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- /*
- ===========================================================================
- Doom 3 BFG Edition GPL Source Code
- Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
- Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #pragma hdrstop
- #include "../idlib/precompiled.h"
- /*
- ================================================================================================
- Contains the DebugGraph implementation.
- ================================================================================================
- */
- /*
- ========================
- idDebugGraph::idDebugGraph
- ========================
- */
- idDebugGraph::idDebugGraph( int numItems ) :
- bgColor( 0.0f, 0.0f, 0.0f, 0.5f ),
- fontColor( 1.0f, 1.0f, 1.0f, 1.0f ),
- enable( true ),
- mode( GRAPH_FILL ),
- sideways( false ),
- border( 0.0f ),
- position( 100.0f, 100.0f, 100.0f, 100.0f ) {
- Init( numItems );
- }
- /*
- ========================
- idDebugGraph::Init
- ========================
- */
- void idDebugGraph::Init( int numBars ) {
- bars.SetNum( numBars );
- labels.Clear();
- for ( int i = 0; i < numBars; i++ ) {
- bars[i].value = 0.0f;
- }
- }
- /*
- ========================
- idDebugGraph::AddGridLine
- ========================
- */
- void idDebugGraph::AddGridLine( float value, const idVec4 & color ) {
- graphPlot_t & line = grid.Alloc();
- line.value = value;
- line.color = color;
- }
- /*
- ========================
- idDebugGraph::SetValue
- ========================
- */
- void idDebugGraph::SetValue( int b, float value, const idVec4 & color ) {
- if ( !enable ) {
- return;
- }
- if ( b < 0 ) {
- bars.RemoveIndex( 0 );
- graphPlot_t & graph = bars.Alloc();
- graph.value = value;
- graph.color = color;
- } else {
- bars[b].value = value;
- bars[b].color = color;
- }
- }
- /*
- ========================
- idDebugGraph::SetLabel
- ========================
- */
- void idDebugGraph::SetLabel( int b, const char * text ) {
- if ( labels.Num() != bars.Num() ) {
- labels.SetNum( bars.Num() );
- }
- labels[b] = text;
- }
- /*
- ========================
- idDebugGraph::Render
- ========================
- */
- void idDebugGraph::Render( idRenderSystem * gui ) {
- if ( !enable ) {
- return;
- }
- gui->DrawFilled( bgColor, position.x, position.y, position.z, position.w );
- if ( bars.Num() == 0 ) {
- return;
- }
- if ( sideways ) {
- float barWidth = position.z - border * 2.0f;
- float barHeight = ( ( position.w - border ) / (float)bars.Num() );
- float barLeft = position.x + border;
- float barTop = position.y + border;
- for ( int i = 0; i < bars.Num(); i++ ) {
- idVec4 rect( vec4_zero );
- if ( mode == GRAPH_LINE ) {
- rect.Set( barLeft + barWidth * bars[i].value, barTop + i * barHeight, 1.0f, barHeight - border );
- } else if ( mode == GRAPH_FILL ) {
- rect.Set( barLeft, barTop + i * barHeight, barWidth * bars[i].value, barHeight - border );
- } else if ( mode == GRAPH_FILL_REVERSE ) {
- rect.Set( barLeft + barWidth, barTop + i * barHeight, barWidth - barWidth * bars[i].value, barHeight - border );
- }
- gui->DrawFilled( bars[i].color, rect.x, rect.y, rect.z, rect.w );
- }
- if ( labels.Num() > 0 ) {
- int maxLen = 0;
- for ( int i = 0; i < labels.Num(); i++ ) {
- maxLen = Max( maxLen, labels[i].Length() );
- }
- idVec4 rect( position );
- rect.x -= SMALLCHAR_WIDTH * maxLen;
- rect.z = SMALLCHAR_WIDTH * maxLen;
- gui->DrawFilled( bgColor, rect.x, rect.y, rect.z, rect.w );
- for ( int i = 0; i < labels.Num(); i++ ) {
- idVec2 pos( barLeft - SMALLCHAR_WIDTH * maxLen, barTop + i * barHeight );
- gui->DrawSmallStringExt( idMath::Ftoi( pos.x ), idMath::Ftoi( pos.y ), labels[i], fontColor, true );
- }
- }
- } else {
- float barWidth = ( ( position.z - border ) / (float)bars.Num() );
- float barHeight = position.w - border * 2.0f;
- float barLeft = position.x + border;
- float barTop = position.y + border;
- float barBottom = barTop + barHeight;
- for ( int i = 0; i < grid.Num(); i++ ) {
- idVec4 rect( position.x, barBottom - barHeight * grid[i].value, position.z, 1.0f );
- gui->DrawFilled( grid[i].color, rect.x, rect.y, rect.z, rect.w );
- }
- for ( int i = 0; i < bars.Num(); i++ ) {
- idVec4 rect;
- if ( mode == GRAPH_LINE ) {
- rect.Set( barLeft + i * barWidth, barBottom - barHeight * bars[i].value, barWidth - border, 1.0f );
- } else if ( mode == GRAPH_FILL ) {
- rect.Set( barLeft + i * barWidth, barBottom - barHeight * bars[i].value, barWidth - border, barHeight * bars[i].value );
- } else if ( mode == GRAPH_FILL_REVERSE ) {
- rect.Set( barLeft + i * barWidth, barTop, barWidth - border, barHeight * bars[i].value );
- }
- gui->DrawFilled( bars[i].color, rect.x, rect.y, rect.z, rect.w );
- }
- if ( labels.Num() > 0 ) {
- idVec4 rect( position );
- rect.y += barHeight;
- rect.w = SMALLCHAR_HEIGHT;
- gui->DrawFilled( bgColor, rect.x, rect.y, rect.z, rect.w );
- for ( int i = 0; i < labels.Num(); i++ ) {
- idVec2 pos( barLeft + i * barWidth, barBottom + border );
- gui->DrawSmallStringExt( idMath::Ftoi( pos.x ), idMath::Ftoi( pos.y ), labels[i], fontColor, true );
- }
- }
- }
- }
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