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- /*
- ===========================================================================
- Doom 3 BFG Edition GPL Source Code
- Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
- Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #include "DoomLeaderboards.h"
- #include "tech5/engine/framework/precompiled.h"
- #include "tech5\engine\sys\sys_stats.h"
- #include "../doomengine/source/doomdef.h"
- #include <map>
- static columnDef_t columnDefTime[] = {
- { "Time", 64, AGGREGATE_MIN, STATS_COLUMN_DISPLAY_TIME_MILLISECONDS }
- };
- const static int NUMLEVELS_ULTIMATE_DOOM = 36;
- const static int NUMLEVELS_DOOM2_HELL_ON_EARTH = 32;
- const static int NUMLEVELS_FINALDOOM_TNT = 32;
- const static int NUMLEVELS_FINALDOOM_PLUTONIA = 32;
- const static int NUMLEVELS_DOOM2_MASTER_LEVELS = 21;
- const static int NUMLEVELS_DOOM2_NERVE = 9;
- const static int NUM_LEVEL_LIST[] = {
- NUMLEVELS_ULTIMATE_DOOM,
- NUMLEVELS_DOOM2_HELL_ON_EARTH,
- NUMLEVELS_FINALDOOM_TNT,
- NUMLEVELS_FINALDOOM_PLUTONIA,
- NUMLEVELS_DOOM2_MASTER_LEVELS,
- NUMLEVELS_DOOM2_NERVE
- };
- /*
- ========================
- GenerateLeaderboard ID
- Generates a Leaderboard ID based on current Expansion + episode + map + skill + Type
- Expansion is the base value that the leaderboard ID comes from
- ========================
- */
- const int GenerateLeaderboardID( int expansion, int episode, int map, int skill ) {
-
- int realMapNumber = ( episode * map - 1 );
- if( common->GetGameSKU() == GAME_SKU_DOOM1_BFG ) {
- // Doom levels start at 620 .. yeah.. hack.
- int block = 615;
- int mapAndSkill = ( realMapNumber * ( (int)sk_nightmare + 1 ) ) + skill ;
- return block + mapAndSkill;
- } else if( common->GetGameSKU() == GAME_SKU_DOOM2_BFG ) {
- if( expansion == 1 ) {
- // Doom 2 Levels start at 800.. Yep.. another hack.
- int block = 795;
- int mapAndSkill = ( realMapNumber * ( (int)sk_nightmare + 1 ) ) + skill ;
- return block + mapAndSkill;
- } else {
- // Nerve Levels start at 960... another hack!
- int block = 955;
- int mapAndSkill = ( realMapNumber * ( (int)sk_nightmare + 1 ) ) + skill ;
- return block + mapAndSkill;
- }
- } else {
- // DCC Content
- int block = 0;
- if( expansion > 0 ){
- for( int expi = 0; expi < expansion; expi++ ) {
- block += NUM_LEVEL_LIST[ expi ] * ( (int)sk_nightmare + 1);
- }
- }
- int mapAndSkill = ( realMapNumber * ( (int)sk_nightmare + 1 ) ) + skill ;
- return block + mapAndSkill;
- }
- }
- /*
- ========================
- InitLeaderboards
- Generates all the possible leaderboard definitions
- and stores into an STL Map, with leaderboard ID as the Hash/key value.
- ========================
- */
- void InitLeaderboards() {
- for( int expi = 0; expi < ARRAY_COUNT( NUM_LEVEL_LIST ); expi++ ) {
-
- for( int udi = 1; udi <= NUM_LEVEL_LIST[expi] ; udi++ ) {
- for( int skilli = 0; skilli <= sk_nightmare; skilli++ ) {
- // Create the Time Trial leaderboard for each level.
- int timeTrial_leaderboardID = GenerateLeaderboardID( expi, 1, udi, skilli );
- leaderboardDefinition_t * timeTrial_Leaderboard = new leaderboardDefinition_t( timeTrial_leaderboardID, ARRAY_COUNT( columnDefTime ), columnDefTime, RANK_LEAST_FIRST, false, true );
- }
- }
- }
- }
- /*
- ========================
- GenerateLeaderboard
- Generates a Leaderboard based on current Expansion + episode + map + skill + Type
- Expansion is the base value that the leaderboard ID comes from
- ========================
- */
- const leaderboardDefinition_t * GetLeaderboard( int expansion, int episode, int map, int skill ) {
- int leaderboardID = GenerateLeaderboardID( expansion, episode, map, skill );
- return Sys_FindLeaderboardDef( leaderboardID );;
- }
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