Except when games have official soundtrack releases, ripped/recorded in-game loops don't really have concrete "durations", at least readily available. We might be better off removing the durations from these tracks (right now we just copy the respective YouTube upload's duration, which doesn't account for any looping/fading-out the uploader may have done).
Except when games have official soundtrack releases, ripped/recorded in-game loops don't really have concrete "durations", at least readily available. We might be better off removing the durations from these tracks (right now we just copy the respective YouTube upload's duration, which doesn't account for any looping/fading-out the uploader may have done).
Except when games have official soundtrack releases, ripped/recorded in-game loops don't really have concrete "durations", at least readily available. We might be better off removing the durations from these tracks (right now we just copy the respective YouTube upload's duration, which doesn't account for any looping/fading-out the uploader may have done).