SWF_ShapeParser.h 3.3 KB

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  1. /*
  2. ===========================================================================
  3. Doom 3 BFG Edition GPL Source Code
  4. Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
  5. This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
  6. Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
  7. it under the terms of the GNU General Public License as published by
  8. the Free Software Foundation, either version 3 of the License, or
  9. (at your option) any later version.
  10. Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
  11. but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. GNU General Public License for more details.
  14. You should have received a copy of the GNU General Public License
  15. along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
  16. In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
  17. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
  18. ===========================================================================
  19. */
  20. #ifndef __SWF_SHAPEPARSER_H__
  21. #define __SWF_SHAPEPARSER_H__
  22. /*
  23. ================================================
  24. This class handles parsing and triangulating a shape
  25. ================================================
  26. */
  27. class idSWFShapeParser {
  28. public:
  29. idSWFShapeParser() { }
  30. void Parse( idSWFBitStream & bitstream, idSWFShape & shape, int recordType );
  31. void ParseMorph( idSWFBitStream & bitstream, idSWFShape & shape );
  32. void ParseFont( idSWFBitStream & bitstream, idSWFFontGlyph & shape );
  33. private:
  34. bool extendedCount;
  35. bool rgba;
  36. bool morph;
  37. bool lineStyle2;
  38. struct swfSPEdge_t {
  39. uint16 v0;
  40. uint16 v1;
  41. uint16 cp; // control point if this is a curve, 0xFFFF otherwise
  42. };
  43. struct swfSPMorphEdge_t {
  44. swfSPEdge_t start;
  45. swfSPEdge_t end;
  46. };
  47. struct swfSPLineLoop_t {
  48. bool hole;
  49. idList< uint16, TAG_SWF > vindex1;
  50. idList< uint16, TAG_SWF > vindex2;
  51. };
  52. struct swfSPDrawFill_t {
  53. swfFillStyle_t style;
  54. idList< swfSPMorphEdge_t, TAG_SWF > edges;
  55. idList< swfSPLineLoop_t, TAG_SWF > loops;
  56. };
  57. struct swfSPDrawLine_t {
  58. swfLineStyle_t style;
  59. idList< swfSPMorphEdge_t, TAG_SWF > edges;
  60. };
  61. idList< idVec2, TAG_SWF > verts;
  62. idList< swfSPDrawFill_t, TAG_SWF > fillDraws;
  63. idList< swfSPDrawLine_t, TAG_SWF > lineDraws;
  64. private:
  65. void ParseShapes( idSWFBitStream & bitstream1, idSWFBitStream * bitstream2, bool swap );
  66. void ReadFillStyle( idSWFBitStream & bitstream );
  67. void ParseEdge( idSWFBitStream & bitstream, int32 & penX, int32 & penY, swfSPEdge_t & edge );
  68. void MakeLoops();
  69. void TriangulateSoup( idSWFShape & shape );
  70. void TriangulateSoup( idSWFFontGlyph & shape );
  71. int FindEarVert( const swfSPLineLoop_t & loop );
  72. void AddUniqueVert( idSWFShapeDrawFill & drawFill, const idVec2 & start, const idVec2 & end );
  73. };
  74. #endif // !__SWF_SHAPEPARSER_H__