class_texture.rst 1.7 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/Texture.xml.
  6. .. _class_Texture:
  7. Texture
  8. =======
  9. **Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
  10. **Inherited By:** :ref:`Texture2D<class_Texture2D>`, :ref:`Texture3D<class_Texture3D>`, :ref:`TextureLayered<class_TextureLayered>`
  11. Base class for all texture types.
  12. .. rst-class:: classref-introduction-group
  13. Description
  14. -----------
  15. **Texture** is the base class for all texture types. Common texture types are :ref:`Texture2D<class_Texture2D>` and :ref:`ImageTexture<class_ImageTexture>`. See also :ref:`Image<class_Image>`.
  16. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  17. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  18. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  19. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  20. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  21. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
  22. .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`