1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889 |
- /*
- ===========================================================================
- Doom 3 BFG Edition GPL Source Code
- Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
- Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #ifndef __SYS_SESSION_SAVEGAMES_H__
- #define __SYS_SESSION_SAVEGAMES_H__
- /*
- ================================================
- idSaveGameProcessorLoadFiles
- ================================================
- */
- class idSaveGameProcessorLoadFiles : public idSaveGameProcessor {
- public:
- DEFINE_CLASS( idSaveGameProcessorLoadFiles );
- virtual bool InitLoadFiles( const char * folder,
- const saveFileEntryList_t & files,
- idSaveGameManager::packageType_t type = idSaveGameManager::PACKAGE_GAME );
- virtual bool Process();
- };
- /*
- ================================================win_sav
- idSaveGameProcessorDelete
- ================================================
- */
- class idSaveGameProcessorDelete : public idSaveGameProcessor {
- public:
- DEFINE_CLASS( idSaveGameProcessorDelete );
- bool InitDelete( const char * folder, idSaveGameManager::packageType_t type = idSaveGameManager::PACKAGE_GAME );
- virtual bool Process();
- };
- /*
- ================================================
- idSaveGameProcessorSaveFiles
- ================================================
- */
- class idSaveGameProcessorSaveFiles : public idSaveGameProcessor {
- public:
- DEFINE_CLASS( idSaveGameProcessorSaveFiles );
- // Passing in idSaveGameDetails so that we have a copy on output
- bool InitSave( const char * folder,
- const saveFileEntryList_t & files,
- const idSaveGameDetails & description,
- idSaveGameManager::packageType_t type = idSaveGameManager::PACKAGE_GAME );
- virtual bool Process();
- };
- /*
- ================================================
- idSaveGameProcessorEnumerateGames
- ================================================
- */
- class idSaveGameProcessorEnumerateGames : public idSaveGameProcessor {
- public:
- DEFINE_CLASS( idSaveGameProcessorEnumerateGames );
- virtual bool Process();
- };
- #endif
|