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- /*
- ===========================================================================
- Doom 3 BFG Edition GPL Source Code
- Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
- Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #pragma hdrstop
- #include "precompiled.h"
- // This is the default language dict that the entire system uses, but you can instantiate your own idLangDict classes to manipulate a language dictionary in a tool
- idLangDict idLocalization::languageDict;
- idCVar lang_maskLocalizedStrings( "lang_maskLocalizedStrings", "0", CVAR_BOOL, "Masks all localized strings to help debugging. When set will replace strings with an equal length of W's and ending in an X. Note: The masking occurs at string table load time." );
- /*
- ========================
- idLocalization::ClearDictionary
- ========================
- */
- void idLocalization::ClearDictionary() {
- languageDict.Clear();
- }
- /*
- ========================
- idLocalization::LoadDictionary
- ========================
- */
- bool idLocalization::LoadDictionary( const byte * data, int dataLen, const char * fileName ) {
- return languageDict.Load( data, dataLen, fileName );
- }
- /*
- ========================
- idLocalization::GetString
- ========================
- */
- const char * idLocalization::GetString( const char * inString ) {
- return languageDict.GetString( inString );
- }
- /*
- ========================
- idLocalization::FindString
- ========================
- */
- const char * idLocalization::FindString( const char * inString ) {
- return languageDict.FindString( inString );
- }
- /*
- ========================
- idLocalization::VerifyUTF8
- ========================
- */
- utf8Encoding_t idLocalization::VerifyUTF8( const uint8 * buffer, const int bufferLen, const char * name ) {
- utf8Encoding_t encoding;
- idStr::IsValidUTF8( buffer, bufferLen, encoding );
- if ( encoding == UTF8_INVALID ) {
- idLib::FatalError( "Language file %s is not valid UTF-8 or plain ASCII.", name );
- } else if ( encoding == UTF8_INVALID_BOM ) {
- idLib::FatalError( "Language file %s is marked as UTF-8 but has invalid encoding.", name );
- } else if ( encoding == UTF8_ENCODED_NO_BOM ) {
- idLib::FatalError( "Language file %s has no byte order marker. Fix this or roll back to a version that has the marker.", name );
- } else if ( encoding != UTF8_ENCODED_BOM && encoding != UTF8_PURE_ASCII ) {
- idLib::FatalError( "Language file %s has unknown utf8Encoding_t.", name );
- }
- return encoding;
- }
- // string entries can refer to other string entries,
- // recursing up to this many times before we decided someone did something stupid
- const char * idLangDict::KEY_PREFIX = "#str_"; // all keys should be prefixed with this for redirection to work
- const int idLangDict::KEY_PREFIX_LEN = idStr::Length( KEY_PREFIX );
- /*
- ========================
- idLangDict::idLangDict
- ========================
- */
- idLangDict::idLangDict() : keyIndex( 4096, 4096 ) {
- }
- /*
- ========================
- idLangDict::~idLangDict
- ========================
- */
- idLangDict::~idLangDict() {
- Clear();
- }
- /*
- ========================
- idLangDict::Clear
- ========================
- */
- void idLangDict::Clear() {
- //mem.PushHeap();
- for ( int i = 0; i < keyVals.Num(); i++ ) {
- if ( keyVals[i].value == NULL ) {
- continue;
- }
- blockAlloc.Free( keyVals[i].value );
- keyVals[i].value = NULL;
- }
- //mem.PopHeap();
- }
- /*
- ========================
- idLangDict::Load
- ========================
- */
- bool idLangDict::Load( const byte * buffer, const int bufferLen, const char *name ) {
- if ( buffer == NULL || bufferLen <= 0 ) {
- // let whoever called us deal with the failure (so sys_lang can be reset)
- return false;
- }
- idLib::Printf( "Reading %s", name );
- bool utf8 = false;
- // in all but retail builds, ensure that the byte-order mark is NOT MISSING so that
- // we can avoid debugging UTF-8 code
- #ifndef ID_RETAIL
- utf8Encoding_t encoding = idLocalization::VerifyUTF8( buffer, bufferLen, name );
- if ( encoding == UTF8_ENCODED_BOM ) {
- utf8 = true;
- } else if ( encoding == UTF8_PURE_ASCII ) {
- utf8 = false;
- } else {
- assert( false ); // this should have been handled in VerifyUTF8 with a FatalError
- return false;
- }
- #else
- // in release we just check the BOM so we're not scanning the lang file twice on startup
- if ( bufferLen > 3 && buffer[0] == 0xEF && buffer[1] == 0xBB && buffer[2] == 0xBF ) {
- utf8 = true;
- }
- #endif
- if ( utf8 ) {
- idLib::Printf( " as UTF-8\n" );
- } else {
- idLib::Printf( " as ASCII\n" );
- }
- idStr tempKey;
- idStr tempVal;
- int line = 0;
- int numStrings = 0;
- int i = 0;
- while ( i < bufferLen ) {
- uint32 c = buffer[i++];
- if ( c == '/' ) { // comment, read until new line
- while ( i < bufferLen ) {
- c = buffer[i++];
- if ( c == '\n' ) {
- line++;
- break;
- }
- }
- } else if ( c == '}' ) {
- break;
- } else if ( c == '\n' ) {
- line++;
- } else if ( c == '\"' ) {
- int keyStart = i;
- int keyEnd = -1;
- while ( i < bufferLen ) {
- c = buffer[i++];
- if ( c == '\"' ) {
- keyEnd = i - 1;
- break;
- }
- }
- if ( keyEnd < keyStart ) {
- idLib::FatalError( "%s File ended while reading key at line %d", name, line );
- }
- tempKey.CopyRange( (char *)buffer, keyStart, keyEnd );
- int valStart = -1;
- while ( i < bufferLen ) {
- c = buffer[i++];
- if ( c == '\"' ) {
- valStart = i;
- break;
- }
- }
- if ( valStart < 0 ) {
- idLib::FatalError( "%s File ended while reading value at line %d", name, line );
- }
- int valEnd = -1;
- tempVal.CapLength( 0 );
- while ( i < bufferLen ) {
- c = utf8 ? idStr::UTF8Char( buffer, i ) : buffer[i++];
- if ( !utf8 && c >= 0x80 ) {
- // this is a serious error and we must check this to avoid accidentally shipping a file where someone squased UTF-8 encodings
- idLib::FatalError( "Language file %s is supposed to be plain ASCII, but has byte values > 127!", name );
- }
- if ( c == '\"' ) {
- valEnd = i - 1;
- continue;
- }
- if ( c == '\n' ) {
- line++;
- break;
- }
- if ( c == '\r' ) {
- continue;
- }
- if ( c == '\\' ) {
- c = utf8 ? idStr::UTF8Char( buffer, i ) : buffer[i++];
- if ( c == 'n' ) {
- c = '\n';
- } else if ( c == 't' ) {
- c = '\t';
- } else if ( c == '\"' ) {
- c = '\"';
- } else if ( c == '\\' ) {
- c = '\\';
- } else {
- idLib::Warning( "Unknown escape sequence %x at line %d", c, line );
- }
- }
- tempVal.AppendUTF8Char( c );
- }
- if ( valEnd < valStart ) {
- idLib::FatalError( "%s File ended while reading value at line %d", name, line );
- }
- if ( lang_maskLocalizedStrings.GetBool() && tempVal.Length() > 0 && tempKey.Find( "#font_" ) == -1 ) {
- int len = tempVal.Length();
- if ( len > 0 ) {
- tempVal.Fill( 'W', len - 1 );
- } else {
- tempVal.Empty();
- }
- tempVal.Append( 'X' );
- }
- AddKeyVal( tempKey, tempVal );
- numStrings++;
- }
- }
- idLib::Printf( "%i strings read\n", numStrings );
-
- // get rid of any waste due to geometric list growth
- //mem.PushHeap();
- keyVals.Condense();
- //mem.PopHeap();
- return true;
- }
- /*
- ========================
- idLangDict::Save
- ========================
- */
- bool idLangDict::Save( const char * fileName ) {
- idFile * outFile = fileSystem->OpenFileWrite( fileName );
- if ( outFile == NULL ) {
- idLib::Warning( "Error saving: %s", fileName );
- return false;
- }
- byte bof[3] = { 0xEF, 0xBB, 0xBF };
- outFile->Write( bof, 3 );
- outFile->WriteFloatString( "// string table\n//\n\n{\n" );
- for ( int j = 0; j < keyVals.Num(); j++ ) {
- const idLangKeyValue & kvp = keyVals[j];
- if ( kvp.value == NULL ) {
- continue;
- }
- outFile->WriteFloatString( "\t\"%s\"\t\"", kvp.key );
- for ( int k = 0; kvp.value[k] != 0; k++ ) {
- char ch = kvp.value[k];
- if ( ch == '\t' ) {
- outFile->Write( "\\t", 2 );
- } else if ( ch == '\n' || ch == '\r' ) {
- outFile->Write( "\\n", 2 );
- } else if ( ch == '"' ) {
- outFile->Write( "\\\"", 2 );
- } else if ( ch == '\\' ) {
- outFile->Write( "\\\\", 2 );
- } else {
- outFile->Write( &ch, 1 );
- }
- }
- outFile->WriteFloatString( "\"\n" );
- }
- outFile->WriteFloatString( "\n}\n" );
- delete outFile;
- return true;
- }
- /*
- ========================
- idLangDict::GetString
- ========================
- */
- const char * idLangDict::GetString( const char * str ) const {
- const char * localized = FindString( str );
- if ( localized == NULL ) {
- return str;
- }
- return localized;
- }
- /*
- ========================
- idLangDict::FindStringIndex
- ========================
- */
- int idLangDict::FindStringIndex( const char * str ) const {
- if ( str == NULL ) {
- return -1;
- }
- int hash = idStr::IHash( str );
- for ( int i = keyIndex.GetFirst( hash ); i >= 0; i = keyIndex.GetNext( i ) ) {
- if ( idStr::Icmp( str, keyVals[i].key ) == 0 ) {
- return i;
- }
- }
- return -1;
- }
- /*
- ========================
- idLangDict::FindString_r
- ========================
- */
- const char * idLangDict::FindString_r( const char * str, int & depth ) const {
- depth++;
- if ( depth > MAX_REDIRECTION_DEPTH ) {
- // This isn't an error because we assume the error will be obvious somewhere in a GUI or something,
- // and the whole point of tracking the depth is to avoid a crash.
- idLib::Warning( "String '%s', indirection depth > %d", str, MAX_REDIRECTION_DEPTH );
- return NULL;
- }
- if ( str == NULL || str[0] == '\0' ) {
- return NULL;
- }
- int index = FindStringIndex( str );
- if ( index < 0 ) {
- return NULL;
- }
- const char * value = keyVals[index].value;
- if ( value == NULL ) {
- return NULL;
- }
- if ( IsStringId( value ) ) {
- // this string is re-directed to another entry
- return FindString_r( value, depth );
- }
- return value;
- }
- /*
- ========================
- idLangDict::FindString
- ========================
- */
- const char * idLangDict::FindString( const char * str ) const {
- int depth = 0;
- return FindString_r( str, depth );
- }
- /*
- ========================
- idLangDict::DeleteString
- ========================
- */
- bool idLangDict::DeleteString( const char * key ) {
- return DeleteString( FindStringIndex( key ) );
- }
- /*
- ========================
- idLangDict::DeleteString
- ========================
- */
- bool idLangDict::DeleteString( const int idx ) {
- if ( idx < 0 || idx >= keyVals.Num() ) {
- return false;
- }
-
- //mem.PushHeap();
- blockAlloc.Free( keyVals[idx].value );
- keyVals[idx].value = NULL;
- //mem.PopHeap();
- return true;
- }
- /*
- ========================
- idLangDict::RenameStringKey
- ========================
- */
- bool idLangDict::RenameStringKey( const char * oldKey, const char * newKey ) {
- int index = FindStringIndex( oldKey );
- if ( index < 0 ) {
- return false;
- }
- //mem.PushHeap();
- blockAlloc.Free( keyVals[index].key );
- int newKeyLen = idStr::Length( newKey );
- keyVals[index].key = blockAlloc.Alloc( newKeyLen + 1 );
- idStr::Copynz( keyVals[index].key, newKey, newKeyLen + 1 );
- int oldHash = idStr::IHash( oldKey );
- int newHash = idStr::IHash( newKey );
- if ( oldHash != newHash ) {
- keyIndex.Remove( oldHash, index );
- keyIndex.Add( newHash, index );
- }
- //mem.PopHeap();
- return true;
- }
- /*
- ========================
- idLangDict::SetString
- ========================
- */
- bool idLangDict::SetString( const char * key, const char * val ) {
- int index = FindStringIndex( key );
- if ( index < 0 ) {
- return false;
- }
- //mem.PushHeap();
- if ( keyVals[index].value != NULL ) {
- blockAlloc.Free( keyVals[index].value );
- }
- int valLen = idStr::Length( val );
- keyVals[index].value = blockAlloc.Alloc( valLen + 1 );
- idStr::Copynz( keyVals[index].value, val, valLen + 1 );
- //mem.PopHeap();
- return true;
- }
- /*
- ========================
- idLangDict::AddKeyVal
- ========================
- */
- void idLangDict::AddKeyVal( const char * key, const char * val ) {
- if ( SetString( key, val ) ) {
- return;
- }
- //mem.PushHeap();
- int keyLen = idStr::Length( key );
- char * k = blockAlloc.Alloc( keyLen + 1 );
- idStr::Copynz( k, key, keyLen + 1 );
- char * v = NULL;
- if ( val != NULL ) {
- int valLen = idStr::Length( val );
- v = blockAlloc.Alloc( valLen + 1 );
- idStr::Copynz( v, val, valLen + 1 );
- }
- int index = keyVals.Append( idLangKeyValue( k, v ) );
- int hash = idStr::IHash( key );
- keyIndex.Add( hash, index );
- //mem.PopHeap();
- }
- /*
- ========================
- idLangDict::AddString
- ========================
- */
- const char * idLangDict::AddString( const char * val ) {
- int i = Sys_Milliseconds();
- idStr key;
- sprintf( key, "#str_%06d", ( i++ % 1000000 ) );
- while ( FindStringIndex( key ) > 0 ) {
- sprintf( key, "#str_%06d", ( i++ % 1000000 ) );
- }
- AddKeyVal( key, val );
- int index = FindStringIndex( key );
- return keyVals[index].key;
- }
- /*
- ========================
- idLangDict::GetNumKeyVals
- ========================
- */
- int idLangDict::GetNumKeyVals() const {
- return keyVals.Num();
- }
- /*
- ========================
- idLangDict::GetKeyVal
- ========================
- */
- const idLangKeyValue * idLangDict::GetKeyVal( int i ) const {
- return &keyVals[i];
- }
- /*
- ========================
- idLangDict::IsStringId
- ========================
- */
- bool idLangDict::IsStringId( const char * str ) {
- return idStr::Icmpn( str, KEY_PREFIX, KEY_PREFIX_LEN ) == 0;
- }
- /*
- ========================
- idLangDict::GetLocalizedString
- ========================
- */
- const char * idLangDict::GetLocalizedString( const idStrId & strId ) const {
- if ( strId.GetIndex() >= 0 && strId.GetIndex() < keyVals.Num() ) {
- if ( keyVals[ strId.GetIndex() ].value == NULL ) {
- return keyVals[ strId.GetIndex() ].key;
- } else {
- return keyVals[ strId.GetIndex() ].value;
- }
- }
- return "";
- }
- /*
- ================================================================================================
- idStrId
- ================================================================================================
- */
- /*
- ========================
- idStrId::Set
- ========================
- */
- void idStrId::Set( const char * key ) {
- if ( key == NULL || key[0] == 0 ) {
- index = -1;
- } else {
- index = idLocalization::languageDict.FindStringIndex( key );
- if ( index < 0 ) {
- // don't allow setting of string ID's to an unknown ID... this should only be allowed from
- // the string table tool because additions from anywhere else are not guaranteed to be
- // saved to the .lang file.
- idLib::Warning( "Attempted to set unknown string ID '%s'", key );
- }
- }
- }
- /*
- ========================
- idStrId::GetKey
- ========================
- */
- const char * idStrId::GetKey() const {
- if ( index >= 0 && index < idLocalization::languageDict.keyVals.Num() ) {
- return idLocalization::languageDict.keyVals[index].key;
- }
- return "";
- }
- /*
- ========================
- idStrId::GetLocalizedString
- ========================
- */
- const char * idStrId::GetLocalizedString() const {
- return idLocalization::languageDict.GetLocalizedString( *this );
- }
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