class_primitivemesh.rst 8.7 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/PrimitiveMesh.xml.
  6. .. _class_PrimitiveMesh:
  7. PrimitiveMesh
  8. =============
  9. **Inherits:** :ref:`Mesh<class_Mesh>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
  10. **Inherited By:** :ref:`BoxMesh<class_BoxMesh>`, :ref:`CapsuleMesh<class_CapsuleMesh>`, :ref:`CylinderMesh<class_CylinderMesh>`, :ref:`PlaneMesh<class_PlaneMesh>`, :ref:`PointMesh<class_PointMesh>`, :ref:`PrismMesh<class_PrismMesh>`, :ref:`RibbonTrailMesh<class_RibbonTrailMesh>`, :ref:`SphereMesh<class_SphereMesh>`, :ref:`TextMesh<class_TextMesh>`, :ref:`TorusMesh<class_TorusMesh>`, :ref:`TubeTrailMesh<class_TubeTrailMesh>`
  11. Base class for all primitive meshes. Handles applying a :ref:`Material<class_Material>` to a primitive mesh.
  12. .. rst-class:: classref-introduction-group
  13. Description
  14. -----------
  15. Base class for all primitive meshes. Handles applying a :ref:`Material<class_Material>` to a primitive mesh. Examples include :ref:`BoxMesh<class_BoxMesh>`, :ref:`CapsuleMesh<class_CapsuleMesh>`, :ref:`CylinderMesh<class_CylinderMesh>`, :ref:`PlaneMesh<class_PlaneMesh>`, :ref:`PrismMesh<class_PrismMesh>`, and :ref:`SphereMesh<class_SphereMesh>`.
  16. .. rst-class:: classref-reftable-group
  17. Properties
  18. ----------
  19. .. table::
  20. :widths: auto
  21. +---------------------------------+--------------------------------------------------------------+----------------------------+
  22. | :ref:`bool<class_bool>` | :ref:`add_uv2<class_PrimitiveMesh_property_add_uv2>` | ``false`` |
  23. +---------------------------------+--------------------------------------------------------------+----------------------------+
  24. | :ref:`AABB<class_AABB>` | :ref:`custom_aabb<class_PrimitiveMesh_property_custom_aabb>` | ``AABB(0, 0, 0, 0, 0, 0)`` |
  25. +---------------------------------+--------------------------------------------------------------+----------------------------+
  26. | :ref:`bool<class_bool>` | :ref:`flip_faces<class_PrimitiveMesh_property_flip_faces>` | ``false`` |
  27. +---------------------------------+--------------------------------------------------------------+----------------------------+
  28. | :ref:`Material<class_Material>` | :ref:`material<class_PrimitiveMesh_property_material>` | |
  29. +---------------------------------+--------------------------------------------------------------+----------------------------+
  30. | :ref:`float<class_float>` | :ref:`uv2_padding<class_PrimitiveMesh_property_uv2_padding>` | ``2.0`` |
  31. +---------------------------------+--------------------------------------------------------------+----------------------------+
  32. .. rst-class:: classref-reftable-group
  33. Methods
  34. -------
  35. .. table::
  36. :widths: auto
  37. +---------------------------+----------------------------------------------------------------------------------------------------------------+
  38. | :ref:`Array<class_Array>` | :ref:`_create_mesh_array<class_PrimitiveMesh_private_method__create_mesh_array>` **(** **)** |virtual| |const| |
  39. +---------------------------+----------------------------------------------------------------------------------------------------------------+
  40. | :ref:`Array<class_Array>` | :ref:`get_mesh_arrays<class_PrimitiveMesh_method_get_mesh_arrays>` **(** **)** |const| |
  41. +---------------------------+----------------------------------------------------------------------------------------------------------------+
  42. .. rst-class:: classref-section-separator
  43. ----
  44. .. rst-class:: classref-descriptions-group
  45. Property Descriptions
  46. ---------------------
  47. .. _class_PrimitiveMesh_property_add_uv2:
  48. .. rst-class:: classref-property
  49. :ref:`bool<class_bool>` **add_uv2** = ``false``
  50. .. rst-class:: classref-property-setget
  51. - void **set_add_uv2** **(** :ref:`bool<class_bool>` value **)**
  52. - :ref:`bool<class_bool>` **get_add_uv2** **(** **)**
  53. If set, generates UV2 UV coordinates applying a padding using the :ref:`uv2_padding<class_PrimitiveMesh_property_uv2_padding>` setting. UV2 is needed for lightmapping.
  54. .. rst-class:: classref-item-separator
  55. ----
  56. .. _class_PrimitiveMesh_property_custom_aabb:
  57. .. rst-class:: classref-property
  58. :ref:`AABB<class_AABB>` **custom_aabb** = ``AABB(0, 0, 0, 0, 0, 0)``
  59. .. rst-class:: classref-property-setget
  60. - void **set_custom_aabb** **(** :ref:`AABB<class_AABB>` value **)**
  61. - :ref:`AABB<class_AABB>` **get_custom_aabb** **(** **)**
  62. Overrides the :ref:`AABB<class_AABB>` with one defined by user for use with frustum culling. Especially useful to avoid unexpected culling when using a shader to offset vertices.
  63. .. rst-class:: classref-item-separator
  64. ----
  65. .. _class_PrimitiveMesh_property_flip_faces:
  66. .. rst-class:: classref-property
  67. :ref:`bool<class_bool>` **flip_faces** = ``false``
  68. .. rst-class:: classref-property-setget
  69. - void **set_flip_faces** **(** :ref:`bool<class_bool>` value **)**
  70. - :ref:`bool<class_bool>` **get_flip_faces** **(** **)**
  71. If set, the order of the vertices in each triangle are reversed resulting in the backside of the mesh being drawn.
  72. This gives the same result as using :ref:`BaseMaterial3D.CULL_FRONT<class_BaseMaterial3D_constant_CULL_FRONT>` in :ref:`BaseMaterial3D.cull_mode<class_BaseMaterial3D_property_cull_mode>`.
  73. .. rst-class:: classref-item-separator
  74. ----
  75. .. _class_PrimitiveMesh_property_material:
  76. .. rst-class:: classref-property
  77. :ref:`Material<class_Material>` **material**
  78. .. rst-class:: classref-property-setget
  79. - void **set_material** **(** :ref:`Material<class_Material>` value **)**
  80. - :ref:`Material<class_Material>` **get_material** **(** **)**
  81. The current :ref:`Material<class_Material>` of the primitive mesh.
  82. .. rst-class:: classref-item-separator
  83. ----
  84. .. _class_PrimitiveMesh_property_uv2_padding:
  85. .. rst-class:: classref-property
  86. :ref:`float<class_float>` **uv2_padding** = ``2.0``
  87. .. rst-class:: classref-property-setget
  88. - void **set_uv2_padding** **(** :ref:`float<class_float>` value **)**
  89. - :ref:`float<class_float>` **get_uv2_padding** **(** **)**
  90. If :ref:`add_uv2<class_PrimitiveMesh_property_add_uv2>` is set, specifies the padding in pixels applied along seams of the mesh. Lower padding values allow making better use of the lightmap texture (resulting in higher texel density), but may introduce visible lightmap bleeding along edges.
  91. If the size of the lightmap texture can't be determined when generating the mesh, UV2 is calculated assuming a texture size of 1024x1024.
  92. .. rst-class:: classref-section-separator
  93. ----
  94. .. rst-class:: classref-descriptions-group
  95. Method Descriptions
  96. -------------------
  97. .. _class_PrimitiveMesh_private_method__create_mesh_array:
  98. .. rst-class:: classref-method
  99. :ref:`Array<class_Array>` **_create_mesh_array** **(** **)** |virtual| |const|
  100. .. container:: contribute
  101. There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
  102. .. rst-class:: classref-item-separator
  103. ----
  104. .. _class_PrimitiveMesh_method_get_mesh_arrays:
  105. .. rst-class:: classref-method
  106. :ref:`Array<class_Array>` **get_mesh_arrays** **(** **)** |const|
  107. Returns mesh arrays used to constitute surface of :ref:`Mesh<class_Mesh>`. The result can be passed to :ref:`ArrayMesh.add_surface_from_arrays<class_ArrayMesh_method_add_surface_from_arrays>` to create a new surface. For example:
  108. .. tabs::
  109. .. code-tab:: gdscript
  110. var c = CylinderMesh.new()
  111. var arr_mesh = ArrayMesh.new()
  112. arr_mesh.add_surface_from_arrays(Mesh.PRIMITIVE_TRIANGLES, c.get_mesh_arrays())
  113. .. code-tab:: csharp
  114. var c = new CylinderMesh();
  115. var arrMesh = new ArrayMesh();
  116. arrMesh.AddSurfaceFromArrays(Mesh.PrimitiveType.Triangles, c.GetMeshArrays());
  117. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  118. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  119. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  120. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  121. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  122. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
  123. .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`