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- /*
- ===========================================================================
- Doom 3 BFG Edition GPL Source Code
- Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
- Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #pragma hdrstop
- #include "../idlib/precompiled.h"
- extern idCVar s_noSound;
- #include "tr_local.h"
- //===========================================
- /*
- ==============
- idCinematic::InitCinematic
- ==============
- */
- void idCinematic::InitCinematic( void ) {
- }
- /*
- ==============
- idCinematic::ShutdownCinematic
- ==============
- */
- void idCinematic::ShutdownCinematic( void ) {
- }
- /*
- ==============
- idCinematic::Alloc
- ==============
- */
- idCinematic * idCinematic::Alloc() {
- return new idCinematic;
- }
- /*
- ==============
- idCinematic::~idCinematic
- ==============
- */
- idCinematic::~idCinematic( ) {
- Close();
- }
- /*
- ==============
- idCinematic::InitFromFile
- ==============
- */
- bool idCinematic::InitFromFile( const char *qpath, bool looping ) {
- return false;
- }
- /*
- ==============
- idCinematic::AnimationLength
- ==============
- */
- int idCinematic::AnimationLength() {
- return 0;
- }
- /*
- ==============
- idCinematic::GetStartTime
- ==============
- */
- int idCinematic::GetStartTime() {
- return -1;
- }
- /*
- ==============
- idCinematic::ResetTime
- ==============
- */
- void idCinematic::ResetTime(int milliseconds) {
- }
- /*
- ==============
- idCinematic::ImageForTime
- ==============
- */
- cinData_t idCinematic::ImageForTime( int milliseconds ) {
- cinData_t c;
- memset( &c, 0, sizeof( c ) );
- return c;
- }
- /*
- ==============
- idCinematic::ExportToTGA
- ==============
- */
- void idCinematic::ExportToTGA( bool skipExisting ) {
- }
- /*
- ==============
- idCinematic::GetFrameRate
- ==============
- */
- float idCinematic::GetFrameRate() const {
- return 30.0f;
- }
- /*
- ==============
- idCinematic::Close
- ==============
- */
- void idCinematic::Close() {
- }
- /*
- ==============
- idSndWindow::InitFromFile
- ==============
- */
- bool idSndWindow::InitFromFile( const char *qpath, bool looping ) {
- idStr fname = qpath;
- fname.ToLower();
- if ( !fname.Icmp( "waveform" ) ) {
- showWaveform = true;
- } else {
- showWaveform = false;
- }
- return true;
- }
- /*
- ==============
- idSndWindow::ImageForTime
- ==============
- */
- cinData_t idSndWindow::ImageForTime( int milliseconds ) {
- return soundSystem->ImageForTime( milliseconds, showWaveform );
- }
- /*
- ==============
- idSndWindow::AnimationLength
- ==============
- */
- int idSndWindow::AnimationLength() {
- return -1;
- }
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