123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687 |
- /*
- ===========================================================================
- Doom 3 BFG Edition GPL Source Code
- Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
- Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #ifndef __STACK_H__
- #define __STACK_H__
- /*
- ===============================================================================
- Stack template
- ===============================================================================
- */
- #define idStack( type, next ) idStackTemplate<type, (int)&(((type*)NULL)->next)>
- template< class type, int nextOffset >
- class idStackTemplate {
- public:
- idStackTemplate();
- void Add( type *element );
- type * Get();
- private:
- type * top;
- type * bottom;
- };
- #define STACK_NEXT_PTR( element ) (*(type**)(((byte*)element)+nextOffset))
- template< class type, int nextOffset >
- idStackTemplate<type,nextOffset>::idStackTemplate() {
- top = bottom = NULL;
- }
- template< class type, int nextOffset >
- void idStackTemplate<type,nextOffset>::Add( type *element ) {
- STACK_NEXT_PTR(element) = top;
- top = element;
- if ( !bottom ) {
- bottom = element;
- }
- }
- template< class type, int nextOffset >
- type *idStackTemplate<type,nextOffset>::Get() {
- type *element;
- element = top;
- if ( element ) {
- top = STACK_NEXT_PTR(top);
- if ( bottom == element ) {
- bottom = NULL;
- }
- STACK_NEXT_PTR(element) = NULL;
- }
- return element;
- }
- #endif /* !__STACK_H__ */
|