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- #ifndef __PRECOMPILED_H__
- #define __PRECOMPILED_H__
- #include "sys/sys_defines.h"
- #include "sys/sys_builddefines.h"
- #include "sys/sys_includes.h"
- #include "sys/sys_assert.h"
- #include "sys/sys_types.h"
- #include "sys/sys_intrinsics.h"
- #include "sys/sys_threading.h"
- #define ID_TIME_T int64
- #include "../sys/sys_public.h"
- #include "../idlib/Lib.h"
- #include "sys/sys_filesystem.h"
- #include "../framework/BuildVersion.h"
- #include "../framework/Licensee.h"
- #include "../framework/CmdSystem.h"
- #include "../framework/CVarSystem.h"
- #include "../framework/Common.h"
- #include "../framework/File.h"
- #include "../framework/File_Manifest.h"
- #include "../framework/File_SaveGame.h"
- #include "../framework/File_Resource.h"
- #include "../framework/FileSystem.h"
- #include "../framework/UsercmdGen.h"
- #include "../framework/Serializer.h"
- #include "../framework/PlayerProfile.h"
- #include "../framework/TokenParser.h"
- #include "../framework/DeclManager.h"
- #include "../framework/DeclTable.h"
- #include "../framework/DeclSkin.h"
- #include "../framework/DeclEntityDef.h"
- #include "../framework/DeclFX.h"
- #include "../framework/DeclParticle.h"
- #include "../framework/DeclAF.h"
- #include "../framework/DeclPDA.h"
- const int MAX_EXPRESSION_OPS = 4096;
- const int MAX_EXPRESSION_REGISTERS = 4096;
- #include "../renderer/OpenGL/qgl.h"
- #include "../renderer/Cinematic.h"
- #include "../renderer/Material.h"
- #include "../renderer/BufferObject.h"
- #include "../renderer/VertexCache.h"
- #include "../renderer/Model.h"
- #include "../renderer/ModelManager.h"
- #include "../renderer/RenderSystem.h"
- #include "../renderer/RenderWorld.h"
- #include "../sound/sound.h"
- #include "../ui/ListGUI.h"
- #include "../ui/UserInterface.h"
- #include "../swf/SWF.h"
- #include "../cm/CollisionModel.h"
- #include "../aas/AASFile.h"
- #include "../aas/AASFileManager.h"
- #include "../d3xp/Game.h"
- #include "../sys/LightweightCompression.h"
- #include "../sys/Snapshot.h"
- #include "../sys/PacketProcessor.h"
- #include "../sys/SnapshotProcessor.h"
- #include "../sys/sys_savegame.h"
- #include "../sys/sys_session_savegames.h"
- #include "../sys/sys_profile.h"
- #include "../sys/sys_localuser.h"
- #include "../sys/sys_signin.h"
- #include "../sys/sys_stats_misc.h"
- #include "../sys/sys_stats.h"
- #include "../sys/sys_session.h"
- #include "../sys/sys_achievements.h"
- #ifndef _D3SDK
- #ifdef GAME_DLL
- #include "../d3xp/Game_local.h"
- #else
- #include "../framework/DemoChecksum.h"
- #include "../framework/Compressor.h"
- #include "../framework/EventLoop.h"
- #include "../framework/KeyInput.h"
- #include "../framework/EditField.h"
- #include "../framework/DebugGraph.h"
- #include "../framework/Console.h"
- #include "../framework/DemoFile.h"
- #include "../framework/Common_dialog.h"
- #endif
- #endif
- #undef min
- #undef max
- #include <algorithm> // for min / max / swap
- #endif
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