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- #ifndef __G_GAME__
- #define __G_GAME__
- #include "doomdef.h"
- #include "d_event.h"
- void G_DeathMatchSpawnPlayer (int playernum);
- void G_InitNew ( skill_t skill, int episode, int map );
- void G_DeferedInitNew (skill_t skill, int episode, int map);
- void G_DeferedPlayDemo (char* demo);
- void G_LoadGame (char* name);
- qboolean G_DoLoadGame ();
- void G_SaveGame (int slot, char* description);
- void G_RecordDemo (char* name);
- void G_BeginRecording (void);
- void G_PlayDemo (char* name);
- void G_TimeDemo (char* name);
- qboolean G_CheckDemoStatus (void);
- void G_ExitLevel (void);
- void G_SecretExitLevel (void);
- void G_WorldDone (void);
- void G_Ticker (void);
- qboolean G_Responder (event_t* ev);
- void G_ScreenShot (void);
- #define MAXDEMOSIZE 512 * 1024
- #define SAVEGAMESIZE 256 * 1024 + MAXDEMOSIZE
- #endif
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