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- /*
- ===========================================================================
- Doom 3 BFG Edition GPL Source Code
- Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
- Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #ifndef __AUTO_RENDER_H__
- #define __AUTO_RENDER_H__
- class idAutoRender : public idSysThread {
- public:
- idAutoRender();
- // idSysThread interface
- int Run();
- void StartBackgroundAutoSwaps( autoRenderIconType_t iconType );
- void EndBackgroundAutoSwaps();
- autoRenderIconType_t GetCurrentIcon() { return autoRenderIcon; }
-
- private:
- void RenderFrame();
- void RenderBackground();
- void RenderLoadingIcon( float fracX, float fracY, float size, float speed );
- int nextRotateTime;
- float currentRotation;
- autoRenderIconType_t autoRenderIcon;
- };
- extern idAutoRender rAutoRender;
- #endif // __AUTO_RENDER_H__
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