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- :github_url: hide
- .. DO NOT EDIT THIS FILE!!!
- .. Generated automatically from Godot engine sources.
- .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
- .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/VisualShaderNodeDerivativeFunc.xml.
- .. _class_VisualShaderNodeDerivativeFunc:
- VisualShaderNodeDerivativeFunc
- ==============================
- **Inherits:** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
- Calculates a derivative within the visual shader graph.
- .. rst-class:: classref-introduction-group
- Description
- -----------
- This node is only available in ``Fragment`` and ``Light`` visual shaders.
- .. rst-class:: classref-reftable-group
- Properties
- ----------
- .. table::
- :widths: auto
- +-----------------------------------------------------------------+---------------------------------------------------------------------------+-------+
- | :ref:`Function<enum_VisualShaderNodeDerivativeFunc_Function>` | :ref:`function<class_VisualShaderNodeDerivativeFunc_property_function>` | ``0`` |
- +-----------------------------------------------------------------+---------------------------------------------------------------------------+-------+
- | :ref:`OpType<enum_VisualShaderNodeDerivativeFunc_OpType>` | :ref:`op_type<class_VisualShaderNodeDerivativeFunc_property_op_type>` | ``0`` |
- +-----------------------------------------------------------------+---------------------------------------------------------------------------+-------+
- | :ref:`Precision<enum_VisualShaderNodeDerivativeFunc_Precision>` | :ref:`precision<class_VisualShaderNodeDerivativeFunc_property_precision>` | ``0`` |
- +-----------------------------------------------------------------+---------------------------------------------------------------------------+-------+
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Enumerations
- ------------
- .. _enum_VisualShaderNodeDerivativeFunc_OpType:
- .. rst-class:: classref-enumeration
- enum **OpType**:
- .. _class_VisualShaderNodeDerivativeFunc_constant_OP_TYPE_SCALAR:
- .. rst-class:: classref-enumeration-constant
- :ref:`OpType<enum_VisualShaderNodeDerivativeFunc_OpType>` **OP_TYPE_SCALAR** = ``0``
- A floating-point scalar.
- .. _class_VisualShaderNodeDerivativeFunc_constant_OP_TYPE_VECTOR_2D:
- .. rst-class:: classref-enumeration-constant
- :ref:`OpType<enum_VisualShaderNodeDerivativeFunc_OpType>` **OP_TYPE_VECTOR_2D** = ``1``
- A 2D vector type.
- .. _class_VisualShaderNodeDerivativeFunc_constant_OP_TYPE_VECTOR_3D:
- .. rst-class:: classref-enumeration-constant
- :ref:`OpType<enum_VisualShaderNodeDerivativeFunc_OpType>` **OP_TYPE_VECTOR_3D** = ``2``
- A 3D vector type.
- .. _class_VisualShaderNodeDerivativeFunc_constant_OP_TYPE_VECTOR_4D:
- .. rst-class:: classref-enumeration-constant
- :ref:`OpType<enum_VisualShaderNodeDerivativeFunc_OpType>` **OP_TYPE_VECTOR_4D** = ``3``
- A 4D vector type.
- .. _class_VisualShaderNodeDerivativeFunc_constant_OP_TYPE_MAX:
- .. rst-class:: classref-enumeration-constant
- :ref:`OpType<enum_VisualShaderNodeDerivativeFunc_OpType>` **OP_TYPE_MAX** = ``4``
- Represents the size of the :ref:`OpType<enum_VisualShaderNodeDerivativeFunc_OpType>` enum.
- .. rst-class:: classref-item-separator
- ----
- .. _enum_VisualShaderNodeDerivativeFunc_Function:
- .. rst-class:: classref-enumeration
- enum **Function**:
- .. _class_VisualShaderNodeDerivativeFunc_constant_FUNC_SUM:
- .. rst-class:: classref-enumeration-constant
- :ref:`Function<enum_VisualShaderNodeDerivativeFunc_Function>` **FUNC_SUM** = ``0``
- Sum of absolute derivative in ``x`` and ``y``.
- .. _class_VisualShaderNodeDerivativeFunc_constant_FUNC_X:
- .. rst-class:: classref-enumeration-constant
- :ref:`Function<enum_VisualShaderNodeDerivativeFunc_Function>` **FUNC_X** = ``1``
- Derivative in ``x`` using local differencing.
- .. _class_VisualShaderNodeDerivativeFunc_constant_FUNC_Y:
- .. rst-class:: classref-enumeration-constant
- :ref:`Function<enum_VisualShaderNodeDerivativeFunc_Function>` **FUNC_Y** = ``2``
- Derivative in ``y`` using local differencing.
- .. _class_VisualShaderNodeDerivativeFunc_constant_FUNC_MAX:
- .. rst-class:: classref-enumeration-constant
- :ref:`Function<enum_VisualShaderNodeDerivativeFunc_Function>` **FUNC_MAX** = ``3``
- Represents the size of the :ref:`Function<enum_VisualShaderNodeDerivativeFunc_Function>` enum.
- .. rst-class:: classref-item-separator
- ----
- .. _enum_VisualShaderNodeDerivativeFunc_Precision:
- .. rst-class:: classref-enumeration
- enum **Precision**:
- .. _class_VisualShaderNodeDerivativeFunc_constant_PRECISION_NONE:
- .. rst-class:: classref-enumeration-constant
- :ref:`Precision<enum_VisualShaderNodeDerivativeFunc_Precision>` **PRECISION_NONE** = ``0``
- No precision is specified, the GPU driver is allowed to use whatever level of precision it chooses. This is the default option and is equivalent to using ``dFdx()`` or ``dFdy()`` in text shaders.
- .. _class_VisualShaderNodeDerivativeFunc_constant_PRECISION_COARSE:
- .. rst-class:: classref-enumeration-constant
- :ref:`Precision<enum_VisualShaderNodeDerivativeFunc_Precision>` **PRECISION_COARSE** = ``1``
- The derivative will be calculated using the current fragment's neighbors (which may not include the current fragment). This tends to be faster than using :ref:`PRECISION_FINE<class_VisualShaderNodeDerivativeFunc_constant_PRECISION_FINE>`, but may not be suitable when more precision is needed. This is equivalent to using ``dFdxCoarse()`` or ``dFdyCoarse()`` in text shaders.
- .. _class_VisualShaderNodeDerivativeFunc_constant_PRECISION_FINE:
- .. rst-class:: classref-enumeration-constant
- :ref:`Precision<enum_VisualShaderNodeDerivativeFunc_Precision>` **PRECISION_FINE** = ``2``
- The derivative will be calculated using the current fragment and its immediate neighbors. This tends to be slower than using :ref:`PRECISION_COARSE<class_VisualShaderNodeDerivativeFunc_constant_PRECISION_COARSE>`, but may be necessary when more precision is needed. This is equivalent to using ``dFdxFine()`` or ``dFdyFine()`` in text shaders.
- .. _class_VisualShaderNodeDerivativeFunc_constant_PRECISION_MAX:
- .. rst-class:: classref-enumeration-constant
- :ref:`Precision<enum_VisualShaderNodeDerivativeFunc_Precision>` **PRECISION_MAX** = ``3``
- Represents the size of the :ref:`Precision<enum_VisualShaderNodeDerivativeFunc_Precision>` enum.
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Property Descriptions
- ---------------------
- .. _class_VisualShaderNodeDerivativeFunc_property_function:
- .. rst-class:: classref-property
- :ref:`Function<enum_VisualShaderNodeDerivativeFunc_Function>` **function** = ``0``
- .. rst-class:: classref-property-setget
- - void **set_function** **(** :ref:`Function<enum_VisualShaderNodeDerivativeFunc_Function>` value **)**
- - :ref:`Function<enum_VisualShaderNodeDerivativeFunc_Function>` **get_function** **(** **)**
- A derivative function type. See :ref:`Function<enum_VisualShaderNodeDerivativeFunc_Function>` for options.
- .. rst-class:: classref-item-separator
- ----
- .. _class_VisualShaderNodeDerivativeFunc_property_op_type:
- .. rst-class:: classref-property
- :ref:`OpType<enum_VisualShaderNodeDerivativeFunc_OpType>` **op_type** = ``0``
- .. rst-class:: classref-property-setget
- - void **set_op_type** **(** :ref:`OpType<enum_VisualShaderNodeDerivativeFunc_OpType>` value **)**
- - :ref:`OpType<enum_VisualShaderNodeDerivativeFunc_OpType>` **get_op_type** **(** **)**
- A type of operands and returned value. See :ref:`OpType<enum_VisualShaderNodeDerivativeFunc_OpType>` for options.
- .. rst-class:: classref-item-separator
- ----
- .. _class_VisualShaderNodeDerivativeFunc_property_precision:
- .. rst-class:: classref-property
- :ref:`Precision<enum_VisualShaderNodeDerivativeFunc_Precision>` **precision** = ``0``
- .. rst-class:: classref-property-setget
- - void **set_precision** **(** :ref:`Precision<enum_VisualShaderNodeDerivativeFunc_Precision>` value **)**
- - :ref:`Precision<enum_VisualShaderNodeDerivativeFunc_Precision>` **get_precision** **(** **)**
- Sets the level of precision to use for the derivative function. See :ref:`Precision<enum_VisualShaderNodeDerivativeFunc_Precision>` for options. When using the GL Compatibility renderer, this setting has no effect.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
- .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
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