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- /*
- ===========================================================================
- Doom 3 BFG Edition GPL Source Code
- Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
- Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #pragma hdrstop
- #include "../idlib/precompiled.h"
- /*
- ========================
- idSWFSprite::idSWFSprite
- ========================
- */
- idSWFSprite::idSWFSprite( idSWF * _swf ) :
- frameCount( 0 ),
- swf( _swf ),
- commandBuffer( NULL )
- {
- }
- /*
- ========================
- idSWFSprite::~idSWFSprite
- ========================
- */
- idSWFSprite::~idSWFSprite() {
- Mem_Free( commandBuffer );
- }
- /*
- ========================
- idSWF::DefineSprite
- ========================
- */
- void idSWF::DefineSprite( idSWFBitStream & bitstream ) {
- uint16 characterID = bitstream.ReadU16();
- idSWFDictionaryEntry * entry = AddDictionaryEntry( characterID, SWF_DICT_SPRITE );
- if ( entry == NULL ) {
- return;
- }
- entry->sprite->Load( bitstream, false );
- }
- /*
- ========================
- idSWFSprite::Load
- ========================
- */
- void idSWFSprite::Load( idSWFBitStream & bitstream, bool parseDictionary ) {
- frameCount = bitstream.ReadU16();
- // run through the file once, building the dictionary and accumulating control tags
- frameOffsets.SetNum( frameCount + 1 );
- frameOffsets[0] = 0;
- unsigned int currentFrame = 1;
- while ( true ) {
- uint16 codeAndLength = bitstream.ReadU16();
- uint32 recordLength = ( codeAndLength & 0x3F );
- if ( recordLength == 0x3F ) {
- recordLength = bitstream.ReadU32();
- }
- idSWFBitStream tagStream( bitstream.ReadData( recordLength ), recordLength, false );
- swfTag_t tag = (swfTag_t)( codeAndLength >> 6 );
- // ----------------------
- // Definition tags
- // definition tags are only allowed in the main sprite
- // ----------------------
- if ( parseDictionary ) {
- bool handled = true;
- switch ( tag ) {
- #define HANDLE_SWF_TAG( x ) case Tag_##x: swf->x( tagStream ); break;
- HANDLE_SWF_TAG( JPEGTables );
- HANDLE_SWF_TAG( DefineBits );
- HANDLE_SWF_TAG( DefineBitsJPEG2 );
- HANDLE_SWF_TAG( DefineBitsJPEG3 );
- HANDLE_SWF_TAG( DefineBitsLossless );
- HANDLE_SWF_TAG( DefineBitsLossless2 );
- HANDLE_SWF_TAG( DefineShape );
- HANDLE_SWF_TAG( DefineShape2 );
- HANDLE_SWF_TAG( DefineShape3 );
- HANDLE_SWF_TAG( DefineShape4 );
- HANDLE_SWF_TAG( DefineSprite );
- HANDLE_SWF_TAG( DefineSound );
- //HANDLE_SWF_TAG( DefineMorphShape ); // these don't work right
- HANDLE_SWF_TAG( DefineFont2 );
- HANDLE_SWF_TAG( DefineFont3 );
- HANDLE_SWF_TAG( DefineText );
- HANDLE_SWF_TAG( DefineText2 );
- HANDLE_SWF_TAG( DefineEditText );
- #undef HANDLE_SWF_TAG
- default: handled = false;
- }
- if ( handled ) {
- continue;
- }
- }
- // ----------------------
- // Control tags
- // control tags are stored off in the commands list and processed at run time
- // except for a couple really special control tags like "End" and "FrameLabel"
- // ----------------------
- switch ( tag ) {
- case Tag_End:
- return;
- case Tag_ShowFrame:
- frameOffsets[ currentFrame ] = commands.Num();
- currentFrame++;
- break;
- case Tag_FrameLabel: {
- swfFrameLabel_t & label = frameLabels.Alloc();
- label.frameNum = currentFrame;
- label.frameLabel = tagStream.ReadString();
- }
- break;
- case Tag_DoInitAction: {
- tagStream.ReadU16();
- idSWFBitStream &initaction = doInitActions.Alloc();
- initaction.Load( tagStream.ReadData( recordLength - 2 ), recordLength - 2, true );
- }
- break;
- case Tag_DoAction:
- case Tag_PlaceObject2:
- case Tag_PlaceObject3:
- case Tag_RemoveObject2: {
- swfSpriteCommand_t & command = commands.Alloc();
- command.tag = tag;
- command.stream.Load( tagStream.ReadData( recordLength ), recordLength, true );
- }
- break;
- default:
- // We don't care, about sprite tags we don't support ... RobA
- //idLib::Printf( "Load Sprite: Unhandled tag %s\n", idSWF::GetTagName( tag ) );
- break;
- }
- }
- }
- /*
- ========================
- idSWFSprite::Read
- ========================
- */
- void idSWFSprite::Read( idFile * f ) {
- int num = 0;
- f->ReadBig( frameCount );
- f->ReadBig( num ); frameOffsets.SetNum( num );
- f->ReadBigArray( frameOffsets.Ptr(), frameOffsets.Num() );
- f->ReadBig( num ); frameLabels.SetNum( num );
- for ( int i = 0; i < frameLabels.Num(); i++ ) {
- f->ReadBig( frameLabels[i].frameNum );
- f->ReadString( frameLabels[i].frameLabel );
- }
- uint32 bufferSize;
- f->ReadBig( bufferSize );
- commandBuffer = (byte *)Mem_Alloc( bufferSize, TAG_SWF );
- f->Read( commandBuffer, bufferSize );
- byte * currentBuffer = commandBuffer;
- f->ReadBig( num ); commands.SetNum( num );
- for ( int i = 0; i < commands.Num(); i++ ) {
- uint32 streamLength = 0;
- f->ReadBig( commands[i].tag );
- f->ReadBig( streamLength );
- commands[i].stream.Load( currentBuffer, streamLength, false );
- currentBuffer += streamLength;
- }
- uint32 doInitActionLength = 0;
- f->ReadBig( num );
- doInitActions.SetNum( num );
- for ( int i = 0; i < num; i++ ) {
- f->ReadBig( doInitActionLength );
- idSWFBitStream &initaction = doInitActions[i];
- initaction.Load( currentBuffer, doInitActionLength, true );
- currentBuffer += doInitActionLength;
- }
- }
- /*
- ========================
- idSWFSprite::Write
- ========================
- */
- void idSWFSprite::Write( idFile * f ) {
- f->WriteBig( frameCount );
- f->WriteBig( frameOffsets.Num() );
- f->WriteBigArray( frameOffsets.Ptr(), frameOffsets.Num() );
- f->WriteBig( frameLabels.Num() );
- for ( int i = 0; i < frameLabels.Num(); i++ ) {
- f->WriteBig( frameLabels[i].frameNum );
- f->WriteString( frameLabels[i].frameLabel );
- }
- uint32 totalLength = 0;
- for ( int i = 0; i < commands.Num(); i++ ) {
- totalLength += commands[i].stream.Length();
- }
- for (int i = 0; i < doInitActions.Num(); i++ ) {
- totalLength += doInitActions[i].Length();
- }
- f->WriteBig( totalLength );
- for ( int i = 0; i < commands.Num(); i++ ) {
- f->Write( commands[i].stream.Ptr(), commands[i].stream.Length() );
- }
- for ( int i = 0; i < doInitActions.Num(); i++ ){
- f->Write( doInitActions[i].Ptr(), doInitActions[i].Length() );
- }
- f->WriteBig( commands.Num() );
- for ( int i = 0; i < commands.Num(); i++ ) {
- f->WriteBig( commands[i].tag );
- f->WriteBig( commands[i].stream.Length() );
- }
- f->WriteBig( doInitActions.Num() );
- for ( int i = 0; i < doInitActions.Num(); i++ ){
- f->WriteBig( doInitActions[i].Length() );
- }
- }
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