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- /*
- ===========================================================================
- Doom 3 BFG Edition GPL Source Code
- Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
- Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #ifndef __RENDERTEXTURE_H__
- #define __RENDERTEXTURE_H__
- /*
- ================================================================================================
- Render Texture
- ================================================================================================
- */
- #define CELL_GCM_INVALID_PITCH 64
- /*
- ================================================
- idRenderTexture holds both the color and depth images that are made
- resident on the video hardware.
- ================================================
- */
- class idRenderTexture {
- public:
- idRenderTexture();
- ~idRenderTexture();
- ID_INLINE int GetWidth() const { return ( colorImage != NULL ) ? colorImage->GetUploadWidth() : depthImage->GetUploadWidth(); }
- ID_INLINE int GetHeight() const { return ( colorImage != NULL ) ? colorImage->GetUploadHeight() : depthImage->GetUploadHeight(); }
- ID_INLINE idImage * GetColorImage() const { return colorImage; }
- ID_INLINE idImage * GetDepthImage() const { return depthImage; }
- void Resize( int width, int height );
- void MakeCurrent( int level = 0, int side = 0 );
- private:
- idImage * colorImage;
- idImage * depthImage;
- int targetWidth;
- int targetHeight;
- };
- #endif //!__RENDERTEXTURE_H__
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