class_springarm3d.rst 8.2 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
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  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/SpringArm3D.xml.
  6. .. _class_SpringArm3D:
  7. SpringArm3D
  8. ===========
  9. **Inherits:** :ref:`Node3D<class_Node3D>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  10. A 3D raycast that dynamically moves its children near the collision point.
  11. .. rst-class:: classref-introduction-group
  12. Description
  13. -----------
  14. **SpringArm3D** casts a ray or a shape along its Z axis and moves all its direct children to the collision point, with an optional margin. This is useful for 3rd person cameras that move closer to the player when inside a tight space (you may need to exclude the player's collider from the **SpringArm3D**'s collision check).
  15. .. rst-class:: classref-reftable-group
  16. Properties
  17. ----------
  18. .. table::
  19. :widths: auto
  20. +-------------------------------+------------------------------------------------------------------+----------+
  21. | :ref:`int<class_int>` | :ref:`collision_mask<class_SpringArm3D_property_collision_mask>` | ``1`` |
  22. +-------------------------------+------------------------------------------------------------------+----------+
  23. | :ref:`float<class_float>` | :ref:`margin<class_SpringArm3D_property_margin>` | ``0.01`` |
  24. +-------------------------------+------------------------------------------------------------------+----------+
  25. | :ref:`Shape3D<class_Shape3D>` | :ref:`shape<class_SpringArm3D_property_shape>` | |
  26. +-------------------------------+------------------------------------------------------------------+----------+
  27. | :ref:`float<class_float>` | :ref:`spring_length<class_SpringArm3D_property_spring_length>` | ``1.0`` |
  28. +-------------------------------+------------------------------------------------------------------+----------+
  29. .. rst-class:: classref-reftable-group
  30. Methods
  31. -------
  32. .. table::
  33. :widths: auto
  34. +---------------------------+----------------------------------------------------------------------------------------------------------------------+
  35. | void | :ref:`add_excluded_object<class_SpringArm3D_method_add_excluded_object>` **(** :ref:`RID<class_RID>` RID **)** |
  36. +---------------------------+----------------------------------------------------------------------------------------------------------------------+
  37. | void | :ref:`clear_excluded_objects<class_SpringArm3D_method_clear_excluded_objects>` **(** **)** |
  38. +---------------------------+----------------------------------------------------------------------------------------------------------------------+
  39. | :ref:`float<class_float>` | :ref:`get_hit_length<class_SpringArm3D_method_get_hit_length>` **(** **)** |
  40. +---------------------------+----------------------------------------------------------------------------------------------------------------------+
  41. | :ref:`bool<class_bool>` | :ref:`remove_excluded_object<class_SpringArm3D_method_remove_excluded_object>` **(** :ref:`RID<class_RID>` RID **)** |
  42. +---------------------------+----------------------------------------------------------------------------------------------------------------------+
  43. .. rst-class:: classref-section-separator
  44. ----
  45. .. rst-class:: classref-descriptions-group
  46. Property Descriptions
  47. ---------------------
  48. .. _class_SpringArm3D_property_collision_mask:
  49. .. rst-class:: classref-property
  50. :ref:`int<class_int>` **collision_mask** = ``1``
  51. .. rst-class:: classref-property-setget
  52. - void **set_collision_mask** **(** :ref:`int<class_int>` value **)**
  53. - :ref:`int<class_int>` **get_collision_mask** **(** **)**
  54. The layers against which the collision check shall be done. See `Collision layers and masks <../tutorials/physics/physics_introduction.html#collision-layers-and-masks>`__ in the documentation for more information.
  55. .. rst-class:: classref-item-separator
  56. ----
  57. .. _class_SpringArm3D_property_margin:
  58. .. rst-class:: classref-property
  59. :ref:`float<class_float>` **margin** = ``0.01``
  60. .. rst-class:: classref-property-setget
  61. - void **set_margin** **(** :ref:`float<class_float>` value **)**
  62. - :ref:`float<class_float>` **get_margin** **(** **)**
  63. When the collision check is made, a candidate length for the SpringArm3D is given.
  64. The margin is then subtracted to this length and the translation is applied to the child objects of the SpringArm3D.
  65. This margin is useful for when the SpringArm3D has a :ref:`Camera3D<class_Camera3D>` as a child node: without the margin, the :ref:`Camera3D<class_Camera3D>` would be placed on the exact point of collision, while with the margin the :ref:`Camera3D<class_Camera3D>` would be placed close to the point of collision.
  66. .. rst-class:: classref-item-separator
  67. ----
  68. .. _class_SpringArm3D_property_shape:
  69. .. rst-class:: classref-property
  70. :ref:`Shape3D<class_Shape3D>` **shape**
  71. .. rst-class:: classref-property-setget
  72. - void **set_shape** **(** :ref:`Shape3D<class_Shape3D>` value **)**
  73. - :ref:`Shape3D<class_Shape3D>` **get_shape** **(** **)**
  74. The :ref:`Shape3D<class_Shape3D>` to use for the SpringArm3D.
  75. When the shape is set, the SpringArm3D will cast the :ref:`Shape3D<class_Shape3D>` on its z axis instead of performing a ray cast.
  76. .. rst-class:: classref-item-separator
  77. ----
  78. .. _class_SpringArm3D_property_spring_length:
  79. .. rst-class:: classref-property
  80. :ref:`float<class_float>` **spring_length** = ``1.0``
  81. .. rst-class:: classref-property-setget
  82. - void **set_length** **(** :ref:`float<class_float>` value **)**
  83. - :ref:`float<class_float>` **get_length** **(** **)**
  84. The maximum extent of the SpringArm3D. This is used as a length for both the ray and the shape cast used internally to calculate the desired position of the SpringArm3D's child nodes.
  85. To know more about how to perform a shape cast or a ray cast, please consult the :ref:`PhysicsDirectSpaceState3D<class_PhysicsDirectSpaceState3D>` documentation.
  86. .. rst-class:: classref-section-separator
  87. ----
  88. .. rst-class:: classref-descriptions-group
  89. Method Descriptions
  90. -------------------
  91. .. _class_SpringArm3D_method_add_excluded_object:
  92. .. rst-class:: classref-method
  93. void **add_excluded_object** **(** :ref:`RID<class_RID>` RID **)**
  94. Adds the :ref:`PhysicsBody3D<class_PhysicsBody3D>` object with the given :ref:`RID<class_RID>` to the list of :ref:`PhysicsBody3D<class_PhysicsBody3D>` objects excluded from the collision check.
  95. .. rst-class:: classref-item-separator
  96. ----
  97. .. _class_SpringArm3D_method_clear_excluded_objects:
  98. .. rst-class:: classref-method
  99. void **clear_excluded_objects** **(** **)**
  100. Clears the list of :ref:`PhysicsBody3D<class_PhysicsBody3D>` objects excluded from the collision check.
  101. .. rst-class:: classref-item-separator
  102. ----
  103. .. _class_SpringArm3D_method_get_hit_length:
  104. .. rst-class:: classref-method
  105. :ref:`float<class_float>` **get_hit_length** **(** **)**
  106. Returns the spring arm's current length.
  107. .. rst-class:: classref-item-separator
  108. ----
  109. .. _class_SpringArm3D_method_remove_excluded_object:
  110. .. rst-class:: classref-method
  111. :ref:`bool<class_bool>` **remove_excluded_object** **(** :ref:`RID<class_RID>` RID **)**
  112. Removes the given :ref:`RID<class_RID>` from the list of :ref:`PhysicsBody3D<class_PhysicsBody3D>` objects excluded from the collision check.
  113. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  114. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  115. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  116. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  117. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  118. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
  119. .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`