if (realstart > ::g->nettics[netnode])
- {
- // stop processing until the other system resends the missed tics
- if (::g->debugfile)
- fprintf (::g->debugfile,
- "missed tics from %i (%i - %i)\n",
- netnode, realstart, ::g->nettics[netnode]);
- ::g->remoteresend[netnode] = true;
- continue;
- }
- // update command store from the packet
- {
- int start;
- ::g->remoteresend[netnode] = false;
- start = ::g->nettics[netnode] - realstart;
- src = &::g->netbuffer->cmds[start];
- while (::g->nettics[netnode] < realend)
- {
- dest = &::g->netcmds[netconsole][::g->nettics[netnode]%BACKUPTICS];
- ::g->nettics[netnode]++;
- *dest = *src;
- src++;
- }
- }
- }
- }
- //
- // NetUpdate
- // Builds ticcmds for console player,
- // sends out a packet
- //
- void NetUpdate ( idUserCmdMgr * userCmdMgr )
- {
- int nowtime;
- int newtics;
- int i,j;
- int realstart;
- int gameticdiv;
- // check time
- nowtime = I_GetTime ()/::g->ticdup;
- newtics = nowtime - ::g->gametime;
- ::g->gametime = nowtime;
- if (newtics <= 0) // nothing new to update
- goto listen;
- if (::g->skiptics <= newtics)
- {
- newtics -= ::g->skiptics;
- ::g->skiptics = 0;
- }
- else
- {
- ::g->skiptics -= newtics;
- newtics = 0;
- }
- ::g->netbuffer->player = ::g->consoleplayer;
- // build new ticcmds for console player
- gameticdiv = ::g->gametic/::g->ticdup;
- for (i=0 ; i<newtics ; i++)
- {
- //I_GetEvents( ::g->I_StartTicCallback () );
- D_ProcessEvents ();
- if (::g->maketic - gameticdiv >= BACKUPTICS/2-1) {
- printf( "Out of room for ticcmds: maketic = %d, gameticdiv = %d\n", ::g->maketic, gameticdiv );
- break; // can't hold any more
- }
- //I_Printf ("mk:%i ",::g->maketic);
- // Grab the latest tech5 command
- G_BuildTiccmd (&::g->localcmds[::g->maketic%BACKUPTICS], userCmdMgr, newtics );
- ::g->maketic++;
- }
- if (::g->singletics)
- return; // singletic update is syncronous
- // send the packet to the other ::g->nodes
- for (i=0 ; i < ::g->doomcom.numnodes ; i++) {
- if (::g->nodeingame[i]) {
- ::g->netbuffer->starttic = realstart = ::g->resendto[i];
- ::g->netbuffer->numtics = ::g->maketic - realstart;
- if (::g->netbuffer->numtics > BACKUPTICS)
- I_Error ("NetUpdate: ::g->netbuffer->numtics > BACKUPTICS");
- ::g->resendto[i] = ::g->maketic - ::g->doomcom.extratics;
- for (j=0 ; j< ::g->netbuffer->numtics ; j++)
- ::g->netbuffer->cmds[j] =
- ::g->localcmds[(realstart+j)%BACKUPTICS];
- if (::g->remoteresend[i])
- {
- ::g->netbuffer->retransmitfrom = ::g->nettics[i];
- HSendPacket (i, NCMD_RETRANSMIT);
- }
- else
- {
- ::g->netbuffer->retransmitfrom = 0;
- HSendPacket (i, 0);
- }
- }
- }
- // listen for other packets
- listen:
- GetPackets ();
- }
- //
- // CheckAbort
- //
- void CheckAbort (void)
- {
- // DHM - Time starts at 0 tics when starting a multiplayer game, so we can
- // check for timeouts easily. If we're still waiting after N seconds, abort.
- if ( I_GetTime() > NET_TIMEOUT ) {
- // TOOD: Show error & leave net game.
- printf( "NET GAME TIMED OUT!\n" );
- //gameLocal->showFatalErrorMessage( XuiLookupStringTable(globalStrings,L"Timed out waiting for match start.") );
- D_QuitNetGame();
- session->QuitMatch();
- common->Dialog().AddDialog( GDM_OPPONENT_CONNECTION_LOST, DIALOG_ACCEPT, NULL, NULL, false );
- }
- }
- //
- // D_ArbitrateNetStart
- //
- bool D_ArbitrateNetStart (void)
- {
- int i;
- ::g->autostart = true;
- if (::g->doomcom.consoleplayer)
- {
- // listen for setup info from key player
- CheckAbort ();
- if (!HGetPacket ())
- return false;
- if (::g->netbuffer->checksum & NCMD_SETUP)
- {
- printf( "Received setup info\n" );
- if (::g->netbuffer->player != VERSION)
- I_Error ("Different DOOM versions cannot play a net game!");
- ::g->startskill = (skill_t)(::g->netbuffer->retransmitfrom & 15);
- ::g->deathmatch = (::g->netbuffer->retransmitfrom & 0xc0) >> 6;
- ::g->nomonsters = (::g->netbuffer->retransmitfrom & 0x20) > 0;
- ::g->respawnparm = (::g->netbuffer->retransmitfrom & 0x10) > 0;
- // VV original xbox doom :: don't do this.. it will be setup from the launcher
- //::g->startmap = ::g->netbuffer->starttic & 0x3f;
- //::g->startepisode = ::g->netbuffer->starttic >> 6;
- return true;
- }
- return false;
- }
- else
- {
- // key player, send the setup info
- CheckAbort ();
- for (i=0 ; i < ::g->doomcom.numnodes ; i++)
- {
- printf( "Sending setup info to node %d\n", i );
- ::g->netbuffer->retransmitfrom = ::g->startskill;
- if (::g->deathmatch)
- ::g->netbuffer->retransmitfrom |= (::g->deathmatch<<6);
- if (::g->nomonsters)
- ::g->netbuffer->retransmitfrom |= 0x20;
- if (::g->respawnparm)
- ::g->netbuffer->retransmitfrom |= 0x10;
- ::g->netbuffer->starttic = ::g->startepisode * 64 + ::g->startmap;
- ::g->netbuffer->player = VERSION;
- ::g->netbuffer->numtics = 0;
- HSendPacket (i, NCMD_SETUP);
- }
- while (HGetPacket ())
- {
- ::g->gotinfo[::g->netbuffer->player&0x7f] = true;
- }
- for (i=1 ; i < ::g->doomcom.numnodes ; i++) {
- if (!::g->gotinfo[i])
- break;
- }
- if (i >= ::g->doomcom.numnodes)
- return true;
- return false;
- }
- }
- //
- // D_CheckNetGame
- // Works out player numbers among the net participants
- //
- void D_CheckNetGame (void)
- {
- int i;
- for (i=0 ; i<MAXNETNODES ; i++)
- {
- ::g->nodeingame[i] = false;
- ::g->nettics[i] = 0;
- ::g->remoteresend[i] = false; // set when local needs tics
- ::g->resendto[i] = 0; // which tic to start sending
- }
- // I_InitNetwork sets ::g->doomcom and ::g->netgame
- I_InitNetwork ();
- #ifdef ID_ENABLE_DOOM_CLASSIC_NETWORKING
- if (::g->doomcom.id != DOOMCOM_ID)
- I_Error ("Doomcom buffer invalid!");
- #endif
- ::g->netbuffer = &::g->doomcom.data;
- ::g->consoleplayer = ::g->displayplayer = ::g->doomcom.consoleplayer;
- }
- bool D_PollNetworkStart()
- {
- int i;
- if (::g->netgame)
- {
- if (D_ArbitrateNetStart () == false)
- return false;
- }
- I_Printf ("startskill %i deathmatch: %i startmap: %i startepisode: %i\n",
- ::g->startskill, ::g->deathmatch, ::g->startmap, ::g->startepisode);
- // read values out of ::g->doomcom
- ::g->ticdup = ::g->doomcom.ticdup;
- ::g->maxsend = BACKUPTICS/(2*::g->ticdup)-1;
- if (::g->maxsend<1)
- ::g->maxsend = 1;
- for (i=0 ; i < ::g->doomcom.numplayers ; i++)
- ::g->playeringame[i] = true;
- for (i=0 ; i < ::g->doomcom.numnodes ; i++)
- ::g->nodeingame[i] = true;
- I_Printf ("player %i of %i (%i ::g->nodes)\n",
- ::g->consoleplayer+1, ::g->doomcom.numplayers, ::g->doomcom.numnodes);
- return true;
- }
- //
- // D_QuitNetGame
- // Called before quitting to leave a net game
- // without hanging the other ::g->players
- //
- void D_QuitNetGame (void)
- {
- int i;
- if ( (!::g->netgame && !::g->usergame) || ::g->consoleplayer == -1 || ::g->demoplayback || ::g->netbuffer == NULL )
- return;
- // send a quit packet to the other nodes
- ::g->netbuffer->player = ::g->consoleplayer;
- ::g->netbuffer->numtics = 0;
- for ( i=1; i < ::g->doomcom.numnodes; i++ ) {
- if ( ::g->nodeingame[i] ) {
- HSendPacket( i, NCMD_EXIT );
- }
- }
- DoomLib::SendNetwork();
- for (i=1 ; i<MAXNETNODES ; i++)
- {
- ::g->nodeingame[i] = false;
- ::g->nettics[i] = 0;
- ::g->remoteresend[i] = false; // set when local needs tics
- ::g->resendto[i] = 0; // which tic to start sending
- }
- //memset (&::g->doomcom, 0, sizeof(::g->doomcom) );
- // Reset singleplayer state
- ::g->doomcom.id = DOOMCOM_ID;
- ::g->doomcom.ticdup = 1;
- ::g->doomcom.extratics = 0;
- ::g->doomcom.numplayers = ::g->doomcom.numnodes = 1;
- ::g->doomcom.deathmatch = false;
- ::g->doomcom.consoleplayer = 0;
- ::g->netgame = false;
- ::g->netbuffer = &::g->doomcom.data;
- ::g->consoleplayer = ::g->displayplayer = ::g->doomcom.consoleplayer;
- ::g->ticdup = ::g->doomcom.ticdup;
- ::g->maxsend = BACKUPTICS/(2*::g->ticdup)-1;
- if (::g->maxsend<1)
- ::g->maxsend = 1;
- for (i=0 ; i < ::g->doomcom.numplayers ; i++)
- ::g->playeringame[i] = true;
- for (i=0 ; i < ::g->doomcom.numnodes ; i++)
- ::g->nodeingame[i] = true;
- }
- //
- // TryRunTics
- //
- bool TryRunTics ( idUserCmdMgr * userCmdMgr )
- {
- int i;
- int lowtic_node = -1;
- // get real tics
- ::g->trt_entertic = I_GetTime ()/::g->ticdup;
- ::g->trt_realtics = ::g->trt_entertic - ::g->oldtrt_entertics;
- ::g->oldtrt_entertics = ::g->trt_entertic;
- // get available tics
- NetUpdate ( userCmdMgr );
- ::g->trt_lowtic = MAXINT;
- ::g->trt_numplaying = 0;
- for (i=0 ; i < ::g->doomcom.numnodes ; i++) {
- if (::g->nodeingame[i]) {
- ::g->trt_numplaying++;
- if (::g->nettics[i] < ::g->trt_lowtic) {
- ::g->trt_lowtic = ::g->nettics[i];
- lowtic_node = i;
- }
- }
- }
- ::g->trt_availabletics = ::g->trt_lowtic - ::g->gametic/::g->ticdup;
- // decide how many tics to run
- if (::g->trt_realtics < ::g->trt_availabletics-1) {
- ::g->trt_counts = ::g->trt_realtics+1;
- } else if (::g->trt_realtics < ::g->trt_availabletics) {
- ::g->trt_counts = ::g->trt_realtics;
- } else {
- ::g->trt_counts = ::g->trt_availabletics;
- }
- if (::g->trt_counts < 1) {
- ::g->trt_counts = 1;
- }
- ::g->frameon++;
- if (::g->debugfile) {
- fprintf (::g->debugfile, "=======real: %i avail: %i game: %i\n", ::g->trt_realtics, ::g->trt_availabletics,::g->trt_counts);
- }
- if ( !::g->demoplayback )
- {
- // ideally ::g->nettics[0] should be 1 - 3 tics above ::g->trt_lowtic
- // if we are consistantly slower, speed up time
- for (i=0 ; i<MAXPLAYERS ; i++) {
- if (::g->playeringame[i]) {
- break;
- }
- }
- if (::g->consoleplayer == i) {
- // the key player does not adapt
- }
- else {
- if (::g->nettics[0] <= ::g->nettics[::g->nodeforplayer[i]]) {
- ::g->gametime--;
- //OutputDebugString("-");
- }
- ::g->frameskip[::g->frameon&3] = (::g->oldnettics > ::g->nettics[::g->nodeforplayer[i]]);
- ::g->oldnettics = ::g->nettics[0];
- if (::g->frameskip[0] && ::g->frameskip[1] && ::g->frameskip[2] && ::g->frameskip[3]) {
- ::g->skiptics = 1;
- //OutputDebugString("+");
- }
- }
- }
- // wait for new tics if needed
- if (::g->trt_lowtic < ::g->gametic/::g->ticdup + ::g->trt_counts)
- {
- int lagtime = 0;
- if (::g->trt_lowtic < ::g->gametic/::g->ticdup) {
- I_Error ("TryRunTics: ::g->trt_lowtic < gametic");
- }
- if ( ::g->lastnettic == 0 ) {
- ::g->lastnettic = ::g->trt_entertic;
- }
- lagtime = ::g->trt_entertic - ::g->lastnettic;
- // Detect if a client has stopped sending updates, remove them from the game after 5 secs.
- if ( common->IsMultiplayer() && (!::g->demoplayback && ::g->netgame) && lagtime >= TICRATE ) {
- if ( lagtime > NET_TIMEOUT ) {
- if ( lowtic_node == ::g->nodeforplayer[::g->consoleplayer] ) {
- #ifdef ID_ENABLE_DOOM_CLASSIC_NETWORKING
- #ifndef __PS3__
- gameLocal->showFatalErrorMessage( XuiLookupStringTable(globalStrings,L"You have been disconnected from the match.") );
- gameLocal->Interface.QuitCurrentGame();
- #endif
- #endif
- } else {
- if (::g->nodeingame[lowtic_node]) {
- int i, consoleNum = lowtic_node;
- for ( i=0; i < ::g->doomcom.numnodes; i++ ) {
- if ( ::g->nodeforplayer[i] == lowtic_node ) {
- consoleNum = i;
- break;
- }
- }
- ::g->nodeingame[lowtic_node] = false;
- ::g->playeringame[consoleNum] = false;
- strcpy (::g->exitmsg, "Player 1 left the game");
- ::g->exitmsg[7] += consoleNum;
- ::g->players[::g->consoleplayer].message = ::g->exitmsg;
- // Stop a demo record now, as playback doesn't support losing players
- G_CheckDemoStatus();
- }
- }
- }
- }
- return false;
- }
- ::g->lastnettic = 0;
- // run the count * ::g->ticdup dics
- while (::g->trt_counts--)
- {
- for (i=0 ; i < ::g->ticdup ; i++)
- {
- if (::g->gametic/::g->ticdup > ::g->trt_lowtic) {
- I_Error ("gametic(%d) greater than trt_lowtic(%d), trt_counts(%d)", ::g->gametic, ::g->trt_lowtic, ::g->trt_counts );
- return false;
- }
- if (::g->advancedemo) {
- D_DoAdvanceDemo ();
- }
- M_Ticker ();
- G_Ticker ();
- ::g->gametic++;
- // modify command for duplicated tics
- if (i != ::g->ticdup-1)
- {
- ticcmd_t *cmd;
- int buf;
- int j;
- buf = (::g->gametic/::g->ticdup)%BACKUPTICS;
- for (j=0 ; j<MAXPLAYERS ; j++)
- {
- cmd = &::g->netcmds[j][buf];
- if (cmd->buttons & BT_SPECIAL)
- cmd->buttons = 0;
- }
- }
- }
- NetUpdate ( userCmdMgr ); // check for new console commands
- }
- return true;
- }
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