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- /*
- ===========================================================================
- Doom 3 BFG Edition GPL Source Code
- Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
- Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #pragma hdrstop
- #include "../idlib/precompiled.h"
- void idSWFParmList::Append( const idSWFScriptVar & other ) {
- idSWFScriptVar * var = Alloc();
- if ( var != NULL ) {
- *var = other;
- }
- }
- void idSWFParmList::Append( idSWFScriptObject * o ) {
- idSWFScriptVar * var = Alloc();
- if ( var != NULL ) {
- var->SetObject( o );
- }
- }
- void idSWFParmList::Append( idSWFScriptFunction * f ) {
- idSWFScriptVar * var = Alloc();
- if ( var != NULL ) {
- var->SetFunction( f );
- }
- }
- void idSWFParmList::Append( const char * s ) {
- idSWFScriptVar * var = Alloc();
- if ( var != NULL ) {
- var->SetString( s );
- }
- }
- void idSWFParmList::Append( const idStr & s ) {
- idSWFScriptVar * var = Alloc();
- if ( var != NULL ) {
- var->SetString( s );
- }
- }
- void idSWFParmList::Append( idSWFScriptString * s ) {
- idSWFScriptVar * var = Alloc();
- if ( var != NULL ) {
- var->SetString( s );
- }
- }
- void idSWFParmList::Append( const float f ) {
- idSWFScriptVar * var = Alloc();
- if ( var != NULL ) {
- var->SetFloat( f );
- }
- }
- void idSWFParmList::Append( const int32 i ) {
- idSWFScriptVar * var = Alloc();
- if ( var != NULL ) {
- var->SetInteger( i );
- }
- }
- void idSWFParmList::Append( const bool b ) {
- idSWFScriptVar * var = Alloc();
- if ( var != NULL ) {
- var->SetBool( b );
- }
- }
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