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- .. _doc_compiling_for_ios:
- Compiling for iOS
- =================
- .. highlight:: shell
- .. seealso::
- This page describes how to compile iOS export template binaries from source.
- If you're looking to export your project to iOS instead, read :ref:`doc_exporting_for_ios`.
- Requirements
- ------------
- - `Python 3.6+ <https://www.python.org/downloads/macos/>`_.
- - `SCons 3.0+ <https://scons.org/pages/download.html>`_ build system.
- - `Xcode <https://apps.apple.com/us/app/xcode/id497799835>`_.
- If you are building the ``master`` branch:
- - Download and follow README instructions to build a static ``.xcframework``
- from the `MoltenVK SDK <https://github.com/KhronosGroup/MoltenVK#fetching-moltenvk-source-code>`__.
- .. note:: If you have `Homebrew <https://brew.sh/>`_ installed, you can easily
- install SCons using the following command::
- brew install scons
- Installing Homebrew will also fetch the Command Line Tools
- for Xcode automatically if you don't have them already.
- Similarly, if you have `MacPorts <https://www.macports.org/>`_
- installed, you can easily install SCons using the
- following command::
- sudo port install scons
- .. seealso:: To get the Godot source code for compiling, see
- :ref:`doc_getting_source`.
- For a general overview of SCons usage for Godot, see
- :ref:`doc_introduction_to_the_buildsystem`.
- Compiling
- ---------
- Open a Terminal, go to the root dir of the engine source code and type:
- ::
- $ scons p=ios target=template_debug
- for a debug build, or:
- ::
- $ scons p=ios target=template_release
- for a release build (check ``platform/ios/detect.py`` for the compiler
- flags used for each configuration).
- Alternatively, you can run
- ::
- $ scons p=ios target=template_debug ios_simulator=yes arch=x86_64
- $ scons p=ios target=template_debug ios_simulator=yes arch=arm64
- for a Simulator libraries.
- To create an Xcode project like in the official builds, you need to use the
- template located in ``misc/dist/ios_xcode``. The release and debug libraries
- should be placed in ``libgodot.ios.debug.xcframework`` and ``libgodot.ios.release.xcframework`` respectively.
- ::
- $ cp -r misc/dist/ios_xcode .
- $ cp libgodot.ios.template_debug.arm64.a ios_xcode/libgodot.ios.debug.xcframework/ios-arm64/libgodot.a
- $ lipo -create libgodot.ios.template_debug.arm64.simulator.a libgodot.ios.template_debug.x86_64.simulator.a -output ios_xcode/libgodot.ios.debug.xcframework/ios-arm64_x86_64-simulator/libgodot.a
- $ cp libgodot.ios.template_release.arm64.a ios_xcode/libgodot.ios.release.xcframework/ios-arm64/libgodot.a
- $ lipo -create libgodot.ios.template_release.arm64.simulator.a libgodot.ios.template_release.x86_64.simulator.a -output ios_xcode/libgodot.ios.release.xcframework/ios-arm64_x86_64-simulator/libgodot.a
- The MoltenVK static ``.xcframework`` folder must also be placed in the ``ios_xcode``
- folder once it has been created.
- Run
- ---
- To run on a device or simulator, follow these instructions:
- :ref:`doc_exporting_for_ios`.
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