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- /*
- ===========================================================================
- Doom 3 BFG Edition GPL Source Code
- Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
- Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #ifndef __ARRAY_H__
- #define __ARRAY_H__
- /*
- ================================================
- idArray is a replacement for a normal C array.
- int myArray[ARRAY_SIZE];
- becomes:
- idArray<int,ARRAY_SIZE> myArray;
- Has no performance overhead in release builds, but
- does index range checking in debug builds.
- Unlike idTempArray, the memory is allocated inline with the
- object, rather than on the heap.
- Unlike idStaticList, there are no fields other than the
- actual raw data, and the size is fixed.
- ================================================
- */
- template<class T_, int numElements > class idArray {
- public:
- // returns number of elements in list
- int Num() const { return numElements; }
- // returns the number of bytes the array takes up
- int ByteSize() const { return sizeof( ptr ); }
- // memset the entire array to zero
- void Zero() { memset( ptr, 0, sizeof( ptr ) ); }
- // memset the entire array to a specific value
- void Memset( const char fill ) { memset( ptr, fill, numElements * sizeof( *ptr ) ); }
- // array operators
- const T_ & operator[]( int index ) const { assert( (unsigned)index < (unsigned)numElements ); return ptr[index]; }
- T_ & operator[]( int index ) { assert( (unsigned)index < (unsigned)numElements ); return ptr[index]; }
- // returns a pointer to the list
- const T_ * Ptr() const { return ptr; }
- T_ * Ptr() { return ptr; }
- private:
- T_ ptr[numElements];
- };
- #define ARRAY_COUNT( arrayName ) ( sizeof( arrayName )/sizeof( arrayName[0] ) )
- #define ARRAY_DEF( arrayName ) arrayName, ARRAY_COUNT( arrayName )
- /*
- ================================================
- id2DArray is essentially a typedef (as close as we can
- get for templates before C++11 anyway) to make
- declaring two-dimensional idArrays easier.
- Usage:
- id2DArray< int, 5, 10 >::type someArray;
- ================================================
- */
- template<class _type_, int _dim1_, int _dim2_ >
- struct id2DArray {
- typedef idArray< idArray< _type_, _dim2_ >, _dim1_ > type;
- };
- /*
- ================================================
- idTupleSize
- Generic way to get the size of a tuple-like type.
- Add specializations as needed.
- This is modeled after std::tuple_size from C++11,
- which works for std::arrays also.
- ================================================
- */
- template< class _type_ >
- struct idTupleSize;
- template< class _type_, int _num_ >
- struct idTupleSize< idArray< _type_, _num_ > > {
- enum { value = _num_ };
- };
- #endif // !__ARRAY_H__
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