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- /*
- ===========================================================================
- Doom 3 BFG Edition GPL Source Code
- Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
- Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #pragma hdrstop
- #include "../idlib/precompiled.h"
- extern idCVar fs_savepath;
- /*
- ========================
- idLocalUser::idLocalUser
- ========================
- */
- idLocalUser::idLocalUser() {
- memset( joiningLobby, 0, sizeof( joiningLobby ) );
- profileMgr.Init( this );
- syncAchievementsRequested = 0;
- }
- void idLocalUser::Pump() {
- // Pump the profile
- GetProfileMgr().Pump();
- if ( GetProfileMgr().GetProfile() != NULL && GetProfileMgr().GetProfile()->GetState() == idPlayerProfile::IDLE ) {
- // Pump achievements
- if ( syncAchievementsRequested ) {
- if ( session->GetAchievementSystem().IsInitialized() ) {
- session->GetAchievementSystem().SyncAchievementBits( this );
- syncAchievementsRequested = false;
- }
- }
- session->GetAchievementSystem().Pump();
- }
- // Extra platform pump if necessary
- PumpPlatform();
- }
- /*
- ========================
- idLocalUser::IsStorageDeviceAvailable
- ========================
- */
- bool idLocalUser::IsStorageDeviceAvailable() const {
- return saveGame_enable.GetBool();
- }
- /*
- ========================
- idLocalUser::ResetStorageDevice
- ========================
- */
- void idLocalUser::ResetStorageDevice() {
- }
- /*
- ========================
- idLocalUser::StorageSizeAvailable
- ========================
- */
- bool idLocalUser::StorageSizeAvailable( uint64 minSizeInBytes, int64 & neededBytes ) {
- int64 size = Sys_GetDriveFreeSpaceInBytes( fs_savepath.GetString() );
- neededBytes = minSizeInBytes - size;
- if ( neededBytes < 0 ) {
- neededBytes = 0;
- }
- return neededBytes == 0;
- }
- /*
- ========================
- idLocalUser::SetStatInt
- ========================
- */
- void idLocalUser::SetStatInt( int s, int v ) {
- idPlayerProfile * profile = GetProfile();
- if ( profile != NULL ) {
- return profile->StatSetInt( s, v );
- }
- }
- /*
- ========================
- idLocalUser::SetStatFloat
- ========================
- */
- void idLocalUser::SetStatFloat( int s, float v ) {
- idPlayerProfile * profile = GetProfile();
- if ( profile != NULL ) {
- return profile->StatSetFloat( s, v );
- }
- }
- /*
- ========================
- idLocalUser::GetStatInt
- ========================
- */
- int idLocalUser::GetStatInt( int s ) {
- const idPlayerProfile * profile = GetProfile();
- if ( profile != NULL && s >= 0 ) {
- return profile->StatGetInt( s );
- }
- return 0;
- }
- /*
- ========================
- idLocalUser::GetStatFloat
- ========================
- */
- float idLocalUser::GetStatFloat( int s ) {
- const idPlayerProfile * profile = GetProfile();
- if ( profile != NULL ) {
- return profile->StatGetFloat( s );
- }
- return 0.0f;
- }
- /*
- ========================
- idLocalUser::LoadProfileSettings
- ========================
- */
- void idLocalUser::LoadProfileSettings() {
- idPlayerProfile * profile = GetProfileMgr().GetProfile();
- // Lazy instantiation
- if ( profile == NULL ) {
- // Create a new profile
- profile = idPlayerProfile::CreatePlayerProfile( GetInputDevice() );
- }
- if ( profile != NULL ) {
- profile->LoadSettings();
- }
- return;
- }
- /*
- ========================
- idLocalUser::SaveProfileSettings
- ========================
- */
- void idLocalUser::SaveProfileSettings() {
- idPlayerProfile * profile = GetProfileMgr().GetProfile();
- if ( profile != NULL ) {
- profile->SaveSettings( true );
- }
- return;
- }
- /*
- ========================
- localUserHandle_t::Serialize
- ========================
- */
- void localUserHandle_t::Serialize( idSerializer & ser ) {
- ser.Serialize( handle );
- }
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