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- /*
- ===========================================================================
- Doom 3 BFG Edition GPL Source Code
- Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
- Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #ifndef __MODEL_MA_H__
- #define __MODEL_MA_H__
- /*
- ===============================================================================
- MA loader. (Maya Ascii Format)
- ===============================================================================
- */
- typedef struct {
- char name[128];
- char parent[128];
- } maNodeHeader_t;
- typedef struct {
- char name[128];
- int size;
- } maAttribHeader_t;
- typedef struct maTransform_s {
- idVec3 translate;
- idVec3 rotate;
- idVec3 scale;
- maTransform_s* parent;
- } maTransform_t;
- typedef struct {
- int edge[3];
- int vertexNum[3];
- int tVertexNum[3];
- int vertexColors[3];
- idVec3 vertexNormals[3];
- } maFace_t;
- typedef struct {
-
- //Transform to be applied
- maTransform_t* transform;
- //Verts
- int numVertexes;
- idVec3 * vertexes;
- int numVertTransforms;
- idVec4 * vertTransforms;
- int nextVertTransformIndex;
- //Texture Coordinates
- int numTVertexes;
- idVec2 * tvertexes;
- //Edges
- int numEdges;
- idVec3 * edges;
- //Colors
- int numColors;
- byte* colors;
- //Faces
- int numFaces;
- maFace_t * faces;
- //Normals
- int numNormals;
- idVec3 * normals;
- bool normalsParsed;
- int nextNormal;
- } maMesh_t;
- typedef struct {
- char name[128];
- float uOffset, vOffset; // max lets you offset by material without changing texCoords
- float uTiling, vTiling; // multiply tex coords by this
- float angle; // in clockwise radians
- } maMaterial_t;
- typedef struct {
- char name[128];
- int materialRef;
- char materialName[128];
- maMesh_t mesh;
- } maObject_t;
- typedef struct {
- char name[128];
- char path[1024];
- } maFileNode_t;
- typedef struct maMaterialNode_s {
- char name[128];
- maMaterialNode_s* child;
- maFileNode_t* file;
- } maMaterialNode_t;
- typedef struct maModel_s {
- ID_TIME_T timeStamp;
- idList<maMaterial_t *, TAG_MODEL> materials;
- idList<maObject_t *, TAG_MODEL> objects;
- idHashTable<maTransform_t*> transforms;
-
- //Material Resolution
- idHashTable<maFileNode_t*> fileNodes;
- idHashTable<maMaterialNode_t*> materialNodes;
- } maModel_t;
- maModel_t *MA_Load( const char *fileName );
- void MA_Free( maModel_t *ma );
- #endif /* !__MODEL_MA_H__ */
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