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- :github_url: hide
- .. DO NOT EDIT THIS FILE!!!
- .. Generated automatically from Godot engine sources.
- .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
- .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/VisualShaderNodeFloatOp.xml.
- .. _class_VisualShaderNodeFloatOp:
- VisualShaderNodeFloatOp
- =======================
- **Inherits:** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
- A floating-point scalar operator to be used within the visual shader graph.
- .. rst-class:: classref-introduction-group
- Description
- -----------
- Applies :ref:`operator<class_VisualShaderNodeFloatOp_property_operator>` to two floating-point inputs: ``a`` and ``b``.
- .. rst-class:: classref-reftable-group
- Properties
- ----------
- .. table::
- :widths: auto
- +--------------------------------------------------------+------------------------------------------------------------------+-------+
- | :ref:`Operator<enum_VisualShaderNodeFloatOp_Operator>` | :ref:`operator<class_VisualShaderNodeFloatOp_property_operator>` | ``0`` |
- +--------------------------------------------------------+------------------------------------------------------------------+-------+
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Enumerations
- ------------
- .. _enum_VisualShaderNodeFloatOp_Operator:
- .. rst-class:: classref-enumeration
- enum **Operator**:
- .. _class_VisualShaderNodeFloatOp_constant_OP_ADD:
- .. rst-class:: classref-enumeration-constant
- :ref:`Operator<enum_VisualShaderNodeFloatOp_Operator>` **OP_ADD** = ``0``
- Sums two numbers using ``a + b``.
- .. _class_VisualShaderNodeFloatOp_constant_OP_SUB:
- .. rst-class:: classref-enumeration-constant
- :ref:`Operator<enum_VisualShaderNodeFloatOp_Operator>` **OP_SUB** = ``1``
- Subtracts two numbers using ``a - b``.
- .. _class_VisualShaderNodeFloatOp_constant_OP_MUL:
- .. rst-class:: classref-enumeration-constant
- :ref:`Operator<enum_VisualShaderNodeFloatOp_Operator>` **OP_MUL** = ``2``
- Multiplies two numbers using ``a * b``.
- .. _class_VisualShaderNodeFloatOp_constant_OP_DIV:
- .. rst-class:: classref-enumeration-constant
- :ref:`Operator<enum_VisualShaderNodeFloatOp_Operator>` **OP_DIV** = ``3``
- Divides two numbers using ``a / b``.
- .. _class_VisualShaderNodeFloatOp_constant_OP_MOD:
- .. rst-class:: classref-enumeration-constant
- :ref:`Operator<enum_VisualShaderNodeFloatOp_Operator>` **OP_MOD** = ``4``
- Calculates the remainder of two numbers. Translates to ``mod(a, b)`` in the Godot Shader Language.
- .. _class_VisualShaderNodeFloatOp_constant_OP_POW:
- .. rst-class:: classref-enumeration-constant
- :ref:`Operator<enum_VisualShaderNodeFloatOp_Operator>` **OP_POW** = ``5``
- Raises the ``a`` to the power of ``b``. Translates to ``pow(a, b)`` in the Godot Shader Language.
- .. _class_VisualShaderNodeFloatOp_constant_OP_MAX:
- .. rst-class:: classref-enumeration-constant
- :ref:`Operator<enum_VisualShaderNodeFloatOp_Operator>` **OP_MAX** = ``6``
- Returns the greater of two numbers. Translates to ``max(a, b)`` in the Godot Shader Language.
- .. _class_VisualShaderNodeFloatOp_constant_OP_MIN:
- .. rst-class:: classref-enumeration-constant
- :ref:`Operator<enum_VisualShaderNodeFloatOp_Operator>` **OP_MIN** = ``7``
- Returns the lesser of two numbers. Translates to ``min(a, b)`` in the Godot Shader Language.
- .. _class_VisualShaderNodeFloatOp_constant_OP_ATAN2:
- .. rst-class:: classref-enumeration-constant
- :ref:`Operator<enum_VisualShaderNodeFloatOp_Operator>` **OP_ATAN2** = ``8``
- Returns the arc-tangent of the parameters. Translates to ``atan(a, b)`` in the Godot Shader Language.
- .. _class_VisualShaderNodeFloatOp_constant_OP_STEP:
- .. rst-class:: classref-enumeration-constant
- :ref:`Operator<enum_VisualShaderNodeFloatOp_Operator>` **OP_STEP** = ``9``
- Generates a step function by comparing ``b``\ (x) to ``a``\ (edge). Returns 0.0 if ``x`` is smaller than ``edge`` and otherwise 1.0. Translates to ``step(a, b)`` in the Godot Shader Language.
- .. _class_VisualShaderNodeFloatOp_constant_OP_ENUM_SIZE:
- .. rst-class:: classref-enumeration-constant
- :ref:`Operator<enum_VisualShaderNodeFloatOp_Operator>` **OP_ENUM_SIZE** = ``10``
- Represents the size of the :ref:`Operator<enum_VisualShaderNodeFloatOp_Operator>` enum.
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Property Descriptions
- ---------------------
- .. _class_VisualShaderNodeFloatOp_property_operator:
- .. rst-class:: classref-property
- :ref:`Operator<enum_VisualShaderNodeFloatOp_Operator>` **operator** = ``0``
- .. rst-class:: classref-property-setget
- - void **set_operator** **(** :ref:`Operator<enum_VisualShaderNodeFloatOp_Operator>` value **)**
- - :ref:`Operator<enum_VisualShaderNodeFloatOp_Operator>` **get_operator** **(** **)**
- An operator to be applied to the inputs. See :ref:`Operator<enum_VisualShaderNodeFloatOp_Operator>` for options.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
- .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
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