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- # Visual Studio 2015 user specific files
- .vs/
- # Visual Studio 2015 database file
- *.VC.db
- # Compiled Object files
- *.slo
- *.lo
- *.o
- *.obj
- # Precompiled Headers
- *.gch
- *.pch
- # Compiled Dynamic libraries
- *.so
- *.dylib
- *.dll
- # Fortran module files
- *.mod
- # Compiled Static libraries
- *.lai
- *.la
- *.a
- *.lib
- # Executables
- *.exe
- *.out
- *.app
- *.ipa
- # These project files can be generated by the engine
- *.xcodeproj
- *.xcworkspace
- *.sln
- *.suo
- *.opensdf
- *.sdf
- *.VC.db
- *.VC.opendb
- # Precompiled Assets
- SourceArt/**/*.png
- SourceArt/**/*.tga
- # Binary Files
- Binaries/
- # Builds
- Build/*
- # Whitelist PakBlacklist-<BuildConfiguration>.txt files
- !Build/*/
- Build/*/**
- !Build/*/PakBlacklist*.txt
- # Don't ignore icon files in Build
- !Build/**/*.ico
- # Built data for maps
- *_BuiltData.uasset
- # Configuration files generated by the Editor
- Saved/*
- # Compiled source files for the engine to use
- Intermediate/
- # Cache files for the editor to use
- DerivedDataCache/
- # Library headers must be copied automatically by the build script (build.py unreal)
- Plugins/DiscordRpc/Source/ThirdParty/DiscordRpcLibrary/Include
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