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- /*
- ===========================================================================
- Doom 3 BFG Edition GPL Source Code
- Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
- Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #include "Precompiled.h"
- #include "globaldata.h"
- #include "z_zone.h"
- #include "doomdef.h"
- #include "p_local.h"
- #include "s_sound.h"
- // State.
- #include "doomstat.h"
- #include "r_state.h"
- // Data.
- #include "dstrings.h"
- #include "sounds.h"
- extern bool globalNetworking;
- //
- // VERTICAL DOORS
- //
- //
- // T_VerticalDoor
- //
- void T_VerticalDoor (vldoor_t* door)
- {
- result_e res;
-
- switch(door->direction)
- {
- case 0:
- // WAITING
- if (!--door->topcountdown)
- {
- switch(door->type)
- {
- case blazeRaise:
- door->direction = -1; // time to go back down
- S_StartSound( &door->sector->soundorg,
- sfx_bdcls);
- break;
-
- case normal:
- door->direction = -1; // time to go back down
- S_StartSound( &door->sector->soundorg,
- sfx_dorcls);
- break;
-
- case close30ThenOpen:
- door->direction = 1;
- S_StartSound( &door->sector->soundorg,
- sfx_doropn);
- break;
-
- default:
- break;
- }
- }
- break;
-
- case 2:
- // INITIAL WAIT
- if (!--door->topcountdown)
- {
- switch(door->type)
- {
- case raiseIn5Mins:
- door->direction = 1;
- door->type = normal;
- S_StartSound( &door->sector->soundorg,
- sfx_doropn);
- break;
-
- default:
- break;
- }
- }
- break;
-
- case -1:
- // DOWN
- res = T_MovePlane(door->sector,
- door->speed,
- door->sector->floorheight,
- false,1,door->direction);
- if (res == pastdest)
- {
- switch(door->type)
- {
- case blazeRaise:
- case blazeClose:
- door->sector->specialdata = NULL;
- P_RemoveThinker (&door->thinker); // unlink and free
- S_StartSound( &door->sector->soundorg,
- sfx_bdcls);
- break;
-
- case normal:
- case closed:
- door->sector->specialdata = NULL;
- P_RemoveThinker (&door->thinker); // unlink and free
- break;
-
- case close30ThenOpen:
- door->direction = 0;
- door->topcountdown = TICRATE*30;
- break;
-
- default:
- break;
- }
- }
- else if (res == crushed)
- {
- switch(door->type)
- {
- case blazeClose:
- case closed: // DO NOT GO BACK UP!
- break;
-
- default:
- door->direction = 1;
- S_StartSound( &door->sector->soundorg,
- sfx_doropn);
- break;
- }
- }
- break;
-
- case 1:
- // UP
- res = T_MovePlane(door->sector,
- door->speed,
- door->topheight,
- false,1,door->direction);
-
- if (res == pastdest)
- {
- switch(door->type)
- {
- case blazeRaise:
- case normal:
- door->direction = 0; // wait at top
- door->topcountdown = door->topwait;
- break;
-
- case close30ThenOpen:
- case blazeOpen:
- case opened:
- door->sector->specialdata = NULL;
- P_RemoveThinker (&door->thinker); // unlink and free
- break;
-
- default:
- break;
- }
- }
- break;
- }
- }
- //
- // EV_DoLockedDoor
- // Move a locked door up/down
- //
- int
- EV_DoLockedDoor
- ( line_t* line,
- vldoor_e type,
- mobj_t* thing )
- {
- player_t* p;
-
- p = thing->player;
-
- if (!p)
- return 0;
-
- switch(line->special)
- {
- case 99: // Blue Lock
- case 133:
- if ( !p )
- return 0;
- if (!p->cards[it_bluecard] && !p->cards[it_blueskull])
- {
- p->message = PD_BLUEO;
- if (p == &::g->players[::g->consoleplayer])
- S_StartSound(NULL,sfx_oof);
- return 0;
- }
- break;
-
- case 134: // Red Lock
- case 135:
- if ( !p )
- return 0;
- if (!p->cards[it_redcard] && !p->cards[it_redskull])
- {
- p->message = PD_REDO;
- if (p == &::g->players[::g->consoleplayer])
- S_StartSound(NULL,sfx_oof);
- return 0;
- }
- break;
-
- case 136: // Yellow Lock
- case 137:
- if ( !p )
- return 0;
- if (!p->cards[it_yellowcard] &&
- !p->cards[it_yellowskull])
- {
- p->message = PD_YELLOWO;
- if (p == &::g->players[::g->consoleplayer])
- S_StartSound(NULL,sfx_oof);
- return 0;
- }
- break;
- }
- return EV_DoDoor(line,type);
- }
- int
- EV_DoDoor
- ( line_t* line,
- vldoor_e type )
- {
- int secnum,rtn;
- sector_t* sec;
- vldoor_t* door;
-
- secnum = -1;
- rtn = 0;
-
- while ((secnum = P_FindSectorFromLineTag(line,secnum)) >= 0)
- {
- sec = &::g->sectors[secnum];
- if (sec->specialdata)
- continue;
-
-
- // new door thinker
- rtn = 1;
- door = (vldoor_t*)DoomLib::Z_Malloc(sizeof(*door), PU_LEVEL, 0);
- P_AddThinker (&door->thinker);
- sec->specialdata = door;
- door->thinker.function.acp1 = (actionf_p1) T_VerticalDoor;
- door->sector = sec;
- door->type = type;
- door->topwait = VDOORWAIT;
- door->speed = VDOORSPEED;
-
- switch(type)
- {
- case blazeClose:
- door->topheight = P_FindLowestCeilingSurrounding(sec);
- door->topheight -= 4*FRACUNIT;
- door->direction = -1;
- door->speed = VDOORSPEED * 4;
- S_StartSound( &door->sector->soundorg,
- sfx_bdcls);
- break;
-
- case closed:
- door->topheight = P_FindLowestCeilingSurrounding(sec);
- door->topheight -= 4*FRACUNIT;
- door->direction = -1;
- S_StartSound( &door->sector->soundorg,
- sfx_dorcls);
- break;
-
- case close30ThenOpen:
- door->topheight = sec->ceilingheight;
- door->direction = -1;
- S_StartSound( &door->sector->soundorg,
- sfx_dorcls);
- break;
-
- case blazeRaise:
- case blazeOpen:
- door->direction = 1;
- door->topheight = P_FindLowestCeilingSurrounding(sec);
- door->topheight -= 4*FRACUNIT;
- door->speed = VDOORSPEED * 4;
- if (door->topheight != sec->ceilingheight)
- S_StartSound( &door->sector->soundorg,
- sfx_bdopn);
- break;
-
- case normal:
- case opened:
- door->direction = 1;
- door->topheight = P_FindLowestCeilingSurrounding(sec);
- door->topheight -= 4*FRACUNIT;
- if (door->topheight != sec->ceilingheight)
- S_StartSound( &door->sector->soundorg,
- sfx_doropn);
- break;
-
- default:
- break;
- }
-
- }
- return rtn;
- }
- //
- // EV_VerticalDoor : open a door manually, no tag value
- //
- void
- EV_VerticalDoor
- ( line_t* line,
- mobj_t* thing )
- {
- player_t* player;
- int secnum;
- sector_t* sec;
- vldoor_t* door;
- int side;
-
- side = 0; // only front ::g->sides can be used
- // Check for locks
- player = thing->player;
-
- switch(line->special)
- {
- case 26: // Blue Lock
- case 32:
- if ( !player )
- return;
-
- if (!player->cards[it_bluecard] && !player->cards[it_blueskull])
- {
- player->message = PD_BLUEK;
- if (globalNetworking || (player == &::g->players[::g->consoleplayer]))
- S_StartSound(player->mo,sfx_oof);
- return;
- }
- break;
-
- case 27: // Yellow Lock
- case 34:
- if ( !player )
- return;
-
- if (!player->cards[it_yellowcard] &&
- !player->cards[it_yellowskull])
- {
- player->message = PD_YELLOWK;
- if (globalNetworking || (player == &::g->players[::g->consoleplayer]))
- S_StartSound(player->mo,sfx_oof);
- return;
- }
- break;
-
- case 28: // Red Lock
- case 33:
- if ( !player )
- return;
-
- if (!player->cards[it_redcard] && !player->cards[it_redskull])
- {
- player->message = PD_REDK;
- if (globalNetworking || (player == &::g->players[::g->consoleplayer]))
- S_StartSound(player->mo,sfx_oof);
- return;
- }
- break;
- }
-
- // if the sector has an active thinker, use it
- sec = ::g->sides[ line->sidenum[side^1]] .sector;
- secnum = sec-::g->sectors;
- if (sec->specialdata)
- {
- door = (vldoor_t*)sec->specialdata;
- switch(line->special)
- {
- case 1: // ONLY FOR "RAISE" DOORS, NOT "OPEN"s
- case 26:
- case 27:
- case 28:
- case 117:
- if (door->direction == -1)
- door->direction = 1; // go back up
- else
- {
- if (!thing->player)
- return; // JDC: bad guys never close doors
-
- door->direction = -1; // start going down immediately
- }
- return;
- }
- }
-
- // for proper sound
- if (globalNetworking || (player == &::g->players[::g->consoleplayer])) {
- switch(line->special)
- {
- case 117: // BLAZING DOOR RAISE
- case 118: // BLAZING DOOR OPEN
- S_StartSound( &sec->soundorg,sfx_bdopn);
- break;
- case 1: // NORMAL DOOR SOUND
- case 31:
- S_StartSound( &sec->soundorg,sfx_doropn);
- break;
- default: // LOCKED DOOR SOUND
- S_StartSound( &sec->soundorg,sfx_doropn);
- break;
- }
- }
-
-
- // new door thinker
- door = (vldoor_t*)DoomLib::Z_Malloc(sizeof(*door), PU_LEVEL, 0);
- P_AddThinker (&door->thinker);
- sec->specialdata = door;
- door->thinker.function.acp1 = (actionf_p1) T_VerticalDoor;
- door->sector = sec;
- door->direction = 1;
- door->speed = VDOORSPEED;
- door->topwait = VDOORWAIT;
- switch(line->special)
- {
- case 1:
- case 26:
- case 27:
- case 28:
- door->type = normal;
- break;
-
- case 31:
- case 32:
- case 33:
- case 34:
- door->type = opened;
- line->special = 0;
- break;
-
- case 117: // blazing door raise
- door->type = blazeRaise;
- door->speed = VDOORSPEED*4;
- break;
- case 118: // blazing door open
- door->type = blazeOpen;
- line->special = 0;
- door->speed = VDOORSPEED*4;
- break;
- }
-
- // find the top and bottom of the movement range
- door->topheight = P_FindLowestCeilingSurrounding(sec);
- door->topheight -= 4*FRACUNIT;
- }
- //
- // Spawn a door that closes after 30 seconds
- //
- void P_SpawnDoorCloseIn30 (sector_t* sec)
- {
- vldoor_t* door;
-
- door = (vldoor_t*)DoomLib::Z_Malloc( sizeof(*door), PU_LEVEL, 0);
- P_AddThinker (&door->thinker);
- sec->specialdata = door;
- sec->special = 0;
- door->thinker.function.acp1 = (actionf_p1)T_VerticalDoor;
- door->sector = sec;
- door->direction = 0;
- door->type = normal;
- door->speed = VDOORSPEED;
- door->topcountdown = 30 * TICRATE;
- }
- //
- // Spawn a door that opens after 5 minutes
- //
- void
- P_SpawnDoorRaiseIn5Mins
- ( sector_t* sec,
- int secnum )
- {
- vldoor_t* door;
-
- door = (vldoor_t*)DoomLib::Z_Malloc( sizeof(*door), PU_LEVEL, 0);
-
- P_AddThinker (&door->thinker);
- sec->specialdata = door;
- sec->special = 0;
- door->thinker.function.acp1 = (actionf_p1)T_VerticalDoor;
- door->sector = sec;
- door->direction = 2;
- door->type = raiseIn5Mins;
- door->speed = VDOORSPEED;
- door->topheight = P_FindLowestCeilingSurrounding(sec);
- door->topheight -= 4*FRACUNIT;
- door->topwait = VDOORWAIT;
- door->topcountdown = 5 * 60 * TICRATE;
- }
- // UNUSED
- // Separate into p_slidoor.c?
|