sys_session_savegames.h 3.3 KB

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  1. /*
  2. ===========================================================================
  3. Doom 3 BFG Edition GPL Source Code
  4. Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
  5. This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
  6. Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
  7. it under the terms of the GNU General Public License as published by
  8. the Free Software Foundation, either version 3 of the License, or
  9. (at your option) any later version.
  10. Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
  11. but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. GNU General Public License for more details.
  14. You should have received a copy of the GNU General Public License
  15. along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
  16. In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
  17. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
  18. ===========================================================================
  19. */
  20. #ifndef __SYS_SESSION_SAVEGAMES_H__
  21. #define __SYS_SESSION_SAVEGAMES_H__
  22. /*
  23. ================================================
  24. idSaveGameProcessorLoadFiles
  25. ================================================
  26. */
  27. class idSaveGameProcessorLoadFiles : public idSaveGameProcessor {
  28. public:
  29. DEFINE_CLASS( idSaveGameProcessorLoadFiles );
  30. virtual bool InitLoadFiles( const char * folder,
  31. const saveFileEntryList_t & files,
  32. idSaveGameManager::packageType_t type = idSaveGameManager::PACKAGE_GAME );
  33. virtual bool Process();
  34. };
  35. /*
  36. ================================================win_sav
  37. idSaveGameProcessorDelete
  38. ================================================
  39. */
  40. class idSaveGameProcessorDelete : public idSaveGameProcessor {
  41. public:
  42. DEFINE_CLASS( idSaveGameProcessorDelete );
  43. bool InitDelete( const char * folder, idSaveGameManager::packageType_t type = idSaveGameManager::PACKAGE_GAME );
  44. virtual bool Process();
  45. };
  46. /*
  47. ================================================
  48. idSaveGameProcessorSaveFiles
  49. ================================================
  50. */
  51. class idSaveGameProcessorSaveFiles : public idSaveGameProcessor {
  52. public:
  53. DEFINE_CLASS( idSaveGameProcessorSaveFiles );
  54. // Passing in idSaveGameDetails so that we have a copy on output
  55. bool InitSave( const char * folder,
  56. const saveFileEntryList_t & files,
  57. const idSaveGameDetails & description,
  58. idSaveGameManager::packageType_t type = idSaveGameManager::PACKAGE_GAME );
  59. virtual bool Process();
  60. };
  61. /*
  62. ================================================
  63. idSaveGameProcessorEnumerateGames
  64. ================================================
  65. */
  66. class idSaveGameProcessorEnumerateGames : public idSaveGameProcessor {
  67. public:
  68. DEFINE_CLASS( idSaveGameProcessorEnumerateGames );
  69. virtual bool Process();
  70. };
  71. #endif