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- /*
- ===========================================================================
- Doom 3 BFG Edition GPL Source Code
- Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
- Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- /*
- ===============================================================================
- Trace model vs. polygonal model collision detection.
- ===============================================================================
- */
- #pragma hdrstop
- #include "../idlib/precompiled.h"
- #include "CollisionModel_local.h"
- /*
- ===============================================================================
- Visualisation code
- ===============================================================================
- */
- const char *cm_contentsNameByIndex[] = {
- "none", // 0
- "solid", // 1
- "opaque", // 2
- "water", // 3
- "playerclip", // 4
- "monsterclip", // 5
- "moveableclip", // 6
- "ikclip", // 7
- "blood", // 8
- "body", // 9
- "corpse", // 10
- "trigger", // 11
- "aas_solid", // 12
- "aas_obstacle", // 13
- "flashlight_trigger", // 14
- NULL
- };
- int cm_contentsFlagByIndex[] = {
- -1, // 0
- CONTENTS_SOLID, // 1
- CONTENTS_OPAQUE, // 2
- CONTENTS_WATER, // 3
- CONTENTS_PLAYERCLIP, // 4
- CONTENTS_MONSTERCLIP, // 5
- CONTENTS_MOVEABLECLIP, // 6
- CONTENTS_IKCLIP, // 7
- CONTENTS_BLOOD, // 8
- CONTENTS_BODY, // 9
- CONTENTS_CORPSE, // 10
- CONTENTS_TRIGGER, // 11
- CONTENTS_AAS_SOLID, // 12
- CONTENTS_AAS_OBSTACLE, // 13
- CONTENTS_FLASHLIGHT_TRIGGER, // 14
- 0
- };
- idCVar cm_drawMask( "cm_drawMask", "none", CVAR_GAME, "collision mask", cm_contentsNameByIndex, idCmdSystem::ArgCompletion_String<cm_contentsNameByIndex> );
- idCVar cm_drawColor( "cm_drawColor", "1 0 0 .5", CVAR_GAME, "color used to draw the collision models" );
- idCVar cm_drawFilled( "cm_drawFilled", "0", CVAR_GAME | CVAR_BOOL, "draw filled polygons" );
- idCVar cm_drawInternal( "cm_drawInternal", "1", CVAR_GAME | CVAR_BOOL, "draw internal edges green" );
- idCVar cm_drawNormals( "cm_drawNormals", "0", CVAR_GAME | CVAR_BOOL, "draw polygon and edge normals" );
- idCVar cm_backFaceCull( "cm_backFaceCull", "0", CVAR_GAME | CVAR_BOOL, "cull back facing polygons" );
- idCVar cm_debugCollision( "cm_debugCollision", "0", CVAR_GAME | CVAR_BOOL, "debug the collision detection" );
- static idVec4 cm_color;
- /*
- ================
- idCollisionModelManagerLocal::ContentsFromString
- ================
- */
- int idCollisionModelManagerLocal::ContentsFromString( const char *string ) const {
- int i, contents = 0;
- idLexer src( string, idStr::Length( string ), "ContentsFromString" );
- idToken token;
- while( src.ReadToken( &token ) ) {
- if ( token == "," ) {
- continue;
- }
- for ( i = 1; cm_contentsNameByIndex[i] != NULL; i++ ) {
- if ( token.Icmp( cm_contentsNameByIndex[i] ) == 0 ) {
- contents |= cm_contentsFlagByIndex[i];
- break;
- }
- }
- }
- return contents;
- }
- /*
- ================
- idCollisionModelManagerLocal::StringFromContents
- ================
- */
- const char *idCollisionModelManagerLocal::StringFromContents( const int contents ) const {
- int i, length = 0;
- static char contentsString[MAX_STRING_CHARS];
- contentsString[0] = '\0';
- for ( i = 1; cm_contentsFlagByIndex[i] != 0; i++ ) {
- if ( contents & cm_contentsFlagByIndex[i] ) {
- if ( length != 0 ) {
- length += idStr::snPrintf( contentsString + length, sizeof( contentsString ) - length, "," );
- }
- length += idStr::snPrintf( contentsString + length, sizeof( contentsString ) - length, cm_contentsNameByIndex[i] );
- }
- }
- return contentsString;
- }
- /*
- ================
- idCollisionModelManagerLocal::DrawEdge
- ================
- */
- void idCollisionModelManagerLocal::DrawEdge( cm_model_t *model, int edgeNum, const idVec3 &origin, const idMat3 &axis ) {
- int side;
- cm_edge_t *edge;
- idVec3 start, end, mid;
- bool isRotated;
- isRotated = axis.IsRotated();
- edge = model->edges + abs(edgeNum);
- side = edgeNum < 0;
- start = model->vertices[edge->vertexNum[side]].p;
- end = model->vertices[edge->vertexNum[!side]].p;
- if ( isRotated ) {
- start *= axis;
- end *= axis;
- }
- start += origin;
- end += origin;
- if ( edge->internal ) {
- if ( cm_drawInternal.GetBool() ) {
- common->RW()->DebugArrow( colorGreen, start, end, 1 );
- }
- } else {
- if ( edge->numUsers > 2 ) {
- common->RW()->DebugArrow( colorBlue, start, end, 1 );
- } else {
- common->RW()->DebugArrow( cm_color, start, end, 1 );
- }
- }
- if ( cm_drawNormals.GetBool() ) {
- mid = (start + end) * 0.5f;
- if ( isRotated ) {
- end = mid + 5 * (axis * edge->normal);
- } else {
- end = mid + 5 * edge->normal;
- }
- common->RW()->DebugArrow( colorCyan, mid, end, 1 );
- }
- }
- /*
- ================
- idCollisionModelManagerLocal::DrawPolygon
- ================
- */
- void idCollisionModelManagerLocal::DrawPolygon( cm_model_t *model, cm_polygon_t *p, const idVec3 &origin, const idMat3 &axis, const idVec3 &viewOrigin ) {
- int i, edgeNum;
- cm_edge_t *edge;
- idVec3 center, end, dir;
- if ( cm_backFaceCull.GetBool() ) {
- edgeNum = p->edges[0];
- edge = model->edges + abs(edgeNum);
- dir = model->vertices[edge->vertexNum[0]].p - viewOrigin;
- if ( dir * p->plane.Normal() > 0.0f ) {
- return;
- }
- }
- if ( cm_drawNormals.GetBool() ) {
- center = vec3_origin;
- for ( i = 0; i < p->numEdges; i++ ) {
- edgeNum = p->edges[i];
- edge = model->edges + abs(edgeNum);
- center += model->vertices[edge->vertexNum[edgeNum < 0]].p;
- }
- center *= (1.0f / p->numEdges);
- if ( axis.IsRotated() ) {
- center = center * axis + origin;
- end = center + 5 * (axis * p->plane.Normal());
- } else {
- center += origin;
- end = center + 5 * p->plane.Normal();
- }
- common->RW()->DebugArrow( colorMagenta, center, end, 1 );
- }
- if ( cm_drawFilled.GetBool() ) {
- idFixedWinding winding;
- for ( i = p->numEdges - 1; i >= 0; i-- ) {
- edgeNum = p->edges[i];
- edge = model->edges + abs(edgeNum);
- winding += origin + model->vertices[edge->vertexNum[INT32_SIGNBITSET(edgeNum)]].p * axis;
- }
- common->RW()->DebugPolygon( cm_color, winding );
- } else {
- for ( i = 0; i < p->numEdges; i++ ) {
- edgeNum = p->edges[i];
- edge = model->edges + abs(edgeNum);
- if ( edge->checkcount == checkCount ) {
- continue;
- }
- edge->checkcount = checkCount;
- DrawEdge( model, edgeNum, origin, axis );
- }
- }
- }
- /*
- ================
- idCollisionModelManagerLocal::DrawNodePolygons
- ================
- */
- void idCollisionModelManagerLocal::DrawNodePolygons( cm_model_t *model, cm_node_t *node,
- const idVec3 &origin, const idMat3 &axis,
- const idVec3 &viewOrigin, const float radius ) {
- int i;
- cm_polygon_t *p;
- cm_polygonRef_t *pref;
- while (1) {
- for ( pref = node->polygons; pref; pref = pref->next ) {
- p = pref->p;
- if ( radius ) {
- // polygon bounds should overlap with trace bounds
- for ( i = 0; i < 3; i++ ) {
- if ( p->bounds[0][i] > viewOrigin[i] + radius ) {
- break;
- }
- if ( p->bounds[1][i] < viewOrigin[i] - radius ) {
- break;
- }
- }
- if ( i < 3 ) {
- continue;
- }
- }
- if ( p->checkcount == checkCount ) {
- continue;
- }
- if ( !( p->contents & cm_contentsFlagByIndex[cm_drawMask.GetInteger()] ) ) {
- continue;
- }
- DrawPolygon( model, p, origin, axis, viewOrigin );
- p->checkcount = checkCount;
- }
- if ( node->planeType == -1 ) {
- break;
- }
- if ( radius && viewOrigin[node->planeType] > node->planeDist + radius ) {
- node = node->children[0];
- } else if ( radius && viewOrigin[node->planeType] < node->planeDist - radius ) {
- node = node->children[1];
- } else {
- DrawNodePolygons( model, node->children[1], origin, axis, viewOrigin, radius );
- node = node->children[0];
- }
- }
- }
- /*
- ================
- idCollisionModelManagerLocal::DrawModel
- ================
- */
- void idCollisionModelManagerLocal::DrawModel( cmHandle_t handle, const idVec3 &modelOrigin, const idMat3 &modelAxis,
- const idVec3 &viewOrigin, const float radius ) {
- cm_model_t *model;
- idVec3 viewPos;
- if ( handle < 0 && handle >= numModels ) {
- return;
- }
- if ( cm_drawColor.IsModified() ) {
- sscanf( cm_drawColor.GetString(), "%f %f %f %f", &cm_color.x, &cm_color.y, &cm_color.z, &cm_color.w );
- cm_drawColor.ClearModified();
- }
- model = models[ handle ];
- viewPos = (viewOrigin - modelOrigin) * modelAxis.Transpose();
- checkCount++;
- DrawNodePolygons( model, model->node, modelOrigin, modelAxis, viewPos, radius );
- }
- /*
- ===============================================================================
- Speed test code
- ===============================================================================
- */
- static idCVar cm_testCollision( "cm_testCollision", "0", CVAR_GAME | CVAR_BOOL, "" );
- static idCVar cm_testRotation( "cm_testRotation", "1", CVAR_GAME | CVAR_BOOL, "" );
- static idCVar cm_testModel( "cm_testModel", "0", CVAR_GAME | CVAR_INTEGER, "" );
- static idCVar cm_testTimes( "cm_testTimes", "1000", CVAR_GAME | CVAR_INTEGER, "" );
- static idCVar cm_testRandomMany( "cm_testRandomMany", "0", CVAR_GAME | CVAR_BOOL, "" );
- static idCVar cm_testOrigin( "cm_testOrigin", "0 0 0", CVAR_GAME, "" );
- static idCVar cm_testReset( "cm_testReset", "0", CVAR_GAME | CVAR_BOOL, "" );
- static idCVar cm_testBox( "cm_testBox", "-16 -16 0 16 16 64", CVAR_GAME, "" );
- static idCVar cm_testBoxRotation( "cm_testBoxRotation", "0 0 0", CVAR_GAME, "" );
- static idCVar cm_testWalk( "cm_testWalk", "1", CVAR_GAME | CVAR_BOOL, "" );
- static idCVar cm_testLength( "cm_testLength", "1024", CVAR_GAME | CVAR_FLOAT, "" );
- static idCVar cm_testRadius( "cm_testRadius", "64", CVAR_GAME | CVAR_FLOAT, "" );
- static idCVar cm_testAngle( "cm_testAngle", "60", CVAR_GAME | CVAR_FLOAT, "" );
- static int total_translation;
- static int min_translation = 999999;
- static int max_translation = -999999;
- static int num_translation = 0;
- static int total_rotation;
- static int min_rotation = 999999;
- static int max_rotation = -999999;
- static int num_rotation = 0;
- static idVec3 start;
- static idVec3 *testend;
- #include "../sys/sys_public.h"
- void idCollisionModelManagerLocal::DebugOutput( const idVec3 &origin ) {
- int i, k, t;
- char buf[128];
- idVec3 end;
- idAngles boxAngles;
- idMat3 modelAxis, boxAxis;
- idBounds bounds;
- trace_t trace;
- if ( !cm_testCollision.GetBool() ) {
- return;
- }
- testend = (idVec3 *) Mem_Alloc( cm_testTimes.GetInteger() * sizeof(idVec3), TAG_COLLISION );
- if ( cm_testReset.GetBool() || ( cm_testWalk.GetBool() && !start.Compare( start ) ) ) {
- total_translation = total_rotation = 0;
- min_translation = min_rotation = 999999;
- max_translation = max_rotation = -999999;
- num_translation = num_rotation = 0;
- cm_testReset.SetBool( false );
- }
- if ( cm_testWalk.GetBool() ) {
- start = origin;
- cm_testOrigin.SetString( va( "%1.2f %1.2f %1.2f", start[0], start[1], start[2] ) );
- } else {
- sscanf( cm_testOrigin.GetString(), "%f %f %f", &start[0], &start[1], &start[2] );
- }
- sscanf( cm_testBox.GetString(), "%f %f %f %f %f %f", &bounds[0][0], &bounds[0][1], &bounds[0][2],
- &bounds[1][0], &bounds[1][1], &bounds[1][2] );
- sscanf( cm_testBoxRotation.GetString(), "%f %f %f", &boxAngles[0], &boxAngles[1], &boxAngles[2] );
- boxAxis = boxAngles.ToMat3();
- modelAxis.Identity();
- idTraceModel itm( bounds );
- idRandom random( 0 );
- idTimer timer;
- if ( cm_testRandomMany.GetBool() ) {
- // if many traces in one random direction
- for ( i = 0; i < 3; i++ ) {
- testend[0][i] = start[i] + random.CRandomFloat() * cm_testLength.GetFloat();
- }
- for ( k = 1; k < cm_testTimes.GetInteger(); k++ ) {
- testend[k] = testend[0];
- }
- } else {
- // many traces each in a different random direction
- for ( k = 0; k < cm_testTimes.GetInteger(); k++ ) {
- for ( i = 0; i < 3; i++ ) {
- testend[k][i] = start[i] + random.CRandomFloat() * cm_testLength.GetFloat();
- }
- }
- }
- // translational collision detection
- timer.Clear();
- timer.Start();
- for ( i = 0; i < cm_testTimes.GetInteger(); i++ ) {
- Translation( &trace, start, testend[i], &itm, boxAxis, CONTENTS_SOLID|CONTENTS_PLAYERCLIP, cm_testModel.GetInteger(), vec3_origin, modelAxis );
- }
- timer.Stop();
- t = timer.Milliseconds();
- if ( t < min_translation ) min_translation = t;
- if ( t > max_translation ) max_translation = t;
- num_translation++;
- total_translation += t;
- if ( cm_testTimes.GetInteger() > 9999 ) {
- sprintf( buf, "%3dK", (int ) ( cm_testTimes.GetInteger() / 1000 ) );
- } else {
- sprintf( buf, "%4d", cm_testTimes.GetInteger() );
- }
- common->Printf("%s translations: %4d milliseconds, (min = %d, max = %d, av = %1.1f)\n", buf, t, min_translation, max_translation, (float) total_translation / num_translation );
- if ( cm_testRandomMany.GetBool() ) {
- // if many traces in one random direction
- for ( i = 0; i < 3; i++ ) {
- testend[0][i] = start[i] + random.CRandomFloat() * cm_testRadius.GetFloat();
- }
- for ( k = 1; k < cm_testTimes.GetInteger(); k++ ) {
- testend[k] = testend[0];
- }
- } else {
- // many traces each in a different random direction
- for ( k = 0; k < cm_testTimes.GetInteger(); k++ ) {
- for ( i = 0; i < 3; i++ ) {
- testend[k][i] = start[i] + random.CRandomFloat() * cm_testRadius.GetFloat();
- }
- }
- }
- if ( cm_testRotation.GetBool() ) {
- // rotational collision detection
- idVec3 vec( random.CRandomFloat(), random.CRandomFloat(), random.RandomFloat() );
- vec.Normalize();
- idRotation rotation( vec3_origin, vec, cm_testAngle.GetFloat() );
- timer.Clear();
- timer.Start();
- for ( i = 0; i < cm_testTimes.GetInteger(); i++ ) {
- rotation.SetOrigin( testend[i] );
- Rotation( &trace, start, rotation, &itm, boxAxis, CONTENTS_SOLID|CONTENTS_PLAYERCLIP, cm_testModel.GetInteger(), vec3_origin, modelAxis );
- }
- timer.Stop();
- t = timer.Milliseconds();
- if ( t < min_rotation ) min_rotation = t;
- if ( t > max_rotation ) max_rotation = t;
- num_rotation++;
- total_rotation += t;
- if ( cm_testTimes.GetInteger() > 9999 ) {
- sprintf( buf, "%3dK", (int ) ( cm_testTimes.GetInteger() / 1000 ) );
- } else {
- sprintf( buf, "%4d", cm_testTimes.GetInteger() );
- }
- common->Printf("%s rotation: %4d milliseconds, (min = %d, max = %d, av = %1.1f)\n", buf, t, min_rotation, max_rotation, (float) total_rotation / num_rotation );
- }
- Mem_Free( testend );
- testend = NULL;
- }
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