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- /*
- ===========================================================================
- Doom 3 BFG Edition GPL Source Code
- Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
- Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #pragma hdrstop
- #include "../idlib/precompiled.h"
- #include "tr_local.h"
- #define DEFAULT_SIZE 16
- /*
- ==================
- idImage::MakeDefault
- the default image will be grey with a white box outline
- to allow you to see the mapping coordinates on a surface
- ==================
- */
- void idImage::MakeDefault() {
- int x, y;
- byte data[DEFAULT_SIZE][DEFAULT_SIZE][4];
- if ( com_developer.GetBool() ) {
- // grey center
- for ( y = 0 ; y < DEFAULT_SIZE ; y++ ) {
- for ( x = 0 ; x < DEFAULT_SIZE ; x++ ) {
- data[y][x][0] = 32;
- data[y][x][1] = 32;
- data[y][x][2] = 32;
- data[y][x][3] = 255;
- }
- }
- // white border
- for ( x = 0 ; x < DEFAULT_SIZE ; x++ ) {
- data[0][x][0] =
- data[0][x][1] =
- data[0][x][2] =
- data[0][x][3] = 255;
- data[x][0][0] =
- data[x][0][1] =
- data[x][0][2] =
- data[x][0][3] = 255;
- data[DEFAULT_SIZE-1][x][0] =
- data[DEFAULT_SIZE-1][x][1] =
- data[DEFAULT_SIZE-1][x][2] =
- data[DEFAULT_SIZE-1][x][3] = 255;
- data[x][DEFAULT_SIZE-1][0] =
- data[x][DEFAULT_SIZE-1][1] =
- data[x][DEFAULT_SIZE-1][2] =
- data[x][DEFAULT_SIZE-1][3] = 255;
- }
- } else {
- for ( y = 0 ; y < DEFAULT_SIZE ; y++ ) {
- for ( x = 0 ; x < DEFAULT_SIZE ; x++ ) {
- data[y][x][0] = 0;
- data[y][x][1] = 0;
- data[y][x][2] = 0;
- data[y][x][3] = 0;
- }
- }
- }
- GenerateImage( (byte *)data,
- DEFAULT_SIZE, DEFAULT_SIZE,
- TF_DEFAULT, TR_REPEAT, TD_DEFAULT );
- defaulted = true;
- }
- static void R_DefaultImage( idImage *image ) {
- image->MakeDefault();
- }
- static void R_WhiteImage( idImage *image ) {
- byte data[DEFAULT_SIZE][DEFAULT_SIZE][4];
- // solid white texture
- memset( data, 255, sizeof( data ) );
- image->GenerateImage( (byte *)data, DEFAULT_SIZE, DEFAULT_SIZE,
- TF_DEFAULT, TR_REPEAT, TD_DEFAULT );
- }
- static void R_BlackImage( idImage *image ) {
- byte data[DEFAULT_SIZE][DEFAULT_SIZE][4];
- // solid black texture
- memset( data, 0, sizeof( data ) );
- image->GenerateImage( (byte *)data, DEFAULT_SIZE, DEFAULT_SIZE,
- TF_DEFAULT, TR_REPEAT, TD_DEFAULT );
- }
- static void R_RGBA8Image( idImage *image ) {
- byte data[DEFAULT_SIZE][DEFAULT_SIZE][4];
- memset( data, 0, sizeof( data ) );
- data[0][0][0] = 16;
- data[0][0][1] = 32;
- data[0][0][2] = 48;
- data[0][0][3] = 96;
- image->GenerateImage( (byte *)data, DEFAULT_SIZE, DEFAULT_SIZE, TF_DEFAULT, TR_REPEAT, TD_LOOKUP_TABLE_RGBA );
- }
- static void R_DepthImage( idImage *image ) {
- byte data[DEFAULT_SIZE][DEFAULT_SIZE][4];
- memset( data, 0, sizeof( data ) );
- data[0][0][0] = 16;
- data[0][0][1] = 32;
- data[0][0][2] = 48;
- data[0][0][3] = 96;
- image->GenerateImage( (byte *)data, DEFAULT_SIZE, DEFAULT_SIZE, TF_NEAREST, TR_CLAMP, TD_DEPTH );
- }
- static void R_AlphaNotchImage( idImage *image ) {
- byte data[2][4];
- // this is used for alpha test clip planes
- data[0][0] = data[0][1] = data[0][2] = 255;
- data[0][3] = 0;
- data[1][0] = data[1][1] = data[1][2] = 255;
- data[1][3] = 255;
- image->GenerateImage( (byte *)data, 2, 1, TF_NEAREST, TR_CLAMP, TD_LOOKUP_TABLE_ALPHA );
- }
- static void R_FlatNormalImage( idImage *image ) {
- byte data[DEFAULT_SIZE][DEFAULT_SIZE][4];
- // flat normal map for default bunp mapping
- for ( int i = 0 ; i < 4 ; i++ ) {
- data[0][i][0] = 128;
- data[0][i][1] = 128;
- data[0][i][2] = 255;
- data[0][i][3] = 255;
- }
- image->GenerateImage( (byte *)data, 2, 2, TF_DEFAULT, TR_REPEAT, TD_BUMP );
- }
- /*
- ================
- R_CreateNoFalloffImage
- This is a solid white texture that is zero clamped.
- ================
- */
- static void R_CreateNoFalloffImage( idImage *image ) {
- int x,y;
- byte data[16][FALLOFF_TEXTURE_SIZE][4];
- memset( data, 0, sizeof( data ) );
- for (x=1 ; x<FALLOFF_TEXTURE_SIZE-1 ; x++) {
- for (y=1 ; y<15 ; y++) {
- data[y][x][0] = 255;
- data[y][x][1] = 255;
- data[y][x][2] = 255;
- data[y][x][3] = 255;
- }
- }
- image->GenerateImage( (byte *)data, FALLOFF_TEXTURE_SIZE, 16, TF_DEFAULT, TR_CLAMP_TO_ZERO, TD_LOOKUP_TABLE_MONO );
- }
- /*
- ================
- R_FogImage
- We calculate distance correctly in two planes, but the
- third will still be projection based
- ================
- */
- const int FOG_SIZE = 128;
- void R_FogImage( idImage *image ) {
- int x,y;
- byte data[FOG_SIZE][FOG_SIZE][4];
- int b;
- float step[256];
- int i;
- float remaining = 1.0;
- for ( i = 0 ; i < 256 ; i++ ) {
- step[i] = remaining;
- remaining *= 0.982f;
- }
- for (x=0 ; x<FOG_SIZE ; x++) {
- for (y=0 ; y<FOG_SIZE ; y++) {
- float d;
- d = idMath::Sqrt( (x - FOG_SIZE/2) * (x - FOG_SIZE/2)
- + (y - FOG_SIZE/2) * (y - FOG_SIZE / 2) );
- d /= FOG_SIZE/2-1;
- b = (byte)(d * 255);
- if ( b <= 0 ) {
- b = 0;
- } else if ( b > 255 ) {
- b = 255;
- }
- b = (byte)(255 * ( 1.0 - step[b] ));
- if ( x == 0 || x == FOG_SIZE-1 || y == 0 || y == FOG_SIZE-1 ) {
- b = 255; // avoid clamping issues
- }
- data[y][x][0] =
- data[y][x][1] =
- data[y][x][2] = 255;
- data[y][x][3] = b;
- }
- }
- image->GenerateImage( (byte *)data, FOG_SIZE, FOG_SIZE, TF_LINEAR, TR_CLAMP, TD_LOOKUP_TABLE_ALPHA );
- }
- /*
- ================
- FogFraction
- Height values below zero are inside the fog volume
- ================
- */
- static const float RAMP_RANGE = 8;
- static const float DEEP_RANGE = -30;
- static float FogFraction( float viewHeight, float targetHeight ) {
- float total = idMath::Fabs( targetHeight - viewHeight );
- // return targetHeight >= 0 ? 0 : 1.0;
- // only ranges that cross the ramp range are special
- if ( targetHeight > 0 && viewHeight > 0 ) {
- return 0.0;
- }
- if ( targetHeight < -RAMP_RANGE && viewHeight < -RAMP_RANGE ) {
- return 1.0;
- }
- float above;
- if ( targetHeight > 0 ) {
- above = targetHeight;
- } else if ( viewHeight > 0 ) {
- above = viewHeight;
- } else {
- above = 0;
- }
- float rampTop, rampBottom;
- if ( viewHeight > targetHeight ) {
- rampTop = viewHeight;
- rampBottom = targetHeight;
- } else {
- rampTop = targetHeight;
- rampBottom = viewHeight;
- }
- if ( rampTop > 0 ) {
- rampTop = 0;
- }
- if ( rampBottom < -RAMP_RANGE ) {
- rampBottom = -RAMP_RANGE;
- }
- float rampSlope = 1.0 / RAMP_RANGE;
- if ( !total ) {
- return -viewHeight * rampSlope;
- }
- float ramp = ( 1.0 - ( rampTop * rampSlope + rampBottom * rampSlope ) * -0.5 ) * ( rampTop - rampBottom );
- float frac = ( total - above - ramp ) / total;
- // after it gets moderately deep, always use full value
- float deepest = viewHeight < targetHeight ? viewHeight : targetHeight;
- float deepFrac = deepest / DEEP_RANGE;
- if ( deepFrac >= 1.0 ) {
- return 1.0;
- }
- frac = frac * ( 1.0 - deepFrac ) + deepFrac;
- return frac;
- }
- /*
- ================
- R_FogEnterImage
- Modulate the fog alpha density based on the distance of the
- start and end points to the terminator plane
- ================
- */
- void R_FogEnterImage( idImage *image ) {
- int x,y;
- byte data[FOG_ENTER_SIZE][FOG_ENTER_SIZE][4];
- int b;
- for (x=0 ; x<FOG_ENTER_SIZE ; x++) {
- for (y=0 ; y<FOG_ENTER_SIZE ; y++) {
- float d;
- d = FogFraction( x - (FOG_ENTER_SIZE / 2), y - (FOG_ENTER_SIZE / 2) );
- b = (byte)(d * 255);
- if ( b <= 0 ) {
- b = 0;
- } else if ( b > 255 ) {
- b = 255;
- }
- data[y][x][0] =
- data[y][x][1] =
- data[y][x][2] = 255;
- data[y][x][3] = b;
- }
- }
- // if mipmapped, acutely viewed surfaces fade wrong
- image->GenerateImage( (byte *)data, FOG_ENTER_SIZE, FOG_ENTER_SIZE, TF_LINEAR, TR_CLAMP, TD_LOOKUP_TABLE_ALPHA );
- }
- /*
- ================
- R_QuadraticImage
- ================
- */
- static const int QUADRATIC_WIDTH = 32;
- static const int QUADRATIC_HEIGHT = 4;
- void R_QuadraticImage( idImage *image ) {
- int x,y;
- byte data[QUADRATIC_HEIGHT][QUADRATIC_WIDTH][4];
- int b;
- for (x=0 ; x<QUADRATIC_WIDTH ; x++) {
- for (y=0 ; y<QUADRATIC_HEIGHT ; y++) {
- float d;
- d = x - (QUADRATIC_WIDTH/2 - 0.5);
- d = idMath::Fabs( d );
- d -= 0.5;
- d /= QUADRATIC_WIDTH/2;
-
- d = 1.0 - d;
- d = d * d;
- b = (byte)(d * 255);
- if ( b <= 0 ) {
- b = 0;
- } else if ( b > 255 ) {
- b = 255;
- }
- data[y][x][0] =
- data[y][x][1] =
- data[y][x][2] = b;
- data[y][x][3] = 255;
- }
- }
- image->GenerateImage( (byte *)data, QUADRATIC_WIDTH, QUADRATIC_HEIGHT, TF_DEFAULT, TR_CLAMP, TD_LOOKUP_TABLE_RGB1 );
- }
- /*
- ================
- idImageManager::CreateIntrinsicImages
- ================
- */
- void idImageManager::CreateIntrinsicImages() {
- // create built in images
- defaultImage = ImageFromFunction( "_default", R_DefaultImage );
- whiteImage = ImageFromFunction( "_white", R_WhiteImage );
- blackImage = ImageFromFunction( "_black", R_BlackImage );
- flatNormalMap = ImageFromFunction( "_flat", R_FlatNormalImage );
- alphaNotchImage = ImageFromFunction( "_alphaNotch", R_AlphaNotchImage );
- fogImage = ImageFromFunction( "_fog", R_FogImage );
- fogEnterImage = ImageFromFunction( "_fogEnter", R_FogEnterImage );
- noFalloffImage = ImageFromFunction( "_noFalloff", R_CreateNoFalloffImage );
- ImageFromFunction( "_quadratic", R_QuadraticImage );
- // scratchImage is used for screen wipes/doublevision etc..
- scratchImage = ImageFromFunction("_scratch", R_RGBA8Image );
- scratchImage2 = ImageFromFunction("_scratch2", R_RGBA8Image );
- accumImage = ImageFromFunction("_accum", R_RGBA8Image );
- currentRenderImage = ImageFromFunction("_currentRender", R_RGBA8Image );
- currentDepthImage = ImageFromFunction("_currentDepth", R_DepthImage );
- // save a copy of this for material comparison, because currentRenderImage may get
- // reassigned during stereo rendering
- originalCurrentRenderImage = currentRenderImage;
- loadingIconImage = ImageFromFile("textures/loadingicon2", TF_DEFAULT, TR_CLAMP, TD_DEFAULT, CF_2D );
- hellLoadingIconImage = ImageFromFile("textures/loadingicon3", TF_DEFAULT, TR_CLAMP, TD_DEFAULT, CF_2D );
- release_assert( loadingIconImage->referencedOutsideLevelLoad );
- release_assert( hellLoadingIconImage->referencedOutsideLevelLoad );
- }
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