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- /*
- ===========================================================================
- Doom 3 BFG Edition GPL Source Code
- Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
- Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #ifndef __BOUNDSTRACK_H__
- #define __BOUNDSTRACK_H__
- struct shortBounds_t;
- class idBoundsTrack {
- public:
- idBoundsTrack();
- ~idBoundsTrack();
- void ClearAll();
- // more than this will thrash a 32k L1 data cache
- static const int MAX_BOUNDS_TRACK_INDEXES = 2048;
- // the bounds will be clamped and rounded to short integers
- void SetIndex( const int index, const idBounds & bounds );
- // an index that has been cleared will never be returned by FindIntersections()
- void ClearIndex( const int index );
- // returns the number of indexes filled in intersectedIndexes[]
- //
- // The intersections may include some bounds that are not truly overlapping
- // due to the rounding from float to short integers.
- int FindIntersections( const idBounds & testBounds, int intersectedIndexes[ MAX_BOUNDS_TRACK_INDEXES ] ) const;
- // validate implementation
- void Test();
- private:
- // All elements that haven't had SetIndex() called since ClearAll() will be
- // in the cleared state, so they can safely be compared against by an
- // unwound loop.
- shortBounds_t *boundsList; // [MAX_BOUNDS_TRACK_INDEXES]
- // set to 0 at ClearAll(), maintained greater than the highest index passed
- // to SetIndex() since ClearAll().
- int maxIndex;
- };
- #endif // __BOUNDSTRACK_H__
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