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- :github_url: hide
- .. DO NOT EDIT THIS FILE!!!
- .. Generated automatically from Godot engine sources.
- .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
- .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/PhysicsMaterial.xml.
- .. _class_PhysicsMaterial:
- PhysicsMaterial
- ===============
- **Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
- Holds physics-related properties of a surface, namely its roughness and bounciness.
- .. rst-class:: classref-introduction-group
- Description
- -----------
- Holds physics-related properties of a surface, namely its roughness and bounciness. This class is used to apply these properties to a physics body.
- .. rst-class:: classref-reftable-group
- Properties
- ----------
- .. table::
- :widths: auto
- +---------------------------+------------------------------------------------------------+-----------+
- | :ref:`bool<class_bool>` | :ref:`absorbent<class_PhysicsMaterial_property_absorbent>` | ``false`` |
- +---------------------------+------------------------------------------------------------+-----------+
- | :ref:`float<class_float>` | :ref:`bounce<class_PhysicsMaterial_property_bounce>` | ``0.0`` |
- +---------------------------+------------------------------------------------------------+-----------+
- | :ref:`float<class_float>` | :ref:`friction<class_PhysicsMaterial_property_friction>` | ``1.0`` |
- +---------------------------+------------------------------------------------------------+-----------+
- | :ref:`bool<class_bool>` | :ref:`rough<class_PhysicsMaterial_property_rough>` | ``false`` |
- +---------------------------+------------------------------------------------------------+-----------+
- .. rst-class:: classref-section-separator
- ----
- .. rst-class:: classref-descriptions-group
- Property Descriptions
- ---------------------
- .. _class_PhysicsMaterial_property_absorbent:
- .. rst-class:: classref-property
- :ref:`bool<class_bool>` **absorbent** = ``false``
- .. rst-class:: classref-property-setget
- - void **set_absorbent** **(** :ref:`bool<class_bool>` value **)**
- - :ref:`bool<class_bool>` **is_absorbent** **(** **)**
- If ``true``, subtracts the bounciness from the colliding object's bounciness instead of adding it.
- .. rst-class:: classref-item-separator
- ----
- .. _class_PhysicsMaterial_property_bounce:
- .. rst-class:: classref-property
- :ref:`float<class_float>` **bounce** = ``0.0``
- .. rst-class:: classref-property-setget
- - void **set_bounce** **(** :ref:`float<class_float>` value **)**
- - :ref:`float<class_float>` **get_bounce** **(** **)**
- The body's bounciness. Values range from ``0`` (no bounce) to ``1`` (full bounciness).
- .. rst-class:: classref-item-separator
- ----
- .. _class_PhysicsMaterial_property_friction:
- .. rst-class:: classref-property
- :ref:`float<class_float>` **friction** = ``1.0``
- .. rst-class:: classref-property-setget
- - void **set_friction** **(** :ref:`float<class_float>` value **)**
- - :ref:`float<class_float>` **get_friction** **(** **)**
- The body's friction. Values range from ``0`` (frictionless) to ``1`` (maximum friction).
- .. rst-class:: classref-item-separator
- ----
- .. _class_PhysicsMaterial_property_rough:
- .. rst-class:: classref-property
- :ref:`bool<class_bool>` **rough** = ``false``
- .. rst-class:: classref-property-setget
- - void **set_rough** **(** :ref:`bool<class_bool>` value **)**
- - :ref:`bool<class_bool>` **is_rough** **(** **)**
- If ``true``, the physics engine will use the friction of the object marked as "rough" when two objects collide. If ``false``, the physics engine will use the lowest friction of all colliding objects instead. If ``true`` for both colliding objects, the physics engine will use the highest friction.
- .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
- .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
- .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
- .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
- .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
- .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
- .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`
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