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- #LyX 2.2 created this file. For more info see http://www.lyx.org/
- \lyxformat 508
- \begin_document
- \begin_header
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- \use_refstyle 1
- \index Index
- \shortcut idx
- \color #008000
- \end_index
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- \end_header
- \begin_body
- \begin_layout Part*
- Advanced Trains
- \end_layout
- \begin_layout Standard
- This mod aims to provide realistic, good-looking and functional trains by
- introducing a revolutionary rail placement system.
- It features several wagons that can be coupled together.
- \end_layout
- \begin_layout Standard
- This mod is not finished.
- If you miss features, suggest them, but do not denounce this mod just because
- they are not yet implemented.
- They will be.
- \end_layout
- \begin_layout Subsection*
- Placing Rails
- \end_layout
- \begin_layout Standard
- Minetest's in-house rail system features rails that turn at an angle of
- 90 degrees – totally impractical for the use with realistic trains.
- So we have our own rails.
- Remember: Carts can't drive on the rails provided by this mod, as do trains
- not drive on minetest's default rails because of their different track
- widths.
- \end_layout
- \begin_layout Standard
- First, craft some rails.
- \end_layout
- \begin_layout Standard
- \begin_inset Graphics
- filename manual_img/Bildschirmfoto_2016-09-17_09-43-29.png
- width 5cm
- \end_inset
- \end_layout
- \begin_layout Standard
- Now, place one at any position and another one right next to it: you have
- made your first railway track!
- \end_layout
- \begin_layout Standard
- To learn how to make turns have a look at the following examples.
- A rail node has been placed only at the red-marked places.
- \end_layout
- \begin_layout Standard
- \begin_inset Graphics
- filename manual_img/Bildschirmfoto_2016-09-17_10-04-12.png
- width 5cm
- \end_inset
- \begin_inset Graphics
- filename manual_img/Bildschirmfoto_2016-09-17_10-04-57.png
- width 4cm
- \end_inset
- \end_layout
- \begin_layout Standard
- \begin_inset Graphics
- filename manual_img/Bildschirmfoto_2016-09-17_10-05-51.png
- width 5cm
- \end_inset
- \begin_inset Graphics
- filename manual_img/Bildschirmfoto_2016-09-17_10-07-13.png
- width 5cm
- \end_inset
- \end_layout
- \begin_layout Standard
- As shown in the illustrations above, the 30-degree angled rails use a knight's
- move (2 ahead, 1 aside) for placement.
- For the rails to look realistic, I encourage you not to build turns that
- are too narrow.
- IMO the angles you can build with this are still way to narrow, but this
- is the best compromise I can find.
-
- \end_layout
- \begin_layout Subsection*
- Switches
- \end_layout
- \begin_layout Standard
- To create switches we need the trackworker tool.
- ATM it looks like a Doctor Who Sonic Screwdriver.
- Aside from turning rails into switches, it is also capable of rotating
- everything (rails, bumpers, signals) in this mod.
- Due to internal mechanics, nothing can be rotated using the default screwdriver.
- \end_layout
- \begin_layout Standard
- \begin_inset Graphics
- filename manual_img/Bildschirmfoto_2016-09-17_09-56-34.png
- width 5cm
- \end_inset
- \end_layout
- \begin_layout Standard
- Place some rails.
- Then left-click 1-2 times on one of these rails, until you see a switch.
- Use right-click to rotate it how you need it.
- You can change the switch direction by right-clicking the switch or by
- powering it with mesecons.
- \end_layout
- \begin_layout Standard
- Unfortunately tracks that are placed next to switches don't always automatically
- connect to them.
- You need to correct manually using the Trackworker.
- One day I will implement proper handling for these.
- When you are finished it could look like this:
- \end_layout
- \begin_layout Standard
- \begin_inset Graphics
- filename manual_img/Bildschirmfoto_2016-09-17_10-08-02.png
- width 5cm
- \end_inset
- \end_layout
- \begin_layout Subsection*
- Rail crosses
- \end_layout
- \begin_layout Standard
- There are no real cross-rail nodes.
- However you can create crossing rails by being creative and using the knight's
- move or by placing opposing 45-degree rails.
- \end_layout
- \begin_layout Standard
- \begin_inset Graphics
- filename manual_img/Bildschirmfoto_2016-09-17_10-09-01.png
- width 5cm
- \end_inset
- \begin_inset Graphics
- filename manual_img/Bildschirmfoto_2016-09-17_10-10-15.png
- width 5cm
- \end_inset
- \end_layout
- \begin_layout Subsection*
- Height differences
- \end_layout
- \begin_layout Standard
- To master height differences you can craft slope nodes:
- \end_layout
- \begin_layout Standard
- \begin_inset Graphics
- filename manual_img/Bildschirmfoto_2016-09-17_09-45-38.png
- width 5cm
- \end_inset
- \end_layout
- \begin_layout Standard
- To place them, you have to prepare the base, then stand in the right direction
- and point to the slope start point, then place it.
- A slope will be constructed in the direction you are facing (45 degree
- steps) leaned against the next solid node.
- The right number of slopes is subtracted from the item stack if you are
- in survival.
- \end_layout
- \begin_layout Subsection*
- Bumpers, platforms, signals and detector rails
- \end_layout
- \begin_layout Standard
- \begin_inset Graphics
- filename manual_img/Bildschirmfoto_2016-09-17_09-48-54.png
- width 5cm
- \end_inset
- \end_layout
- \begin_layout Standard
- Bumpers are objects that are usually placed at the end of a track to prevent
- trains rolling off it.
- After placed, they can be rotated using the Trackworker.
- \end_layout
- \begin_layout Standard
- \begin_inset Graphics
- filename manual_img/Bildschirmfoto_2016-09-17_09-50-27.png
- width 5cm
- \end_inset
- \begin_inset Graphics
- filename manual_img/Bildschirmfoto_2016-09-17_09-51-02.png
- width 5cm
- \end_inset
- \end_layout
- \begin_layout Standard
- These are a regular analog signal and an electric signal.
- Like everything, you can rotate them using the Trackworker.
- Right-click or power with mesecons to signal trains that they can pass
- or have to stop.
- The signals do not have any effect on trains, they can only signal the
- driver.
- A more advanced signalling system (with distant signals/signal combinations)
- is planned.
- \end_layout
- \begin_layout Standard
- \begin_inset Graphics
- filename manual_img/Bildschirmfoto_2016-09-17_09-58-39.png
- width 5cm
- \end_inset
- \begin_inset Graphics
- filename manual_img/Bildschirmfoto_2016-09-17_09-58-20.png
- width 5cm
- \end_inset
- \end_layout
- \begin_layout Standard
- These are some platform nodes.
- I suggest using the left one, it's only half height and looks better.
- These nodes also have a sandstone variant, craft with sandstone bricks
- \end_layout
- \begin_layout Standard
- \begin_inset Graphics
- filename manual_img/Bildschirmfoto_2017-03-09_11-33-09.png
- width 5cm
- \end_inset
- \end_layout
- \begin_layout Standard
- These detector rails turn adjacent mesecons on when a train is standing/driving
- over them.
- \end_layout
- \begin_layout Standard
- Notice: Detector rails and bumpers currently aren't aligned to the regular
- tracks.
- This will be fixed soon.
- Meanwhile, you need to rotate them manually.
- \end_layout
- \begin_layout Subsection*
- Trains
- \end_layout
- \begin_layout Standard
- There are some wagons included in this modpack, however community members
- (namely mbb and Andrey) have made some more wagons that can be downloaded
- and enabled separately.
- Visit the forum topic (
- \begin_inset Flex URL
- status collapsed
- \begin_layout Plain Layout
- https://forum.minetest.net/viewtopic.php?f=11&t=14726
- \end_layout
- \end_inset
- ) to download them.
- \end_layout
- \begin_layout Standard
- To see what's included, look up in a craft guide or consult the creative
- mode inventory.
- \end_layout
- \begin_layout Standard
- To place wagons simply craft and click a track.
- To remove a wagon, punch it.
- Only the person who placed the wagon can do this.
- In survival if you destroy trains you get only some of your steel back,
- so you will be asked to confirm if you really want to destroy a wagon.
- \end_layout
- \begin_layout Subsection*
- Driving trains
- \end_layout
- \begin_layout Standard
- Right-click any wagon to get on.
- This will attach you to the wagon and register you as passenger.
- Depending on how the wagon is set up, you are either in a passenger seat
- or inside a driver stand.
- Right-clicking again will show your possibilities on what you can do in/with
- the wagon.
- \end_layout
- \begin_layout Standard
- Example:
- \end_layout
- \begin_layout Standard
- \begin_inset Graphics
- filename manual_img/Bildschirmfoto_2017-03-09_11-42-49.png
- width 5cm
- \end_inset
- \end_layout
- \begin_layout Standard
- When entering a subway wagon, you are formally inside the passenger area.
- You can see this by the fact that there's no head-up display.
- Right-clicking brings up this form.
- \end_layout
- \begin_layout Standard
- The first button will make you move to the Driver stand, so you can drive
- the train.
- \end_layout
- \begin_layout Standard
- The second button should say
- \begin_inset Quotes eld
- \end_inset
- Wagon properties
- \begin_inset Quotes erd
- \end_inset
- and appears only for the wagon owner.
- See
- \begin_inset Quotes eld
- \end_inset
- Wagon Properties
- \begin_inset Quotes erd
- \end_inset
- .
- \end_layout
- \begin_layout Standard
- The last button tells that the doors are closed, so you can't get off at
- this time.
- If the doors are open or the wagon has no doors, this button says
- \begin_inset Quotes eld
- \end_inset
- Get off
- \begin_inset Quotes erd
- \end_inset
- .
- \end_layout
- \begin_layout Standard
- It is always possible to bypass closed doors and get off by holding the
- Sneak key and right-clicking the wagon or by holding Sneak and Use at the
- same time.
- Remember that this may result in your death when the train is travelling
- fast.
- \end_layout
- \begin_layout Standard
- The Japanese train and the Subway train support automatic getting on by
- just walking into the wagon.
- As soon as you stand on a platform and walk towards a door, you will automatica
- lly get on the wagon.
- On these, pressing W or S while inside the Passenger Area will also make
- you get off.
- \end_layout
- \begin_layout Subsection*
- Train controls
- \end_layout
- \begin_layout Standard
- If you are inside a driver stand you are presented with a head-up display:
- \end_layout
- \begin_layout Standard
- The upper bar shows your current speed and the lower bar shows what speed
- you ordered the train to hold.
- Assuming you have the default controls (WASD, Shift for sneak, Space for
- jump), the following key bindings apply:
- \end_layout
- \begin_layout Itemize
- W - faster
- \end_layout
- \begin_layout Itemize
- S - slower / change direction
- \end_layout
- \begin_layout Itemize
- A / D – open/close doors
- \end_layout
- \begin_layout Itemize
- Space: brake (shown by =B=, target speed will be decreased automatically)
- \end_layout
- \begin_layout Itemize
- Sneak+S: set speed to 0 (train rolls out, brake to stop!)
- \end_layout
- \begin_layout Itemize
- Sneak+W: Set full speed
- \end_layout
- \begin_layout Itemize
- Sneak+A: Set speed to 4 (~40km/h)
- \end_layout
- \begin_layout Itemize
- Sneak+D: Set speed to 8 (~100km/h)
- \end_layout
- \begin_layout Itemize
- Sneak+Space: toggle brake (the brake will not release when releasing the
- keys, shown by =^B=)
- \end_layout
- \begin_layout Subsection*
- Coupling wagons
- \end_layout
- \begin_layout Standard
- You just learned how to drive an engine.
- Now place a wagon anywhere and drive your engine slowly towards that wagon.
- As soon as they collided your engine will stop.
- Now get off and right-click the green icon that appeared between the engine
- and the train.
- You have coupled the wagon to the engine.
- \end_layout
- \begin_layout Standard
- \begin_inset Graphics
- filename manual_img/screenshot_20161203_231622.png
- width 5cm
- \end_inset
- \end_layout
- \begin_layout Standard
- To discouple a wagon, punch the red icon between the wagons you want to
- discouple while the train is standing.
- \end_layout
- \begin_layout Subsection*
- Automatic Train Control (ATC)
- \end_layout
- \begin_layout Standard
- ATC rails allow you to automate train operation.
- There are two types of ATC rails:
- \end_layout
- \begin_layout Subsubsection*
- Regular ATC
- \end_layout
- \begin_layout Standard
- The ATC rail does not have a crafting recipe.
- When placed, you can set a command and it will be sent to any train driving
- over the controller.
-
- \end_layout
- \begin_layout Standard
- Only the static mode is implemented, changing the mode has no effect.
- \end_layout
- \begin_layout Standard
- For a detailed explanation how ATC commands work and their syntax see atc_comman
- d.txt
- \end_layout
- \begin_layout Standard
- Note: to rotate ATC rails, you need to bypass the formspec that is set for
- the node.
- To do this, hold Sneak when right-clicking the rail with the trackworker
- tool.
- \end_layout
- \begin_layout Subsubsection*
- LUA ATC
- \end_layout
- \begin_layout Standard
- The LUA ATC suite is part of the mod advtrains_luaautomation.
- The LUA ATC components are quite similar to Mesecons Luacontrollers and
- allow to create all kinds of automation systems.
- This tool is not intended for beginners or regular players, but for server
- admins who wish to create a heavily automated subway system.
- \end_layout
- \begin_layout Standard
- More information on those can be found inside the mod directory of advtrains_lua
- automation.
- \end_layout
- \end_body
- \end_document
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