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- /*
- ===========================================================================
- Doom 3 BFG Edition GPL Source Code
- Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
- Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #ifndef __RENDERLOG_H__
- #define __RENDERLOG_H__
- /*
- ================================================================================================
- Contains the RenderLog declaration.
- ================================================================================================
- */
- #if defined(ID_RETAIL) && !defined(ID_RETAIL_INTERNAL)
- #define STUB_RENDER_LOG
- #endif
- enum renderLogMainBlock_t {
- MRB_NONE,
- MRB_BEGIN_DRAWING_VIEW,
- MRB_FILL_DEPTH_BUFFER,
- MRB_DRAW_INTERACTIONS,
- MRB_DRAW_SHADER_PASSES,
- MRB_FOG_ALL_LIGHTS,
- MRB_DRAW_SHADER_PASSES_POST,
- MRB_DRAW_DEBUG_TOOLS,
- MRB_CAPTURE_COLORBUFFER,
- MRB_POSTPROCESS,
- MRB_GPU_SYNC,
- MRB_END_FRAME,
- MRB_BINK_FRAME,
- MRB_BINK_NEXT_FRAME,
- MRB_TOTAL,
- MRB_MAX
- };
- // these are used to make sure each Indent() is properly paired with an Outdent()
- enum renderLogIndentLabel_t {
- RENDER_LOG_INDENT_DEFAULT,
- RENDER_LOG_INDENT_MAIN_BLOCK,
- RENDER_LOG_INDENT_BLOCK,
- RENDER_LOG_INDENT_TEST
- };
- // using this macro avoids printf parameter overhead if the renderlog isn't active
- #define RENDERLOG_PRINTF( ... ) if ( renderLog.activeLevel ) renderLog.Printf( __VA_ARGS__ );
- #if !defined( STUB_RENDER_LOG )
- /*
- ================================================
- idRenderLog contains block-based performance-tuning information. It combines
- logfile, and msec accumulation code.
- ================================================
- */
- class idRenderLog {
- public:
- idRenderLog();
- void StartFrame();
- void EndFrame();
- void Close();
- int Active() { return activeLevel; } // returns greater than 1 for more detailed logging
- // The label must be a constant string literal and may not point to a temporary.
- void OpenMainBlock( renderLogMainBlock_t block );
- void CloseMainBlock();
- void OpenBlock( const char * label );
- void CloseBlock();
- void Indent( renderLogIndentLabel_t label = RENDER_LOG_INDENT_DEFAULT );
- void Outdent( renderLogIndentLabel_t label = RENDER_LOG_INDENT_DEFAULT );
- void Printf( VERIFY_FORMAT_STRING const char *fmt, ... );
- static const int MAX_LOG_LEVELS = 20;
- int activeLevel;
- renderLogIndentLabel_t indentLabel[MAX_LOG_LEVELS];
- char indentString[MAX_LOG_LEVELS * 4];
- int indentLevel;
- const char * lastLabel;
- renderLogMainBlock_t lastMainBlock;
- idFile* logFile;
- struct logStats_t {
- uint64 startTiming;
- int startDraws;
- int startIndexes;
- };
- uint64 frameStartTime;
- uint64 closeBlockTime;
- logStats_t logStats[MAX_LOG_LEVELS];
- int logLevel;
- void LogOpenBlock( renderLogIndentLabel_t label, const char * fmt, va_list args );
- void LogCloseBlock( renderLogIndentLabel_t label );
- };
- /*
- ========================
- idRenderLog::Indent
- ========================
- */
- ID_INLINE void idRenderLog::Indent( renderLogIndentLabel_t label ) {
- if ( logFile != NULL ) {
- indentLabel[indentLevel] = label;
- indentLevel++;
- for ( int i = 4; i > 0; i-- ) {
- indentString[indentLevel * 4 - i] = ' ';
- }
- indentString[indentLevel * 4] = '\0';
- }
- }
- /*
- ========================
- idRenderLog::Outdent
- ========================
- */
- ID_INLINE void idRenderLog::Outdent( renderLogIndentLabel_t label ) {
- if ( logFile != NULL && indentLevel > 0 ) {
- indentLevel--;
- assert( indentLabel[indentLevel] == label ); // indent and outdent out of sync ?
- indentString[indentLevel * 4] = '\0';
- }
- }
- #else // !STUB_RENDER_LOG
- /*
- ================================================
- idRenderLog stubbed version for the SPUs and high
- performance rendering in retail builds.
- ================================================
- */
- class idRenderLog {
- public:
- idRenderLog() {}
- void StartFrame() {}
- void EndFrame() {}
- void Close() {}
- int Active() { return 0; }
- void OpenBlock( const char * label );
- void CloseBlock();
- void OpenMainBlock( renderLogMainBlock_t block ){}
- void CloseMainBlock(){}
- void Indent( renderLogIndentLabel_t label = RENDER_LOG_INDENT_DEFAULT ) {}
- void Outdent( renderLogIndentLabel_t label = RENDER_LOG_INDENT_DEFAULT ) {}
- void Printf( VERIFY_FORMAT_STRING const char *fmt, ... ) {}
- int activeLevel;
- };
- #endif // !STUB_RENDER_LOG
- extern idRenderLog renderLog;
- #endif // !__RENDERLOG_H__
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