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- :github_url: hide
- .. DO NOT EDIT THIS FILE!!!
- .. Generated automatically from Godot engine sources.
- .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
- .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/Texture2DRD.xml.
- .. _class_Texture2DRD:
- Texture2DRD
- ===========
- **Inherits:** :ref:`Texture2D<class_Texture2D>` **<** :ref:`Texture<class_Texture>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
- Texture for 2D that is bound to a texture created on the :ref:`RenderingDevice<class_RenderingDevice>`.
- .. rst-class:: classref-introduction-group
- Description
- -----------
- This texture class allows you to use a 2D texture created directly on the :ref:`RenderingDevice<class_RenderingDevice>` as a texture for materials, meshes, etc.
- .. rst-class:: classref-reftable-group
- Properties
- ----------
- .. table::
- :widths: auto
- +-------------------------+------------------------------------------------------------------+----------------------------------------------------------------------------------------+
- | :ref:`bool<class_bool>` | resource_local_to_scene | ``false`` (overrides :ref:`Resource<class_Resource_property_resource_local_to_scene>`) |
- +-------------------------+------------------------------------------------------------------+----------------------------------------------------------------------------------------+
- | :ref:`RID<class_RID>` | :ref:`texture_rd_rid<class_Texture2DRD_property_texture_rd_rid>` | ``RID()`` |
- +-------------------------+------------------------------------------------------------------+----------------------------------------------------------------------------------------+
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Property Descriptions
- ---------------------
- .. _class_Texture2DRD_property_texture_rd_rid:
- .. rst-class:: classref-property
- :ref:`RID<class_RID>` **texture_rd_rid** = ``RID()``
- .. rst-class:: classref-property-setget
- - void **set_texture_rd_rid** **(** :ref:`RID<class_RID>` value **)**
- - :ref:`RID<class_RID>` **get_texture_rd_rid** **(** **)**
- The RID of the texture object created on the :ref:`RenderingDevice<class_RenderingDevice>`.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
- .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
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