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- :github_url: hide
- .. DO NOT EDIT THIS FILE!!!
- .. Generated automatically from Godot engine sources.
- .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
- .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/VisualShader.xml.
- .. _class_VisualShader:
- VisualShader
- ============
- **Inherits:** :ref:`Shader<class_Shader>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
- A custom shader program with a visual editor.
- .. rst-class:: classref-introduction-group
- Description
- -----------
- This class provides a graph-like visual editor for creating a :ref:`Shader<class_Shader>`. Although **VisualShader**\ s do not require coding, they share the same logic with script shaders. They use :ref:`VisualShaderNode<class_VisualShaderNode>`\ s that can be connected to each other to control the flow of the shader. The visual shader graph is converted to a script shader behind the scenes.
- .. rst-class:: classref-introduction-group
- Tutorials
- ---------
- - :doc:`Using VisualShaders <../tutorials/shaders/visual_shaders>`
- .. rst-class:: classref-reftable-group
- Properties
- ----------
- .. table::
- :widths: auto
- +-------------------------------+---------------------------------------------------------------+-------------------+
- | :ref:`Vector2<class_Vector2>` | :ref:`graph_offset<class_VisualShader_property_graph_offset>` | ``Vector2(0, 0)`` |
- +-------------------------------+---------------------------------------------------------------+-------------------+
- .. rst-class:: classref-reftable-group
- Methods
- -------
- .. table::
- :widths: auto
- +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`add_node<class_VisualShader_method_add_node>` **(** :ref:`Type<enum_VisualShader_Type>` type, :ref:`VisualShaderNode<class_VisualShaderNode>` node, :ref:`Vector2<class_Vector2>` position, :ref:`int<class_int>` id **)** |
- +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`add_varying<class_VisualShader_method_add_varying>` **(** :ref:`String<class_String>` name, :ref:`VaryingMode<enum_VisualShader_VaryingMode>` mode, :ref:`VaryingType<enum_VisualShader_VaryingType>` type **)** |
- +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`can_connect_nodes<class_VisualShader_method_can_connect_nodes>` **(** :ref:`Type<enum_VisualShader_Type>` type, :ref:`int<class_int>` from_node, :ref:`int<class_int>` from_port, :ref:`int<class_int>` to_node, :ref:`int<class_int>` to_port **)** |const| |
- +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Error<enum_@GlobalScope_Error>` | :ref:`connect_nodes<class_VisualShader_method_connect_nodes>` **(** :ref:`Type<enum_VisualShader_Type>` type, :ref:`int<class_int>` from_node, :ref:`int<class_int>` from_port, :ref:`int<class_int>` to_node, :ref:`int<class_int>` to_port **)** |
- +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`connect_nodes_forced<class_VisualShader_method_connect_nodes_forced>` **(** :ref:`Type<enum_VisualShader_Type>` type, :ref:`int<class_int>` from_node, :ref:`int<class_int>` from_port, :ref:`int<class_int>` to_node, :ref:`int<class_int>` to_port **)** |
- +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`disconnect_nodes<class_VisualShader_method_disconnect_nodes>` **(** :ref:`Type<enum_VisualShader_Type>` type, :ref:`int<class_int>` from_node, :ref:`int<class_int>` from_port, :ref:`int<class_int>` to_node, :ref:`int<class_int>` to_port **)** |
- +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`VisualShaderNode<class_VisualShaderNode>` | :ref:`get_node<class_VisualShader_method_get_node>` **(** :ref:`Type<enum_VisualShader_Type>` type, :ref:`int<class_int>` id **)** |const| |
- +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Dictionary[]<class_Dictionary>` | :ref:`get_node_connections<class_VisualShader_method_get_node_connections>` **(** :ref:`Type<enum_VisualShader_Type>` type **)** |const| |
- +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`PackedInt32Array<class_PackedInt32Array>` | :ref:`get_node_list<class_VisualShader_method_get_node_list>` **(** :ref:`Type<enum_VisualShader_Type>` type **)** |const| |
- +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`Vector2<class_Vector2>` | :ref:`get_node_position<class_VisualShader_method_get_node_position>` **(** :ref:`Type<enum_VisualShader_Type>` type, :ref:`int<class_int>` id **)** |const| |
- +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`int<class_int>` | :ref:`get_valid_node_id<class_VisualShader_method_get_valid_node_id>` **(** :ref:`Type<enum_VisualShader_Type>` type **)** |const| |
- +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`has_varying<class_VisualShader_method_has_varying>` **(** :ref:`String<class_String>` name **)** |const| |
- +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | :ref:`is_node_connection<class_VisualShader_method_is_node_connection>` **(** :ref:`Type<enum_VisualShader_Type>` type, :ref:`int<class_int>` from_node, :ref:`int<class_int>` from_port, :ref:`int<class_int>` to_node, :ref:`int<class_int>` to_port **)** |const| |
- +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`remove_node<class_VisualShader_method_remove_node>` **(** :ref:`Type<enum_VisualShader_Type>` type, :ref:`int<class_int>` id **)** |
- +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`remove_varying<class_VisualShader_method_remove_varying>` **(** :ref:`String<class_String>` name **)** |
- +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`replace_node<class_VisualShader_method_replace_node>` **(** :ref:`Type<enum_VisualShader_Type>` type, :ref:`int<class_int>` id, :ref:`StringName<class_StringName>` new_class **)** |
- +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_mode<class_VisualShader_method_set_mode>` **(** :ref:`Mode<enum_Shader_Mode>` mode **)** |
- +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- | void | :ref:`set_node_position<class_VisualShader_method_set_node_position>` **(** :ref:`Type<enum_VisualShader_Type>` type, :ref:`int<class_int>` id, :ref:`Vector2<class_Vector2>` position **)** |
- +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Enumerations
- ------------
- .. _enum_VisualShader_Type:
- .. rst-class:: classref-enumeration
- enum **Type**:
- .. _class_VisualShader_constant_TYPE_VERTEX:
- .. rst-class:: classref-enumeration-constant
- :ref:`Type<enum_VisualShader_Type>` **TYPE_VERTEX** = ``0``
- A vertex shader, operating on vertices.
- .. _class_VisualShader_constant_TYPE_FRAGMENT:
- .. rst-class:: classref-enumeration-constant
- :ref:`Type<enum_VisualShader_Type>` **TYPE_FRAGMENT** = ``1``
- A fragment shader, operating on fragments (pixels).
- .. _class_VisualShader_constant_TYPE_LIGHT:
- .. rst-class:: classref-enumeration-constant
- :ref:`Type<enum_VisualShader_Type>` **TYPE_LIGHT** = ``2``
- A shader for light calculations.
- .. _class_VisualShader_constant_TYPE_START:
- .. rst-class:: classref-enumeration-constant
- :ref:`Type<enum_VisualShader_Type>` **TYPE_START** = ``3``
- A function for the "start" stage of particle shader.
- .. _class_VisualShader_constant_TYPE_PROCESS:
- .. rst-class:: classref-enumeration-constant
- :ref:`Type<enum_VisualShader_Type>` **TYPE_PROCESS** = ``4``
- A function for the "process" stage of particle shader.
- .. _class_VisualShader_constant_TYPE_COLLIDE:
- .. rst-class:: classref-enumeration-constant
- :ref:`Type<enum_VisualShader_Type>` **TYPE_COLLIDE** = ``5``
- A function for the "collide" stage (particle collision handler) of particle shader.
- .. _class_VisualShader_constant_TYPE_START_CUSTOM:
- .. rst-class:: classref-enumeration-constant
- :ref:`Type<enum_VisualShader_Type>` **TYPE_START_CUSTOM** = ``6``
- A function for the "start" stage of particle shader, with customized output.
- .. _class_VisualShader_constant_TYPE_PROCESS_CUSTOM:
- .. rst-class:: classref-enumeration-constant
- :ref:`Type<enum_VisualShader_Type>` **TYPE_PROCESS_CUSTOM** = ``7``
- A function for the "process" stage of particle shader, with customized output.
- .. _class_VisualShader_constant_TYPE_SKY:
- .. rst-class:: classref-enumeration-constant
- :ref:`Type<enum_VisualShader_Type>` **TYPE_SKY** = ``8``
- A shader for 3D environment's sky.
- .. _class_VisualShader_constant_TYPE_FOG:
- .. rst-class:: classref-enumeration-constant
- :ref:`Type<enum_VisualShader_Type>` **TYPE_FOG** = ``9``
- A compute shader that runs for each froxel of the volumetric fog map.
- .. _class_VisualShader_constant_TYPE_MAX:
- .. rst-class:: classref-enumeration-constant
- :ref:`Type<enum_VisualShader_Type>` **TYPE_MAX** = ``10``
- Represents the size of the :ref:`Type<enum_VisualShader_Type>` enum.
- .. rst-class:: classref-item-separator
- ----
- .. _enum_VisualShader_VaryingMode:
- .. rst-class:: classref-enumeration
- enum **VaryingMode**:
- .. _class_VisualShader_constant_VARYING_MODE_VERTEX_TO_FRAG_LIGHT:
- .. rst-class:: classref-enumeration-constant
- :ref:`VaryingMode<enum_VisualShader_VaryingMode>` **VARYING_MODE_VERTEX_TO_FRAG_LIGHT** = ``0``
- Varying is passed from ``Vertex`` function to ``Fragment`` and ``Light`` functions.
- .. _class_VisualShader_constant_VARYING_MODE_FRAG_TO_LIGHT:
- .. rst-class:: classref-enumeration-constant
- :ref:`VaryingMode<enum_VisualShader_VaryingMode>` **VARYING_MODE_FRAG_TO_LIGHT** = ``1``
- Varying is passed from ``Fragment`` function to ``Light`` function.
- .. _class_VisualShader_constant_VARYING_MODE_MAX:
- .. rst-class:: classref-enumeration-constant
- :ref:`VaryingMode<enum_VisualShader_VaryingMode>` **VARYING_MODE_MAX** = ``2``
- Represents the size of the :ref:`VaryingMode<enum_VisualShader_VaryingMode>` enum.
- .. rst-class:: classref-item-separator
- ----
- .. _enum_VisualShader_VaryingType:
- .. rst-class:: classref-enumeration
- enum **VaryingType**:
- .. _class_VisualShader_constant_VARYING_TYPE_FLOAT:
- .. rst-class:: classref-enumeration-constant
- :ref:`VaryingType<enum_VisualShader_VaryingType>` **VARYING_TYPE_FLOAT** = ``0``
- Varying is of type :ref:`float<class_float>`.
- .. _class_VisualShader_constant_VARYING_TYPE_INT:
- .. rst-class:: classref-enumeration-constant
- :ref:`VaryingType<enum_VisualShader_VaryingType>` **VARYING_TYPE_INT** = ``1``
- Varying is of type :ref:`int<class_int>`.
- .. _class_VisualShader_constant_VARYING_TYPE_UINT:
- .. rst-class:: classref-enumeration-constant
- :ref:`VaryingType<enum_VisualShader_VaryingType>` **VARYING_TYPE_UINT** = ``2``
- Varying is of type unsigned :ref:`int<class_int>`.
- .. _class_VisualShader_constant_VARYING_TYPE_VECTOR_2D:
- .. rst-class:: classref-enumeration-constant
- :ref:`VaryingType<enum_VisualShader_VaryingType>` **VARYING_TYPE_VECTOR_2D** = ``3``
- Varying is of type :ref:`Vector2<class_Vector2>`.
- .. _class_VisualShader_constant_VARYING_TYPE_VECTOR_3D:
- .. rst-class:: classref-enumeration-constant
- :ref:`VaryingType<enum_VisualShader_VaryingType>` **VARYING_TYPE_VECTOR_3D** = ``4``
- Varying is of type :ref:`Vector3<class_Vector3>`.
- .. _class_VisualShader_constant_VARYING_TYPE_VECTOR_4D:
- .. rst-class:: classref-enumeration-constant
- :ref:`VaryingType<enum_VisualShader_VaryingType>` **VARYING_TYPE_VECTOR_4D** = ``5``
- Varying is of type :ref:`Vector4<class_Vector4>`.
- .. _class_VisualShader_constant_VARYING_TYPE_BOOLEAN:
- .. rst-class:: classref-enumeration-constant
- :ref:`VaryingType<enum_VisualShader_VaryingType>` **VARYING_TYPE_BOOLEAN** = ``6``
- Varying is of type :ref:`bool<class_bool>`.
- .. _class_VisualShader_constant_VARYING_TYPE_TRANSFORM:
- .. rst-class:: classref-enumeration-constant
- :ref:`VaryingType<enum_VisualShader_VaryingType>` **VARYING_TYPE_TRANSFORM** = ``7``
- Varying is of type :ref:`Transform3D<class_Transform3D>`.
- .. _class_VisualShader_constant_VARYING_TYPE_MAX:
- .. rst-class:: classref-enumeration-constant
- :ref:`VaryingType<enum_VisualShader_VaryingType>` **VARYING_TYPE_MAX** = ``8``
- Represents the size of the :ref:`VaryingType<enum_VisualShader_VaryingType>` enum.
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Constants
- ---------
- .. _class_VisualShader_constant_NODE_ID_INVALID:
- .. rst-class:: classref-constant
- **NODE_ID_INVALID** = ``-1``
- Denotes invalid **VisualShader** node.
- .. _class_VisualShader_constant_NODE_ID_OUTPUT:
- .. rst-class:: classref-constant
- **NODE_ID_OUTPUT** = ``0``
- Denotes output node of **VisualShader**.
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Property Descriptions
- ---------------------
- .. _class_VisualShader_property_graph_offset:
- .. rst-class:: classref-property
- :ref:`Vector2<class_Vector2>` **graph_offset** = ``Vector2(0, 0)``
- .. rst-class:: classref-property-setget
- - void **set_graph_offset** **(** :ref:`Vector2<class_Vector2>` value **)**
- - :ref:`Vector2<class_Vector2>` **get_graph_offset** **(** **)**
- The offset vector of the whole graph.
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Method Descriptions
- -------------------
- .. _class_VisualShader_method_add_node:
- .. rst-class:: classref-method
- void **add_node** **(** :ref:`Type<enum_VisualShader_Type>` type, :ref:`VisualShaderNode<class_VisualShaderNode>` node, :ref:`Vector2<class_Vector2>` position, :ref:`int<class_int>` id **)**
- Adds the specified ``node`` to the shader.
- .. rst-class:: classref-item-separator
- ----
- .. _class_VisualShader_method_add_varying:
- .. rst-class:: classref-method
- void **add_varying** **(** :ref:`String<class_String>` name, :ref:`VaryingMode<enum_VisualShader_VaryingMode>` mode, :ref:`VaryingType<enum_VisualShader_VaryingType>` type **)**
- Adds a new varying value node to the shader.
- .. rst-class:: classref-item-separator
- ----
- .. _class_VisualShader_method_can_connect_nodes:
- .. rst-class:: classref-method
- :ref:`bool<class_bool>` **can_connect_nodes** **(** :ref:`Type<enum_VisualShader_Type>` type, :ref:`int<class_int>` from_node, :ref:`int<class_int>` from_port, :ref:`int<class_int>` to_node, :ref:`int<class_int>` to_port **)** |const|
- Returns ``true`` if the specified nodes and ports can be connected together.
- .. rst-class:: classref-item-separator
- ----
- .. _class_VisualShader_method_connect_nodes:
- .. rst-class:: classref-method
- :ref:`Error<enum_@GlobalScope_Error>` **connect_nodes** **(** :ref:`Type<enum_VisualShader_Type>` type, :ref:`int<class_int>` from_node, :ref:`int<class_int>` from_port, :ref:`int<class_int>` to_node, :ref:`int<class_int>` to_port **)**
- Connects the specified nodes and ports.
- .. rst-class:: classref-item-separator
- ----
- .. _class_VisualShader_method_connect_nodes_forced:
- .. rst-class:: classref-method
- void **connect_nodes_forced** **(** :ref:`Type<enum_VisualShader_Type>` type, :ref:`int<class_int>` from_node, :ref:`int<class_int>` from_port, :ref:`int<class_int>` to_node, :ref:`int<class_int>` to_port **)**
- Connects the specified nodes and ports, even if they can't be connected. Such connection is invalid and will not function properly.
- .. rst-class:: classref-item-separator
- ----
- .. _class_VisualShader_method_disconnect_nodes:
- .. rst-class:: classref-method
- void **disconnect_nodes** **(** :ref:`Type<enum_VisualShader_Type>` type, :ref:`int<class_int>` from_node, :ref:`int<class_int>` from_port, :ref:`int<class_int>` to_node, :ref:`int<class_int>` to_port **)**
- Connects the specified nodes and ports.
- .. rst-class:: classref-item-separator
- ----
- .. _class_VisualShader_method_get_node:
- .. rst-class:: classref-method
- :ref:`VisualShaderNode<class_VisualShaderNode>` **get_node** **(** :ref:`Type<enum_VisualShader_Type>` type, :ref:`int<class_int>` id **)** |const|
- Returns the shader node instance with specified ``type`` and ``id``.
- .. rst-class:: classref-item-separator
- ----
- .. _class_VisualShader_method_get_node_connections:
- .. rst-class:: classref-method
- :ref:`Dictionary[]<class_Dictionary>` **get_node_connections** **(** :ref:`Type<enum_VisualShader_Type>` type **)** |const|
- Returns the list of connected nodes with the specified type.
- .. rst-class:: classref-item-separator
- ----
- .. _class_VisualShader_method_get_node_list:
- .. rst-class:: classref-method
- :ref:`PackedInt32Array<class_PackedInt32Array>` **get_node_list** **(** :ref:`Type<enum_VisualShader_Type>` type **)** |const|
- Returns the list of all nodes in the shader with the specified type.
- .. rst-class:: classref-item-separator
- ----
- .. _class_VisualShader_method_get_node_position:
- .. rst-class:: classref-method
- :ref:`Vector2<class_Vector2>` **get_node_position** **(** :ref:`Type<enum_VisualShader_Type>` type, :ref:`int<class_int>` id **)** |const|
- Returns the position of the specified node within the shader graph.
- .. rst-class:: classref-item-separator
- ----
- .. _class_VisualShader_method_get_valid_node_id:
- .. rst-class:: classref-method
- :ref:`int<class_int>` **get_valid_node_id** **(** :ref:`Type<enum_VisualShader_Type>` type **)** |const|
- Returns next valid node ID that can be added to the shader graph.
- .. rst-class:: classref-item-separator
- ----
- .. _class_VisualShader_method_has_varying:
- .. rst-class:: classref-method
- :ref:`bool<class_bool>` **has_varying** **(** :ref:`String<class_String>` name **)** |const|
- Returns ``true`` if the shader has a varying with the given ``name``.
- .. rst-class:: classref-item-separator
- ----
- .. _class_VisualShader_method_is_node_connection:
- .. rst-class:: classref-method
- :ref:`bool<class_bool>` **is_node_connection** **(** :ref:`Type<enum_VisualShader_Type>` type, :ref:`int<class_int>` from_node, :ref:`int<class_int>` from_port, :ref:`int<class_int>` to_node, :ref:`int<class_int>` to_port **)** |const|
- Returns ``true`` if the specified node and port connection exist.
- .. rst-class:: classref-item-separator
- ----
- .. _class_VisualShader_method_remove_node:
- .. rst-class:: classref-method
- void **remove_node** **(** :ref:`Type<enum_VisualShader_Type>` type, :ref:`int<class_int>` id **)**
- Removes the specified node from the shader.
- .. rst-class:: classref-item-separator
- ----
- .. _class_VisualShader_method_remove_varying:
- .. rst-class:: classref-method
- void **remove_varying** **(** :ref:`String<class_String>` name **)**
- Removes a varying value node with the given ``name``. Prints an error if a node with this name is not found.
- .. rst-class:: classref-item-separator
- ----
- .. _class_VisualShader_method_replace_node:
- .. rst-class:: classref-method
- void **replace_node** **(** :ref:`Type<enum_VisualShader_Type>` type, :ref:`int<class_int>` id, :ref:`StringName<class_StringName>` new_class **)**
- Replaces the specified node with a node of new class type.
- .. rst-class:: classref-item-separator
- ----
- .. _class_VisualShader_method_set_mode:
- .. rst-class:: classref-method
- void **set_mode** **(** :ref:`Mode<enum_Shader_Mode>` mode **)**
- Sets the mode of this shader.
- .. rst-class:: classref-item-separator
- ----
- .. _class_VisualShader_method_set_node_position:
- .. rst-class:: classref-method
- void **set_node_position** **(** :ref:`Type<enum_VisualShader_Type>` type, :ref:`int<class_int>` id, :ref:`Vector2<class_Vector2>` position **)**
- Sets the position of the specified node.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
- .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
|