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- Building from source
- ====================
- .. highlight:: shell
- Godot prides itself on being very easy to build, by C++ projects' standards.
- :ref:`Godot uses the SCons build system <doc_faq_why_scons>`, and after the initial
- setup compiling the engine for your current platform should be as easy as running::
- scons
- But you will probably need to use at least some of the available options to configure
- the build to match your specific needs, be it a custom engine fork, a lightweight build
- stripped of extra modules, or an executable targetting engine development.
- The articles below should help you navigate configuration options available, as well as
- prerequisites required to compile Godot exactly the way you need.
- Basics of building Godot
- ------------------------
- Let's start with basics, and learn how to get Godot's source code, and then which options
- to use to compile it regardless of your target platform.
- .. toctree::
- :maxdepth: 1
- :name: toc-devel-compiling
- getting_source
- introduction_to_the_buildsystem
- Building for target platforms
- -----------------------------
- Below you can find instructions for compiling the engine for your specific target platform.
- Note that Godot supports cross-compilation, which means you can compile it for a target platform
- that doesn't match your current platform (say, target Linux while being on Windows). The guides
- will try their best to cover all possible situations.
- .. toctree::
- :maxdepth: 1
- :name: toc-devel-compiling-platforms
- compiling_for_windows
- compiling_for_linuxbsd
- compiling_for_macos
- compiling_for_android
- compiling_for_ios
- cross-compiling_for_ios_on_linux
- compiling_for_web
- Other compilation targets and options
- -------------------------------------
- Some additional universal compilation options require further setup. Namely, while Godot
- does have C#/.NET support as a part of its main codebase, it does not get compiled by
- default to reduce the executable size for users who don't need C# for their projects.
- Articles below explain how to configure the buildsystem for cases like this, and also
- cover some optimization techniques.
- .. toctree::
- :maxdepth: 1
- :name: toc-devel-compiling-options
- compiling_with_dotnet
- compiling_with_script_encryption_key
- optimizing_for_size
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