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- /*
- ===========================================================================
- Doom 3 BFG Edition GPL Source Code
- Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
- Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #pragma hdrstop
- #include "../idlib/precompiled.h"
- int c_PlaceObject2;
- int c_PlaceObject3;
- #define PlaceFlagHasClipActions BIT( 7 )
- #define PlaceFlagHasClipDepth BIT( 6 )
- #define PlaceFlagHasName BIT( 5 )
- #define PlaceFlagHasRatio BIT( 4 )
- #define PlaceFlagHasColorTransform BIT( 3 )
- #define PlaceFlagHasMatrix BIT( 2 )
- #define PlaceFlagHasCharacter BIT( 1 )
- #define PlaceFlagMove BIT( 0 )
- #define PlaceFlagPad0 BIT( 7 )
- #define PlaceFlagPad1 BIT( 6 )
- #define PlaceFlagPad2 BIT( 5 )
- #define PlaceFlagHasImage BIT( 4 )
- #define PlaceFlagHasClassName BIT( 3 )
- #define PlaceFlagCacheAsBitmap BIT( 2 )
- #define PlaceFlagHasBlendMode BIT( 1 )
- #define PlaceFlagHasFilterList BIT( 0 )
- /*
- ========================
- idSWFSpriteInstance::PlaceObject2
- ========================
- */
- void idSWFSpriteInstance::PlaceObject2( idSWFBitStream & bitstream ) {
- c_PlaceObject2++;
- uint64 flags = bitstream.ReadU8();
- int depth = bitstream.ReadU16();
- int characterID = -1;
- if ( ( flags & PlaceFlagHasCharacter ) != 0 ) {
- characterID = bitstream.ReadU16();
- }
- swfDisplayEntry_t * display = NULL;
- if ( ( flags & PlaceFlagMove ) != 0 ) {
- // modify an existing entry
- display = FindDisplayEntry( depth );
- if ( display == NULL ) {
- idLib::Warning( "PlaceObject2: trying to modify entry %d, which doesn't exist", depth );
- return;
- }
- if ( characterID >= 0 ) {
- // We are very picky about what kind of objects can change characters
- // Shapes can become other shapes, but sprites can never change
- if ( display->spriteInstance || display->textInstance ) {
- idLib::Warning( "PlaceObject2: Trying to change the character of a sprite after it's been created" );
- return;
- }
- idSWFDictionaryEntry * dictEntry = sprite->swf->FindDictionaryEntry( characterID );
- if ( dictEntry != NULL ) {
- if ( dictEntry->type == SWF_DICT_SPRITE || dictEntry->type == SWF_DICT_EDITTEXT ) {
- idLib::Warning( "PlaceObject2: Trying to change the character of a shape to a sprite" );
- return;
- }
- }
- display->characterID = characterID;
- }
- } else {
- if ( characterID < 0 ) {
- idLib::Warning( "PlaceObject2: Trying to create a new object without a character" );
- return;
- }
- // create a new entry
- display = AddDisplayEntry( depth, characterID );
- if ( display == NULL ) {
- idLib::Warning( "PlaceObject2: trying to create a new entry at %d, but an item already exists there", depth );
- return;
- }
- }
- if ( ( flags & PlaceFlagHasMatrix ) != 0 ) {
- bitstream.ReadMatrix( display->matrix );
- }
- if ( ( flags & PlaceFlagHasColorTransform ) != 0 ) {
- bitstream.ReadColorXFormRGBA( display->cxf );
- }
- if ( ( flags & PlaceFlagHasRatio ) != 0 ) {
- display->ratio = bitstream.ReadU16() * ( 1.0f / 65535.0f );
- }
- if ( ( flags & PlaceFlagHasName ) != 0 ) {
- idStr name = bitstream.ReadString();
- if ( display->spriteInstance ) {
- display->spriteInstance->name = name;
- scriptObject->Set( name, display->spriteInstance->GetScriptObject() );
- } else if ( display->textInstance ) {
- scriptObject->Set( name, display->textInstance->GetScriptObject() );
- }
- }
- if ( ( flags & PlaceFlagHasClipDepth ) != 0 ) {
- display->clipDepth = bitstream.ReadU16();
- }
- if ( ( flags & PlaceFlagHasClipActions ) != 0 ) {
- // FIXME: clip actions
- }
- }
- /*
- ========================
- idSWFSpriteInstance::PlaceObject3
- ========================
- */
- void idSWFSpriteInstance::PlaceObject3( idSWFBitStream & bitstream ) {
- c_PlaceObject3++;
- uint64 flags1 = bitstream.ReadU8();
- uint64 flags2 = bitstream.ReadU8();
- uint16 depth = bitstream.ReadU16();
- if ( ( flags2 & PlaceFlagHasClassName ) != 0 || ( ( ( flags2 & PlaceFlagHasImage ) != 0 ) && ( ( flags1 & PlaceFlagHasCharacter ) != 0 ) ) ) {
- bitstream.ReadString(); // ignored
- }
- int characterID = -1;
- if ( ( flags1 & PlaceFlagHasCharacter ) != 0 ) {
- characterID = bitstream.ReadU16();
- }
- swfDisplayEntry_t * display = NULL;
- if ( ( flags1 & PlaceFlagMove ) != 0 ) {
- // modify an existing entry
- display = FindDisplayEntry( depth );
- if ( display == NULL ) {
- idLib::Warning( "PlaceObject3: trying to modify entry %d, which doesn't exist", depth );
- return;
- }
- if ( characterID >= 0 ) {
- // We are very picky about what kind of objects can change characters
- // Shapes can become other shapes, but sprites can never change
- if ( display->spriteInstance || display->textInstance ) {
- idLib::Warning( "PlaceObject3: Trying to change the character of a sprite after it's been created" );
- return;
- }
- idSWFDictionaryEntry * dictEntry = sprite->swf->FindDictionaryEntry( characterID );
- if ( dictEntry != NULL ) {
- if ( dictEntry->type == SWF_DICT_SPRITE || dictEntry->type == SWF_DICT_EDITTEXT ) {
- idLib::Warning( "PlaceObject3: Trying to change the character of a shape to a sprite" );
- return;
- }
- }
- display->characterID = characterID;
- }
- } else {
- if ( characterID < 0 ) {
- idLib::Warning( "PlaceObject3: Trying to create a new object without a character" );
- return;
- }
- // create a new entry
- display = AddDisplayEntry( depth, characterID );
- if ( display == NULL ) {
- idLib::Warning( "PlaceObject3: trying to create a new entry at %d, but an item already exists there", depth );
- return;
- }
- }
- if ( ( flags1 & PlaceFlagHasMatrix ) != 0 ) {
- bitstream.ReadMatrix( display->matrix );
- }
- if ( ( flags1 & PlaceFlagHasColorTransform ) != 0 ) {
- bitstream.ReadColorXFormRGBA( display->cxf );
- }
- if ( ( flags1 & PlaceFlagHasRatio ) != 0 ) {
- display->ratio = bitstream.ReadU16() * ( 1.0f / 65535.0f );
- }
- if ( ( flags1 & PlaceFlagHasName ) != 0 ) {
- idStr name = bitstream.ReadString();
- if ( display->spriteInstance ) {
- display->spriteInstance->name = name;
- scriptObject->Set( name, display->spriteInstance->GetScriptObject() );
- } else if ( display->textInstance ) {
- scriptObject->Set( name, display->textInstance->GetScriptObject() );
- }
- }
- if ( ( flags1 & PlaceFlagHasClipDepth ) != 0 ) {
- display->clipDepth = bitstream.ReadU16();
- }
- if ( ( flags2 & PlaceFlagHasFilterList ) != 0 ) {
- // we don't support filters and because the filter list is variable length we
- // can't support anything after the filter list either (blend modes and clip actions)
- idLib::Warning( "PlaceObject3: has filters" );
- return;
- }
- if ( ( flags2 & PlaceFlagHasBlendMode ) != 0 ) {
- display->blendMode = bitstream.ReadU8();
- }
- if ( ( flags1 & PlaceFlagHasClipActions ) != 0 ) {
- // FIXME:
- }
- }
- /*
- ========================
- idSWFSpriteInstance::RemoveObject2
- ========================
- */
- void idSWFSpriteInstance::RemoveObject2( idSWFBitStream & bitstream ) {
- RemoveDisplayEntry( bitstream.ReadU16() );
- }
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