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- /*
- ===========================================================================
- Doom 3 BFG Edition GPL Source Code
- Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
- Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #ifndef __SWF_SCRIPTVAR_H__
- #define __SWF_SCRIPTVAR_H__
- class idSWFScriptObject;
- class idSWFScriptFunction;
- /*
- ========================
- A reference counted string
- ========================
- */
- class idSWFScriptString : public idStr {
- public:
- idSWFScriptString( const idStr & s ) : idStr( s ), refCount( 1 ) { }
- static idSWFScriptString * Alloc( const idStr & s ) { return new (TAG_SWF) idSWFScriptString( s ); }
- ID_INLINE void AddRef() { refCount++; }
- ID_INLINE void Release() { if ( --refCount == 0 ) { delete this; } }
- private:
- int refCount;
- };
- /*
- ========================
- A variable in an action script
- these can be on the stack, in a script object, passed around as parameters, etc
- they can contain raw data (int, float), strings, functions, or objects
- ========================
- */
- class idSWFScriptVar {
- public:
- idSWFScriptVar() : type( SWF_VAR_UNDEF ) { }
- idSWFScriptVar( const idSWFScriptVar & other );
- idSWFScriptVar( idSWFScriptObject * o ) : type( SWF_VAR_UNDEF ) { SetObject( o ); }
- idSWFScriptVar( idStrId s ) : type( SWF_VAR_UNDEF ) { SetString( s ); }
- idSWFScriptVar( const idStr & s ) : type( SWF_VAR_UNDEF ) { SetString( s ); }
- idSWFScriptVar( const char * s ) : type( SWF_VAR_UNDEF ) { SetString( idStr( s ) ); }
- idSWFScriptVar( float f ) : type( SWF_VAR_UNDEF ) { SetFloat( f ); }
- idSWFScriptVar( bool b ) : type( SWF_VAR_UNDEF ) { SetBool( b ); }
- idSWFScriptVar( int32 i ) : type( SWF_VAR_UNDEF ) { SetInteger( i ); }
- idSWFScriptVar( idSWFScriptFunction * nf ) : type( SWF_VAR_UNDEF ) { SetFunction( nf ); }
- ~idSWFScriptVar();
- idSWFScriptVar & operator=( const idSWFScriptVar & other );
- // implements ECMA 262 11.9.3
- bool AbstractEquals( const idSWFScriptVar & other );
- bool StrictEquals( const idSWFScriptVar & other );
- void SetString( idStrId s ) { Free(); type = SWF_VAR_STRINGID; value.i = s.GetIndex(); }
- void SetString( const idStr & s ) { Free(); type = SWF_VAR_STRING; value.string = idSWFScriptString::Alloc( s ); }
- void SetString( const char * s ) { Free(); type = SWF_VAR_STRING; value.string = idSWFScriptString::Alloc( s ); }
- void SetString( idSWFScriptString * s ) { Free(); type = SWF_VAR_STRING; value.string = s; s->AddRef(); }
- void SetFloat( float f ) { Free(); type = SWF_VAR_FLOAT; value.f = f; }
- void SetNULL() { Free(); type = SWF_VAR_NULL; }
- void SetUndefined() { Free(); type = SWF_VAR_UNDEF; }
- void SetBool( bool b ) { Free(); type = SWF_VAR_BOOL; value.b = b; }
- void SetInteger( int32 i ) { Free(); type = SWF_VAR_INTEGER; value.i = i; }
- void SetObject( idSWFScriptObject * o );
- void SetFunction( idSWFScriptFunction * f );
- idStr ToString() const;
- float ToFloat() const;
- bool ToBool() const;
- int32 ToInteger() const;
- idSWFScriptObject * GetObject() { assert( type == SWF_VAR_OBJECT ); return value.object; }
- idSWFScriptObject * GetObject() const { assert( type == SWF_VAR_OBJECT ); return value.object; }
- idSWFScriptFunction * GetFunction() { assert( type == SWF_VAR_FUNCTION ); return value.function; }
- idSWFSpriteInstance * ToSprite();
- idSWFTextInstance * ToText();
- idSWFScriptVar GetNestedVar( const char * arg1, const char * arg2 = NULL, const char * arg3 = NULL, const char * arg4 = NULL, const char * arg5 = NULL, const char * arg6 = NULL );
- idSWFScriptObject * GetNestedObj( const char * arg1, const char * arg2 = NULL, const char * arg3 = NULL, const char * arg4 = NULL, const char * arg5 = NULL, const char * arg6 = NULL );
- idSWFSpriteInstance * GetNestedSprite( const char * arg1, const char * arg2 = NULL, const char * arg3 = NULL, const char * arg4 = NULL, const char * arg5 = NULL, const char * arg6 = NULL );
- idSWFTextInstance * GetNestedText( const char * arg1, const char * arg2 = NULL, const char * arg3 = NULL, const char * arg4 = NULL, const char * arg5 = NULL, const char * arg6 = NULL );
- const char * TypeOf() const;
- // debug print of this variable to the console
- void PrintToConsole() const;
- bool IsString() const { return ( type == SWF_VAR_STRING ) || ( type == SWF_VAR_STRINGID ); }
- bool IsNULL() const { return ( type == SWF_VAR_NULL ); }
- bool IsUndefined() const { return ( type == SWF_VAR_UNDEF ); }
- bool IsValid() const { return ( type != SWF_VAR_UNDEF ) && ( type != SWF_VAR_NULL ); }
- bool IsFunction() const { return ( type == SWF_VAR_FUNCTION ); }
- bool IsObject() const { return ( type == SWF_VAR_OBJECT ); }
- bool IsNumeric() const { return ( type == SWF_VAR_FLOAT ) || ( type == SWF_VAR_INTEGER ) || ( type == SWF_VAR_BOOL ); }
- enum swfScriptVarType {
- SWF_VAR_STRINGID,
- SWF_VAR_STRING,
- SWF_VAR_FLOAT,
- SWF_VAR_NULL,
- SWF_VAR_UNDEF,
- SWF_VAR_BOOL,
- SWF_VAR_INTEGER,
- SWF_VAR_FUNCTION,
- SWF_VAR_OBJECT
- };
- swfScriptVarType GetType() const { return type; }
- private:
- void Free();
- swfScriptVarType type;
- union swfScriptVarValue_t {
- float f;
- int32 i;
- bool b;
- idSWFScriptObject * object;
- idSWFScriptString * string;
- idSWFScriptFunction * function;
- } value;
- };
- #endif // !__SWF_SCRIPTVAR_H__
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