class_scenereplicationconfig.rst 16 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/master/modules/multiplayer/doc_classes/SceneReplicationConfig.xml.
  6. .. _class_SceneReplicationConfig:
  7. SceneReplicationConfig
  8. ======================
  9. **Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
  10. Configuration for properties to synchronize with a :ref:`MultiplayerSynchronizer<class_MultiplayerSynchronizer>`.
  11. .. rst-class:: classref-reftable-group
  12. Methods
  13. -------
  14. .. table::
  15. :widths: auto
  16. +---------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  17. | void | :ref:`add_property<class_SceneReplicationConfig_method_add_property>` **(** :ref:`NodePath<class_NodePath>` path, :ref:`int<class_int>` index=-1 **)** |
  18. +---------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  19. | :ref:`NodePath[]<class_NodePath>` | :ref:`get_properties<class_SceneReplicationConfig_method_get_properties>` **(** **)** |const| |
  20. +---------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  21. | :ref:`bool<class_bool>` | :ref:`has_property<class_SceneReplicationConfig_method_has_property>` **(** :ref:`NodePath<class_NodePath>` path **)** |const| |
  22. +---------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  23. | :ref:`int<class_int>` | :ref:`property_get_index<class_SceneReplicationConfig_method_property_get_index>` **(** :ref:`NodePath<class_NodePath>` path **)** |const| |
  24. +---------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  25. | :ref:`ReplicationMode<enum_SceneReplicationConfig_ReplicationMode>` | :ref:`property_get_replication_mode<class_SceneReplicationConfig_method_property_get_replication_mode>` **(** :ref:`NodePath<class_NodePath>` path **)** |
  26. +---------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  27. | :ref:`bool<class_bool>` | :ref:`property_get_spawn<class_SceneReplicationConfig_method_property_get_spawn>` **(** :ref:`NodePath<class_NodePath>` path **)** |
  28. +---------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  29. | :ref:`bool<class_bool>` | :ref:`property_get_sync<class_SceneReplicationConfig_method_property_get_sync>` **(** :ref:`NodePath<class_NodePath>` path **)** |
  30. +---------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  31. | :ref:`bool<class_bool>` | :ref:`property_get_watch<class_SceneReplicationConfig_method_property_get_watch>` **(** :ref:`NodePath<class_NodePath>` path **)** |
  32. +---------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  33. | void | :ref:`property_set_replication_mode<class_SceneReplicationConfig_method_property_set_replication_mode>` **(** :ref:`NodePath<class_NodePath>` path, :ref:`ReplicationMode<enum_SceneReplicationConfig_ReplicationMode>` mode **)** |
  34. +---------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  35. | void | :ref:`property_set_spawn<class_SceneReplicationConfig_method_property_set_spawn>` **(** :ref:`NodePath<class_NodePath>` path, :ref:`bool<class_bool>` enabled **)** |
  36. +---------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  37. | void | :ref:`property_set_sync<class_SceneReplicationConfig_method_property_set_sync>` **(** :ref:`NodePath<class_NodePath>` path, :ref:`bool<class_bool>` enabled **)** |
  38. +---------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  39. | void | :ref:`property_set_watch<class_SceneReplicationConfig_method_property_set_watch>` **(** :ref:`NodePath<class_NodePath>` path, :ref:`bool<class_bool>` enabled **)** |
  40. +---------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  41. | void | :ref:`remove_property<class_SceneReplicationConfig_method_remove_property>` **(** :ref:`NodePath<class_NodePath>` path **)** |
  42. +---------------------------------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  43. .. rst-class:: classref-section-separator
  44. ----
  45. .. rst-class:: classref-descriptions-group
  46. Enumerations
  47. ------------
  48. .. _enum_SceneReplicationConfig_ReplicationMode:
  49. .. rst-class:: classref-enumeration
  50. enum **ReplicationMode**:
  51. .. _class_SceneReplicationConfig_constant_REPLICATION_MODE_NEVER:
  52. .. rst-class:: classref-enumeration-constant
  53. :ref:`ReplicationMode<enum_SceneReplicationConfig_ReplicationMode>` **REPLICATION_MODE_NEVER** = ``0``
  54. Do not keep the given property synchronized.
  55. .. _class_SceneReplicationConfig_constant_REPLICATION_MODE_ALWAYS:
  56. .. rst-class:: classref-enumeration-constant
  57. :ref:`ReplicationMode<enum_SceneReplicationConfig_ReplicationMode>` **REPLICATION_MODE_ALWAYS** = ``1``
  58. Replicate the given property on process by constantly sending updates using unreliable transfer mode.
  59. .. _class_SceneReplicationConfig_constant_REPLICATION_MODE_ON_CHANGE:
  60. .. rst-class:: classref-enumeration-constant
  61. :ref:`ReplicationMode<enum_SceneReplicationConfig_ReplicationMode>` **REPLICATION_MODE_ON_CHANGE** = ``2``
  62. Replicate the given property on process by sending updates using reliable transfer mode when its value changes.
  63. .. rst-class:: classref-section-separator
  64. ----
  65. .. rst-class:: classref-descriptions-group
  66. Method Descriptions
  67. -------------------
  68. .. _class_SceneReplicationConfig_method_add_property:
  69. .. rst-class:: classref-method
  70. void **add_property** **(** :ref:`NodePath<class_NodePath>` path, :ref:`int<class_int>` index=-1 **)**
  71. Adds the property identified by the given ``path`` to the list of the properties being synchronized, optionally passing an ``index``.
  72. \ **Note:** For details on restrictions and limitations on property synchronization, see :ref:`MultiplayerSynchronizer<class_MultiplayerSynchronizer>`.
  73. .. rst-class:: classref-item-separator
  74. ----
  75. .. _class_SceneReplicationConfig_method_get_properties:
  76. .. rst-class:: classref-method
  77. :ref:`NodePath[]<class_NodePath>` **get_properties** **(** **)** |const|
  78. Returns a list of synchronized property :ref:`NodePath<class_NodePath>`\ s.
  79. .. rst-class:: classref-item-separator
  80. ----
  81. .. _class_SceneReplicationConfig_method_has_property:
  82. .. rst-class:: classref-method
  83. :ref:`bool<class_bool>` **has_property** **(** :ref:`NodePath<class_NodePath>` path **)** |const|
  84. Returns whether the given ``path`` is configured for synchronization.
  85. .. rst-class:: classref-item-separator
  86. ----
  87. .. _class_SceneReplicationConfig_method_property_get_index:
  88. .. rst-class:: classref-method
  89. :ref:`int<class_int>` **property_get_index** **(** :ref:`NodePath<class_NodePath>` path **)** |const|
  90. Finds the index of the given ``path``.
  91. .. rst-class:: classref-item-separator
  92. ----
  93. .. _class_SceneReplicationConfig_method_property_get_replication_mode:
  94. .. rst-class:: classref-method
  95. :ref:`ReplicationMode<enum_SceneReplicationConfig_ReplicationMode>` **property_get_replication_mode** **(** :ref:`NodePath<class_NodePath>` path **)**
  96. Returns the replication mode for the property identified by the given ``path``. See :ref:`ReplicationMode<enum_SceneReplicationConfig_ReplicationMode>`.
  97. .. rst-class:: classref-item-separator
  98. ----
  99. .. _class_SceneReplicationConfig_method_property_get_spawn:
  100. .. rst-class:: classref-method
  101. :ref:`bool<class_bool>` **property_get_spawn** **(** :ref:`NodePath<class_NodePath>` path **)**
  102. Returns whether the property identified by the given ``path`` is configured to be synchronized on spawn.
  103. .. rst-class:: classref-item-separator
  104. ----
  105. .. _class_SceneReplicationConfig_method_property_get_sync:
  106. .. rst-class:: classref-method
  107. :ref:`bool<class_bool>` **property_get_sync** **(** :ref:`NodePath<class_NodePath>` path **)**
  108. Returns whether the property identified by the given ``path`` is configured to be synchronized on process.
  109. \ *Deprecated.* Use :ref:`property_get_replication_mode<class_SceneReplicationConfig_method_property_get_replication_mode>` instead.
  110. .. rst-class:: classref-item-separator
  111. ----
  112. .. _class_SceneReplicationConfig_method_property_get_watch:
  113. .. rst-class:: classref-method
  114. :ref:`bool<class_bool>` **property_get_watch** **(** :ref:`NodePath<class_NodePath>` path **)**
  115. Returns whether the property identified by the given ``path`` is configured to be reliably synchronized when changes are detected on process.
  116. \ *Deprecated.* Use :ref:`property_get_replication_mode<class_SceneReplicationConfig_method_property_get_replication_mode>` instead.
  117. .. rst-class:: classref-item-separator
  118. ----
  119. .. _class_SceneReplicationConfig_method_property_set_replication_mode:
  120. .. rst-class:: classref-method
  121. void **property_set_replication_mode** **(** :ref:`NodePath<class_NodePath>` path, :ref:`ReplicationMode<enum_SceneReplicationConfig_ReplicationMode>` mode **)**
  122. Sets the synchronization mode for the property identified by the given ``path``. See :ref:`ReplicationMode<enum_SceneReplicationConfig_ReplicationMode>`.
  123. .. rst-class:: classref-item-separator
  124. ----
  125. .. _class_SceneReplicationConfig_method_property_set_spawn:
  126. .. rst-class:: classref-method
  127. void **property_set_spawn** **(** :ref:`NodePath<class_NodePath>` path, :ref:`bool<class_bool>` enabled **)**
  128. Sets whether the property identified by the given ``path`` is configured to be synchronized on spawn.
  129. .. rst-class:: classref-item-separator
  130. ----
  131. .. _class_SceneReplicationConfig_method_property_set_sync:
  132. .. rst-class:: classref-method
  133. void **property_set_sync** **(** :ref:`NodePath<class_NodePath>` path, :ref:`bool<class_bool>` enabled **)**
  134. Sets whether the property identified by the given ``path`` is configured to be synchronized on process.
  135. \ *Deprecated.* Use :ref:`property_set_replication_mode<class_SceneReplicationConfig_method_property_set_replication_mode>` with :ref:`REPLICATION_MODE_ALWAYS<class_SceneReplicationConfig_constant_REPLICATION_MODE_ALWAYS>` instead.
  136. .. rst-class:: classref-item-separator
  137. ----
  138. .. _class_SceneReplicationConfig_method_property_set_watch:
  139. .. rst-class:: classref-method
  140. void **property_set_watch** **(** :ref:`NodePath<class_NodePath>` path, :ref:`bool<class_bool>` enabled **)**
  141. Sets whether the property identified by the given ``path`` is configured to be reliably synchronized when changes are detected on process.
  142. \ *Deprecated.* Use :ref:`property_set_replication_mode<class_SceneReplicationConfig_method_property_set_replication_mode>` with :ref:`REPLICATION_MODE_ON_CHANGE<class_SceneReplicationConfig_constant_REPLICATION_MODE_ON_CHANGE>` instead.
  143. .. rst-class:: classref-item-separator
  144. ----
  145. .. _class_SceneReplicationConfig_method_remove_property:
  146. .. rst-class:: classref-method
  147. void **remove_property** **(** :ref:`NodePath<class_NodePath>` path **)**
  148. Removes the property identified by the given ``path`` from the configuration.
  149. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  150. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  151. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  152. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  153. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  154. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
  155. .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`