class_skeleton3d.rst 45 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/Skeleton3D.xml.
  6. .. _class_Skeleton3D:
  7. Skeleton3D
  8. ==========
  9. **Inherits:** :ref:`Node3D<class_Node3D>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  10. A node containing a bone hierarchy, used to create a 3D skeletal animation.
  11. .. rst-class:: classref-introduction-group
  12. Description
  13. -----------
  14. **Skeleton3D** provides an interface for managing a hierarchy of bones, including pose, rest and animation (see :ref:`Animation<class_Animation>`). It can also use ragdoll physics.
  15. The overall transform of a bone with respect to the skeleton is determined by bone pose. Bone rest defines the initial transform of the bone pose.
  16. Note that "global pose" below refers to the overall transform of the bone with respect to skeleton, so it is not the actual global/world transform of the bone.
  17. To setup different types of inverse kinematics, consider using :ref:`SkeletonIK3D<class_SkeletonIK3D>`, or add a custom IK implementation in :ref:`Node._process<class_Node_private_method__process>` as a child node.
  18. .. rst-class:: classref-introduction-group
  19. Tutorials
  20. ---------
  21. - `3D Inverse Kinematics Demo <https://godotengine.org/asset-library/asset/523>`__
  22. - `Third Person Shooter Demo <https://godotengine.org/asset-library/asset/678>`__
  23. .. rst-class:: classref-reftable-group
  24. Properties
  25. ----------
  26. .. table::
  27. :widths: auto
  28. +---------------------------+---------------------------------------------------------------------------------+-----------+
  29. | :ref:`bool<class_bool>` | :ref:`animate_physical_bones<class_Skeleton3D_property_animate_physical_bones>` | ``true`` |
  30. +---------------------------+---------------------------------------------------------------------------------+-----------+
  31. | :ref:`float<class_float>` | :ref:`motion_scale<class_Skeleton3D_property_motion_scale>` | ``1.0`` |
  32. +---------------------------+---------------------------------------------------------------------------------+-----------+
  33. | :ref:`bool<class_bool>` | :ref:`show_rest_only<class_Skeleton3D_property_show_rest_only>` | ``false`` |
  34. +---------------------------+---------------------------------------------------------------------------------+-----------+
  35. .. rst-class:: classref-reftable-group
  36. Methods
  37. -------
  38. .. table::
  39. :widths: auto
  40. +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  41. | void | :ref:`add_bone<class_Skeleton3D_method_add_bone>` **(** :ref:`String<class_String>` name **)** |
  42. +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  43. | void | :ref:`clear_bones<class_Skeleton3D_method_clear_bones>` **(** **)** |
  44. +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  45. | void | :ref:`clear_bones_global_pose_override<class_Skeleton3D_method_clear_bones_global_pose_override>` **(** **)** |
  46. +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  47. | :ref:`Skin<class_Skin>` | :ref:`create_skin_from_rest_transforms<class_Skeleton3D_method_create_skin_from_rest_transforms>` **(** **)** |
  48. +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  49. | :ref:`int<class_int>` | :ref:`find_bone<class_Skeleton3D_method_find_bone>` **(** :ref:`String<class_String>` name **)** |const| |
  50. +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  51. | void | :ref:`force_update_all_bone_transforms<class_Skeleton3D_method_force_update_all_bone_transforms>` **(** **)** |
  52. +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  53. | void | :ref:`force_update_bone_child_transform<class_Skeleton3D_method_force_update_bone_child_transform>` **(** :ref:`int<class_int>` bone_idx **)** |
  54. +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  55. | :ref:`PackedInt32Array<class_PackedInt32Array>` | :ref:`get_bone_children<class_Skeleton3D_method_get_bone_children>` **(** :ref:`int<class_int>` bone_idx **)** |const| |
  56. +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  57. | :ref:`int<class_int>` | :ref:`get_bone_count<class_Skeleton3D_method_get_bone_count>` **(** **)** |const| |
  58. +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  59. | :ref:`Transform3D<class_Transform3D>` | :ref:`get_bone_global_pose<class_Skeleton3D_method_get_bone_global_pose>` **(** :ref:`int<class_int>` bone_idx **)** |const| |
  60. +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  61. | :ref:`Transform3D<class_Transform3D>` | :ref:`get_bone_global_pose_no_override<class_Skeleton3D_method_get_bone_global_pose_no_override>` **(** :ref:`int<class_int>` bone_idx **)** |const| |
  62. +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  63. | :ref:`Transform3D<class_Transform3D>` | :ref:`get_bone_global_pose_override<class_Skeleton3D_method_get_bone_global_pose_override>` **(** :ref:`int<class_int>` bone_idx **)** |const| |
  64. +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  65. | :ref:`Transform3D<class_Transform3D>` | :ref:`get_bone_global_rest<class_Skeleton3D_method_get_bone_global_rest>` **(** :ref:`int<class_int>` bone_idx **)** |const| |
  66. +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  67. | :ref:`String<class_String>` | :ref:`get_bone_name<class_Skeleton3D_method_get_bone_name>` **(** :ref:`int<class_int>` bone_idx **)** |const| |
  68. +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  69. | :ref:`int<class_int>` | :ref:`get_bone_parent<class_Skeleton3D_method_get_bone_parent>` **(** :ref:`int<class_int>` bone_idx **)** |const| |
  70. +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  71. | :ref:`Transform3D<class_Transform3D>` | :ref:`get_bone_pose<class_Skeleton3D_method_get_bone_pose>` **(** :ref:`int<class_int>` bone_idx **)** |const| |
  72. +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  73. | :ref:`Vector3<class_Vector3>` | :ref:`get_bone_pose_position<class_Skeleton3D_method_get_bone_pose_position>` **(** :ref:`int<class_int>` bone_idx **)** |const| |
  74. +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  75. | :ref:`Quaternion<class_Quaternion>` | :ref:`get_bone_pose_rotation<class_Skeleton3D_method_get_bone_pose_rotation>` **(** :ref:`int<class_int>` bone_idx **)** |const| |
  76. +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  77. | :ref:`Vector3<class_Vector3>` | :ref:`get_bone_pose_scale<class_Skeleton3D_method_get_bone_pose_scale>` **(** :ref:`int<class_int>` bone_idx **)** |const| |
  78. +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  79. | :ref:`Transform3D<class_Transform3D>` | :ref:`get_bone_rest<class_Skeleton3D_method_get_bone_rest>` **(** :ref:`int<class_int>` bone_idx **)** |const| |
  80. +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  81. | :ref:`PackedInt32Array<class_PackedInt32Array>` | :ref:`get_parentless_bones<class_Skeleton3D_method_get_parentless_bones>` **(** **)** |const| |
  82. +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  83. | :ref:`int<class_int>` | :ref:`get_version<class_Skeleton3D_method_get_version>` **(** **)** |const| |
  84. +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  85. | :ref:`bool<class_bool>` | :ref:`is_bone_enabled<class_Skeleton3D_method_is_bone_enabled>` **(** :ref:`int<class_int>` bone_idx **)** |const| |
  86. +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  87. | void | :ref:`localize_rests<class_Skeleton3D_method_localize_rests>` **(** **)** |
  88. +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  89. | void | :ref:`physical_bones_add_collision_exception<class_Skeleton3D_method_physical_bones_add_collision_exception>` **(** :ref:`RID<class_RID>` exception **)** |
  90. +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  91. | void | :ref:`physical_bones_remove_collision_exception<class_Skeleton3D_method_physical_bones_remove_collision_exception>` **(** :ref:`RID<class_RID>` exception **)** |
  92. +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  93. | void | :ref:`physical_bones_start_simulation<class_Skeleton3D_method_physical_bones_start_simulation>` **(** :ref:`StringName[]<class_StringName>` bones=[] **)** |
  94. +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  95. | void | :ref:`physical_bones_stop_simulation<class_Skeleton3D_method_physical_bones_stop_simulation>` **(** **)** |
  96. +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  97. | :ref:`SkinReference<class_SkinReference>` | :ref:`register_skin<class_Skeleton3D_method_register_skin>` **(** :ref:`Skin<class_Skin>` skin **)** |
  98. +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  99. | void | :ref:`reset_bone_pose<class_Skeleton3D_method_reset_bone_pose>` **(** :ref:`int<class_int>` bone_idx **)** |
  100. +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  101. | void | :ref:`reset_bone_poses<class_Skeleton3D_method_reset_bone_poses>` **(** **)** |
  102. +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  103. | void | :ref:`set_bone_enabled<class_Skeleton3D_method_set_bone_enabled>` **(** :ref:`int<class_int>` bone_idx, :ref:`bool<class_bool>` enabled=true **)** |
  104. +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  105. | void | :ref:`set_bone_global_pose_override<class_Skeleton3D_method_set_bone_global_pose_override>` **(** :ref:`int<class_int>` bone_idx, :ref:`Transform3D<class_Transform3D>` pose, :ref:`float<class_float>` amount, :ref:`bool<class_bool>` persistent=false **)** |
  106. +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  107. | void | :ref:`set_bone_name<class_Skeleton3D_method_set_bone_name>` **(** :ref:`int<class_int>` bone_idx, :ref:`String<class_String>` name **)** |
  108. +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  109. | void | :ref:`set_bone_parent<class_Skeleton3D_method_set_bone_parent>` **(** :ref:`int<class_int>` bone_idx, :ref:`int<class_int>` parent_idx **)** |
  110. +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  111. | void | :ref:`set_bone_pose_position<class_Skeleton3D_method_set_bone_pose_position>` **(** :ref:`int<class_int>` bone_idx, :ref:`Vector3<class_Vector3>` position **)** |
  112. +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  113. | void | :ref:`set_bone_pose_rotation<class_Skeleton3D_method_set_bone_pose_rotation>` **(** :ref:`int<class_int>` bone_idx, :ref:`Quaternion<class_Quaternion>` rotation **)** |
  114. +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  115. | void | :ref:`set_bone_pose_scale<class_Skeleton3D_method_set_bone_pose_scale>` **(** :ref:`int<class_int>` bone_idx, :ref:`Vector3<class_Vector3>` scale **)** |
  116. +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  117. | void | :ref:`set_bone_rest<class_Skeleton3D_method_set_bone_rest>` **(** :ref:`int<class_int>` bone_idx, :ref:`Transform3D<class_Transform3D>` rest **)** |
  118. +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  119. | void | :ref:`unparent_bone_and_rest<class_Skeleton3D_method_unparent_bone_and_rest>` **(** :ref:`int<class_int>` bone_idx **)** |
  120. +-------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  121. .. rst-class:: classref-section-separator
  122. ----
  123. .. rst-class:: classref-descriptions-group
  124. Signals
  125. -------
  126. .. _class_Skeleton3D_signal_bone_enabled_changed:
  127. .. rst-class:: classref-signal
  128. **bone_enabled_changed** **(** :ref:`int<class_int>` bone_idx **)**
  129. .. container:: contribute
  130. There is currently no description for this signal. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  131. .. rst-class:: classref-item-separator
  132. ----
  133. .. _class_Skeleton3D_signal_bone_pose_changed:
  134. .. rst-class:: classref-signal
  135. **bone_pose_changed** **(** :ref:`int<class_int>` bone_idx **)**
  136. This signal is emitted when one of the bones in the Skeleton3D node have changed their pose. This is used to inform nodes that rely on bone positions that one of the bones in the Skeleton3D have changed their transform/pose.
  137. .. rst-class:: classref-item-separator
  138. ----
  139. .. _class_Skeleton3D_signal_pose_updated:
  140. .. rst-class:: classref-signal
  141. **pose_updated** **(** **)**
  142. .. container:: contribute
  143. There is currently no description for this signal. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  144. .. rst-class:: classref-item-separator
  145. ----
  146. .. _class_Skeleton3D_signal_show_rest_only_changed:
  147. .. rst-class:: classref-signal
  148. **show_rest_only_changed** **(** **)**
  149. .. container:: contribute
  150. There is currently no description for this signal. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  151. .. rst-class:: classref-section-separator
  152. ----
  153. .. rst-class:: classref-descriptions-group
  154. Constants
  155. ---------
  156. .. _class_Skeleton3D_constant_NOTIFICATION_UPDATE_SKELETON:
  157. .. rst-class:: classref-constant
  158. **NOTIFICATION_UPDATE_SKELETON** = ``50``
  159. .. rst-class:: classref-section-separator
  160. ----
  161. .. rst-class:: classref-descriptions-group
  162. Property Descriptions
  163. ---------------------
  164. .. _class_Skeleton3D_property_animate_physical_bones:
  165. .. rst-class:: classref-property
  166. :ref:`bool<class_bool>` **animate_physical_bones** = ``true``
  167. .. rst-class:: classref-property-setget
  168. - void **set_animate_physical_bones** **(** :ref:`bool<class_bool>` value **)**
  169. - :ref:`bool<class_bool>` **get_animate_physical_bones** **(** **)**
  170. .. container:: contribute
  171. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  172. .. rst-class:: classref-item-separator
  173. ----
  174. .. _class_Skeleton3D_property_motion_scale:
  175. .. rst-class:: classref-property
  176. :ref:`float<class_float>` **motion_scale** = ``1.0``
  177. .. rst-class:: classref-property-setget
  178. - void **set_motion_scale** **(** :ref:`float<class_float>` value **)**
  179. - :ref:`float<class_float>` **get_motion_scale** **(** **)**
  180. Multiplies the 3D position track animation.
  181. \ **Note:** Unless this value is ``1.0``, the key value in animation will not match the actual position value.
  182. .. rst-class:: classref-item-separator
  183. ----
  184. .. _class_Skeleton3D_property_show_rest_only:
  185. .. rst-class:: classref-property
  186. :ref:`bool<class_bool>` **show_rest_only** = ``false``
  187. .. rst-class:: classref-property-setget
  188. - void **set_show_rest_only** **(** :ref:`bool<class_bool>` value **)**
  189. - :ref:`bool<class_bool>` **is_show_rest_only** **(** **)**
  190. .. container:: contribute
  191. There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  192. .. rst-class:: classref-section-separator
  193. ----
  194. .. rst-class:: classref-descriptions-group
  195. Method Descriptions
  196. -------------------
  197. .. _class_Skeleton3D_method_add_bone:
  198. .. rst-class:: classref-method
  199. void **add_bone** **(** :ref:`String<class_String>` name **)**
  200. Adds a bone, with name ``name``. :ref:`get_bone_count<class_Skeleton3D_method_get_bone_count>` will become the bone index.
  201. .. rst-class:: classref-item-separator
  202. ----
  203. .. _class_Skeleton3D_method_clear_bones:
  204. .. rst-class:: classref-method
  205. void **clear_bones** **(** **)**
  206. Clear all the bones in this skeleton.
  207. .. rst-class:: classref-item-separator
  208. ----
  209. .. _class_Skeleton3D_method_clear_bones_global_pose_override:
  210. .. rst-class:: classref-method
  211. void **clear_bones_global_pose_override** **(** **)**
  212. Removes the global pose override on all bones in the skeleton.
  213. .. rst-class:: classref-item-separator
  214. ----
  215. .. _class_Skeleton3D_method_create_skin_from_rest_transforms:
  216. .. rst-class:: classref-method
  217. :ref:`Skin<class_Skin>` **create_skin_from_rest_transforms** **(** **)**
  218. .. container:: contribute
  219. There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  220. .. rst-class:: classref-item-separator
  221. ----
  222. .. _class_Skeleton3D_method_find_bone:
  223. .. rst-class:: classref-method
  224. :ref:`int<class_int>` **find_bone** **(** :ref:`String<class_String>` name **)** |const|
  225. Returns the bone index that matches ``name`` as its name.
  226. .. rst-class:: classref-item-separator
  227. ----
  228. .. _class_Skeleton3D_method_force_update_all_bone_transforms:
  229. .. rst-class:: classref-method
  230. void **force_update_all_bone_transforms** **(** **)**
  231. Force updates the bone transforms/poses for all bones in the skeleton.
  232. \ *Deprecated.* Do not use.
  233. .. rst-class:: classref-item-separator
  234. ----
  235. .. _class_Skeleton3D_method_force_update_bone_child_transform:
  236. .. rst-class:: classref-method
  237. void **force_update_bone_child_transform** **(** :ref:`int<class_int>` bone_idx **)**
  238. Force updates the bone transform for the bone at ``bone_idx`` and all of its children.
  239. .. rst-class:: classref-item-separator
  240. ----
  241. .. _class_Skeleton3D_method_get_bone_children:
  242. .. rst-class:: classref-method
  243. :ref:`PackedInt32Array<class_PackedInt32Array>` **get_bone_children** **(** :ref:`int<class_int>` bone_idx **)** |const|
  244. Returns an array containing the bone indexes of all the children node of the passed in bone, ``bone_idx``.
  245. .. rst-class:: classref-item-separator
  246. ----
  247. .. _class_Skeleton3D_method_get_bone_count:
  248. .. rst-class:: classref-method
  249. :ref:`int<class_int>` **get_bone_count** **(** **)** |const|
  250. Returns the number of bones in the skeleton.
  251. .. rst-class:: classref-item-separator
  252. ----
  253. .. _class_Skeleton3D_method_get_bone_global_pose:
  254. .. rst-class:: classref-method
  255. :ref:`Transform3D<class_Transform3D>` **get_bone_global_pose** **(** :ref:`int<class_int>` bone_idx **)** |const|
  256. Returns the overall transform of the specified bone, with respect to the skeleton. Being relative to the skeleton frame, this is not the actual "global" transform of the bone.
  257. .. rst-class:: classref-item-separator
  258. ----
  259. .. _class_Skeleton3D_method_get_bone_global_pose_no_override:
  260. .. rst-class:: classref-method
  261. :ref:`Transform3D<class_Transform3D>` **get_bone_global_pose_no_override** **(** :ref:`int<class_int>` bone_idx **)** |const|
  262. Returns the overall transform of the specified bone, with respect to the skeleton, but without any global pose overrides. Being relative to the skeleton frame, this is not the actual "global" transform of the bone.
  263. .. rst-class:: classref-item-separator
  264. ----
  265. .. _class_Skeleton3D_method_get_bone_global_pose_override:
  266. .. rst-class:: classref-method
  267. :ref:`Transform3D<class_Transform3D>` **get_bone_global_pose_override** **(** :ref:`int<class_int>` bone_idx **)** |const|
  268. Returns the global pose override transform for ``bone_idx``.
  269. .. rst-class:: classref-item-separator
  270. ----
  271. .. _class_Skeleton3D_method_get_bone_global_rest:
  272. .. rst-class:: classref-method
  273. :ref:`Transform3D<class_Transform3D>` **get_bone_global_rest** **(** :ref:`int<class_int>` bone_idx **)** |const|
  274. Returns the global rest transform for ``bone_idx``.
  275. .. rst-class:: classref-item-separator
  276. ----
  277. .. _class_Skeleton3D_method_get_bone_name:
  278. .. rst-class:: classref-method
  279. :ref:`String<class_String>` **get_bone_name** **(** :ref:`int<class_int>` bone_idx **)** |const|
  280. Returns the name of the bone at index ``bone_idx``.
  281. .. rst-class:: classref-item-separator
  282. ----
  283. .. _class_Skeleton3D_method_get_bone_parent:
  284. .. rst-class:: classref-method
  285. :ref:`int<class_int>` **get_bone_parent** **(** :ref:`int<class_int>` bone_idx **)** |const|
  286. Returns the bone index which is the parent of the bone at ``bone_idx``. If -1, then bone has no parent.
  287. \ **Note:** The parent bone returned will always be less than ``bone_idx``.
  288. .. rst-class:: classref-item-separator
  289. ----
  290. .. _class_Skeleton3D_method_get_bone_pose:
  291. .. rst-class:: classref-method
  292. :ref:`Transform3D<class_Transform3D>` **get_bone_pose** **(** :ref:`int<class_int>` bone_idx **)** |const|
  293. Returns the pose transform of the specified bone.
  294. .. rst-class:: classref-item-separator
  295. ----
  296. .. _class_Skeleton3D_method_get_bone_pose_position:
  297. .. rst-class:: classref-method
  298. :ref:`Vector3<class_Vector3>` **get_bone_pose_position** **(** :ref:`int<class_int>` bone_idx **)** |const|
  299. Returns the pose position of the bone at ``bone_idx``. The returned :ref:`Vector3<class_Vector3>` is in the local coordinate space of the **Skeleton3D** node.
  300. .. rst-class:: classref-item-separator
  301. ----
  302. .. _class_Skeleton3D_method_get_bone_pose_rotation:
  303. .. rst-class:: classref-method
  304. :ref:`Quaternion<class_Quaternion>` **get_bone_pose_rotation** **(** :ref:`int<class_int>` bone_idx **)** |const|
  305. Returns the pose rotation of the bone at ``bone_idx``. The returned :ref:`Quaternion<class_Quaternion>` is local to the bone with respect to the rotation of any parent bones.
  306. .. rst-class:: classref-item-separator
  307. ----
  308. .. _class_Skeleton3D_method_get_bone_pose_scale:
  309. .. rst-class:: classref-method
  310. :ref:`Vector3<class_Vector3>` **get_bone_pose_scale** **(** :ref:`int<class_int>` bone_idx **)** |const|
  311. Returns the pose scale of the bone at ``bone_idx``.
  312. .. rst-class:: classref-item-separator
  313. ----
  314. .. _class_Skeleton3D_method_get_bone_rest:
  315. .. rst-class:: classref-method
  316. :ref:`Transform3D<class_Transform3D>` **get_bone_rest** **(** :ref:`int<class_int>` bone_idx **)** |const|
  317. Returns the rest transform for a bone ``bone_idx``.
  318. .. rst-class:: classref-item-separator
  319. ----
  320. .. _class_Skeleton3D_method_get_parentless_bones:
  321. .. rst-class:: classref-method
  322. :ref:`PackedInt32Array<class_PackedInt32Array>` **get_parentless_bones** **(** **)** |const|
  323. Returns an array with all of the bones that are parentless. Another way to look at this is that it returns the indexes of all the bones that are not dependent or modified by other bones in the Skeleton.
  324. .. rst-class:: classref-item-separator
  325. ----
  326. .. _class_Skeleton3D_method_get_version:
  327. .. rst-class:: classref-method
  328. :ref:`int<class_int>` **get_version** **(** **)** |const|
  329. Returns the number of times the bone hierarchy has changed within this skeleton, including renames.
  330. The Skeleton version is not serialized: only use within a single instance of Skeleton3D.
  331. Use for invalidating caches in IK solvers and other nodes which process bones.
  332. .. rst-class:: classref-item-separator
  333. ----
  334. .. _class_Skeleton3D_method_is_bone_enabled:
  335. .. rst-class:: classref-method
  336. :ref:`bool<class_bool>` **is_bone_enabled** **(** :ref:`int<class_int>` bone_idx **)** |const|
  337. Returns whether the bone pose for the bone at ``bone_idx`` is enabled.
  338. .. rst-class:: classref-item-separator
  339. ----
  340. .. _class_Skeleton3D_method_localize_rests:
  341. .. rst-class:: classref-method
  342. void **localize_rests** **(** **)**
  343. Returns all bones in the skeleton to their rest poses.
  344. .. rst-class:: classref-item-separator
  345. ----
  346. .. _class_Skeleton3D_method_physical_bones_add_collision_exception:
  347. .. rst-class:: classref-method
  348. void **physical_bones_add_collision_exception** **(** :ref:`RID<class_RID>` exception **)**
  349. Adds a collision exception to the physical bone.
  350. Works just like the :ref:`RigidBody3D<class_RigidBody3D>` node.
  351. .. rst-class:: classref-item-separator
  352. ----
  353. .. _class_Skeleton3D_method_physical_bones_remove_collision_exception:
  354. .. rst-class:: classref-method
  355. void **physical_bones_remove_collision_exception** **(** :ref:`RID<class_RID>` exception **)**
  356. Removes a collision exception to the physical bone.
  357. Works just like the :ref:`RigidBody3D<class_RigidBody3D>` node.
  358. .. rst-class:: classref-item-separator
  359. ----
  360. .. _class_Skeleton3D_method_physical_bones_start_simulation:
  361. .. rst-class:: classref-method
  362. void **physical_bones_start_simulation** **(** :ref:`StringName[]<class_StringName>` bones=[] **)**
  363. Tells the :ref:`PhysicalBone3D<class_PhysicalBone3D>` nodes in the Skeleton to start simulating and reacting to the physics world.
  364. Optionally, a list of bone names can be passed-in, allowing only the passed-in bones to be simulated.
  365. .. rst-class:: classref-item-separator
  366. ----
  367. .. _class_Skeleton3D_method_physical_bones_stop_simulation:
  368. .. rst-class:: classref-method
  369. void **physical_bones_stop_simulation** **(** **)**
  370. Tells the :ref:`PhysicalBone3D<class_PhysicalBone3D>` nodes in the Skeleton to stop simulating.
  371. .. rst-class:: classref-item-separator
  372. ----
  373. .. _class_Skeleton3D_method_register_skin:
  374. .. rst-class:: classref-method
  375. :ref:`SkinReference<class_SkinReference>` **register_skin** **(** :ref:`Skin<class_Skin>` skin **)**
  376. Binds the given Skin to the Skeleton.
  377. .. rst-class:: classref-item-separator
  378. ----
  379. .. _class_Skeleton3D_method_reset_bone_pose:
  380. .. rst-class:: classref-method
  381. void **reset_bone_pose** **(** :ref:`int<class_int>` bone_idx **)**
  382. Sets the bone pose to rest for ``bone_idx``.
  383. .. rst-class:: classref-item-separator
  384. ----
  385. .. _class_Skeleton3D_method_reset_bone_poses:
  386. .. rst-class:: classref-method
  387. void **reset_bone_poses** **(** **)**
  388. Sets all bone poses to rests.
  389. .. rst-class:: classref-item-separator
  390. ----
  391. .. _class_Skeleton3D_method_set_bone_enabled:
  392. .. rst-class:: classref-method
  393. void **set_bone_enabled** **(** :ref:`int<class_int>` bone_idx, :ref:`bool<class_bool>` enabled=true **)**
  394. Disables the pose for the bone at ``bone_idx`` if ``false``, enables the bone pose if ``true``.
  395. .. rst-class:: classref-item-separator
  396. ----
  397. .. _class_Skeleton3D_method_set_bone_global_pose_override:
  398. .. rst-class:: classref-method
  399. void **set_bone_global_pose_override** **(** :ref:`int<class_int>` bone_idx, :ref:`Transform3D<class_Transform3D>` pose, :ref:`float<class_float>` amount, :ref:`bool<class_bool>` persistent=false **)**
  400. Sets the global pose transform, ``pose``, for the bone at ``bone_idx``.
  401. \ ``amount`` is the interpolation strength that will be used when applying the pose, and ``persistent`` determines if the applied pose will remain.
  402. \ **Note:** The pose transform needs to be a global pose! To convert a world transform from a :ref:`Node3D<class_Node3D>` to a global bone pose, multiply the :ref:`Transform3D.affine_inverse<class_Transform3D_method_affine_inverse>` of the node's :ref:`Node3D.global_transform<class_Node3D_property_global_transform>` by the desired world transform.
  403. .. rst-class:: classref-item-separator
  404. ----
  405. .. _class_Skeleton3D_method_set_bone_name:
  406. .. rst-class:: classref-method
  407. void **set_bone_name** **(** :ref:`int<class_int>` bone_idx, :ref:`String<class_String>` name **)**
  408. .. container:: contribute
  409. There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  410. .. rst-class:: classref-item-separator
  411. ----
  412. .. _class_Skeleton3D_method_set_bone_parent:
  413. .. rst-class:: classref-method
  414. void **set_bone_parent** **(** :ref:`int<class_int>` bone_idx, :ref:`int<class_int>` parent_idx **)**
  415. Sets the bone index ``parent_idx`` as the parent of the bone at ``bone_idx``. If -1, then bone has no parent.
  416. \ **Note:** ``parent_idx`` must be less than ``bone_idx``.
  417. .. rst-class:: classref-item-separator
  418. ----
  419. .. _class_Skeleton3D_method_set_bone_pose_position:
  420. .. rst-class:: classref-method
  421. void **set_bone_pose_position** **(** :ref:`int<class_int>` bone_idx, :ref:`Vector3<class_Vector3>` position **)**
  422. Sets the pose position of the bone at ``bone_idx`` to ``position``. ``position`` is a :ref:`Vector3<class_Vector3>` describing a position local to the **Skeleton3D** node.
  423. .. rst-class:: classref-item-separator
  424. ----
  425. .. _class_Skeleton3D_method_set_bone_pose_rotation:
  426. .. rst-class:: classref-method
  427. void **set_bone_pose_rotation** **(** :ref:`int<class_int>` bone_idx, :ref:`Quaternion<class_Quaternion>` rotation **)**
  428. Sets the pose rotation of the bone at ``bone_idx`` to ``rotation``. ``rotation`` is a :ref:`Quaternion<class_Quaternion>` describing a rotation in the bone's local coordinate space with respect to the rotation of any parent bones.
  429. .. rst-class:: classref-item-separator
  430. ----
  431. .. _class_Skeleton3D_method_set_bone_pose_scale:
  432. .. rst-class:: classref-method
  433. void **set_bone_pose_scale** **(** :ref:`int<class_int>` bone_idx, :ref:`Vector3<class_Vector3>` scale **)**
  434. Sets the pose scale of the bone at ``bone_idx`` to ``scale``.
  435. .. rst-class:: classref-item-separator
  436. ----
  437. .. _class_Skeleton3D_method_set_bone_rest:
  438. .. rst-class:: classref-method
  439. void **set_bone_rest** **(** :ref:`int<class_int>` bone_idx, :ref:`Transform3D<class_Transform3D>` rest **)**
  440. Sets the rest transform for bone ``bone_idx``.
  441. .. rst-class:: classref-item-separator
  442. ----
  443. .. _class_Skeleton3D_method_unparent_bone_and_rest:
  444. .. rst-class:: classref-method
  445. void **unparent_bone_and_rest** **(** :ref:`int<class_int>` bone_idx **)**
  446. Unparents the bone at ``bone_idx`` and sets its rest position to that of its parent prior to being reset.
  447. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  448. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  449. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  450. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  451. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  452. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
  453. .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`