Model_ase.h 3.0 KB

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  1. /*
  2. ===========================================================================
  3. Doom 3 BFG Edition GPL Source Code
  4. Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
  5. This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
  6. Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
  7. it under the terms of the GNU General Public License as published by
  8. the Free Software Foundation, either version 3 of the License, or
  9. (at your option) any later version.
  10. Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
  11. but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. GNU General Public License for more details.
  14. You should have received a copy of the GNU General Public License
  15. along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
  16. In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
  17. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
  18. ===========================================================================
  19. */
  20. #ifndef __MODEL_ASE_H__
  21. #define __MODEL_ASE_H__
  22. /*
  23. ===============================================================================
  24. ASE loader. (3D Studio Max ASCII Export)
  25. ===============================================================================
  26. */
  27. typedef struct {
  28. int vertexNum[3];
  29. int tVertexNum[3];
  30. idVec3 faceNormal;
  31. idVec3 vertexNormals[3];
  32. byte vertexColors[3][4];
  33. } aseFace_t;
  34. typedef struct {
  35. int timeValue;
  36. int numVertexes;
  37. int numTVertexes;
  38. int numCVertexes;
  39. int numFaces;
  40. int numTVFaces;
  41. int numCVFaces;
  42. idVec3 transform[4]; // applied to normals
  43. bool colorsParsed;
  44. bool normalsParsed;
  45. idVec3 * vertexes;
  46. idVec2 * tvertexes;
  47. idVec3 * cvertexes;
  48. aseFace_t * faces;
  49. } aseMesh_t;
  50. typedef struct {
  51. char name[128];
  52. float uOffset, vOffset; // max lets you offset by material without changing texCoords
  53. float uTiling, vTiling; // multiply tex coords by this
  54. float angle; // in clockwise radians
  55. } aseMaterial_t;
  56. typedef struct {
  57. char name[128];
  58. int materialRef;
  59. aseMesh_t mesh;
  60. // frames are only present with animations
  61. idList<aseMesh_t*, TAG_MODEL> frames; // aseMesh_t
  62. } aseObject_t;
  63. typedef struct aseModel_s {
  64. ID_TIME_T timeStamp;
  65. idList<aseMaterial_t *, TAG_MODEL> materials;
  66. idList<aseObject_t *, TAG_MODEL> objects;
  67. } aseModel_t;
  68. aseModel_t *ASE_Load( const char *fileName );
  69. void ASE_Free( aseModel_t *ase );
  70. #endif /* !__MODEL_ASE_H__ */