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- /*
- ===========================================================================
- Doom 3 BFG Edition GPL Source Code
- Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
- Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #ifndef __RENDERCONTEXT_H__
- #define __RENDERCONTEXT_H__
- // This is for "official" HDMI 3D support with with the left eye above the right and a guard band in the middle
- // Some displays which don't support this can still do stereo 3D by packing 2 eyes into a single (mono-sized) buffer
- enum hdmi3DState_t {
- HDMI3D_NOT_SUPPORTED, // The TV doesn't support it
- HDMI3D_NOT_ENABLED, // The TV supports it, but the user disabled it
- HDMI3D_NOT_ACTIVE, // The TV supports it, and the user enabled it, but it's not active
- HDMI3D_ACTIVE
- };
- //================================================================================================
- // class idRenderContext
- //================================================================================================
- class idRenderContext {
- public:
- idRenderContext() : depthHackValue( 0.0f ), weaponDepthHackValue( 1.0f ) {}
- virtual ~idRenderContext() {};
- void InitContext();
- void Shutdown();
- void PrepareSwap();
- void SwapBuffers( bool forceVsync = false );
- void SetGamma( unsigned short red[256], unsigned short green[256], unsigned short blue[256] );
- hdmi3DState_t GetHDMI3DState();
- void EnableHDMI3D( const bool enable );
- // Back End Rendering
- void ExecuteBackendCommands( const emptyCommand_t *cmds );
- void Clear( float r, float g, float b, float a );
- void InitGraphicsAPIWrapper();
- // Debug Tools
- void RenderDebugTools( drawSurf_t **drawSurfs, int numDrawSurfs );
- void SetWrapperContext( const wrapperContext_t & context );
- void SetWrapperConfig( const wrapperConfig_t & config );
- // Texture Resolves
- void ResolveTargetColor( idImage* image );
- void ResolveTargetDepth( idImage* image );
- void ResolveTargetColor( idImage* image, int srcMinX, int srcMinY, int srcMaxX, int srcMaxY, int dstX, int dstY );
- void ResolveTargetDepth( idImage* image, int srcMinX, int srcMinY, int srcMaxX, int srcMaxY, int dstX, int dstY );
- void SetDepthHackValue( float depth ) { depthHackValue = depth; }
- float GetDepthHackValue() const { return depthHackValue; }
- void SetWeaponDepthHackValue( float depth ) { weaponDepthHackValue = depth; }
- float GetWeaponDepthHackValue() const { return weaponDepthHackValue; }
- uint64 GetGPUFrameMicroSec() const { return GPUFrameMicroSec; }
-
- private:
- float depthHackValue;
- float weaponDepthHackValue;
- uint64 GPUFrameMicroSec;
- };
- extern idRenderContext rRenderContext;
- #endif // !__RENDERCONTEXT_H__
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