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- /*
- ===========================================================================
- Doom 3 BFG Edition GPL Source Code
- Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
- Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #ifndef __MODEL_ASE_H__
- #define __MODEL_ASE_H__
- /*
- ===============================================================================
- ASE loader. (3D Studio Max ASCII Export)
- ===============================================================================
- */
- typedef struct {
- int vertexNum[3];
- int tVertexNum[3];
- idVec3 faceNormal;
- idVec3 vertexNormals[3];
- byte vertexColors[3][4];
- } aseFace_t;
- typedef struct {
- int timeValue;
- int numVertexes;
- int numTVertexes;
- int numCVertexes;
- int numFaces;
- int numTVFaces;
- int numCVFaces;
- idVec3 transform[4]; // applied to normals
- bool colorsParsed;
- bool normalsParsed;
- idVec3 * vertexes;
- idVec2 * tvertexes;
- idVec3 * cvertexes;
- aseFace_t * faces;
- } aseMesh_t;
- typedef struct {
- char name[128];
- float uOffset, vOffset; // max lets you offset by material without changing texCoords
- float uTiling, vTiling; // multiply tex coords by this
- float angle; // in clockwise radians
- } aseMaterial_t;
- typedef struct {
- char name[128];
- int materialRef;
- aseMesh_t mesh;
- // frames are only present with animations
- idList<aseMesh_t*, TAG_MODEL> frames; // aseMesh_t
- } aseObject_t;
- typedef struct aseModel_s {
- ID_TIME_T timeStamp;
- idList<aseMaterial_t *, TAG_MODEL> materials;
- idList<aseObject_t *, TAG_MODEL> objects;
- } aseModel_t;
- aseModel_t *ASE_Load( const char *fileName );
- void ASE_Free( aseModel_t *ase );
- #endif /* !__MODEL_ASE_H__ */
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