class_physicsmaterial.rst 4.6 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/PhysicsMaterial.xml.
  6. .. _class_PhysicsMaterial:
  7. PhysicsMaterial
  8. ===============
  9. **Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
  10. Holds physics-related properties of a surface, namely its roughness and bounciness.
  11. .. rst-class:: classref-introduction-group
  12. Description
  13. -----------
  14. Holds physics-related properties of a surface, namely its roughness and bounciness. This class is used to apply these properties to a physics body.
  15. .. rst-class:: classref-reftable-group
  16. Properties
  17. ----------
  18. .. table::
  19. :widths: auto
  20. +---------------------------+------------------------------------------------------------+-----------+
  21. | :ref:`bool<class_bool>` | :ref:`absorbent<class_PhysicsMaterial_property_absorbent>` | ``false`` |
  22. +---------------------------+------------------------------------------------------------+-----------+
  23. | :ref:`float<class_float>` | :ref:`bounce<class_PhysicsMaterial_property_bounce>` | ``0.0`` |
  24. +---------------------------+------------------------------------------------------------+-----------+
  25. | :ref:`float<class_float>` | :ref:`friction<class_PhysicsMaterial_property_friction>` | ``1.0`` |
  26. +---------------------------+------------------------------------------------------------+-----------+
  27. | :ref:`bool<class_bool>` | :ref:`rough<class_PhysicsMaterial_property_rough>` | ``false`` |
  28. +---------------------------+------------------------------------------------------------+-----------+
  29. .. rst-class:: classref-section-separator
  30. ----
  31. .. rst-class:: classref-descriptions-group
  32. Property Descriptions
  33. ---------------------
  34. .. _class_PhysicsMaterial_property_absorbent:
  35. .. rst-class:: classref-property
  36. :ref:`bool<class_bool>` **absorbent** = ``false``
  37. .. rst-class:: classref-property-setget
  38. - void **set_absorbent** **(** :ref:`bool<class_bool>` value **)**
  39. - :ref:`bool<class_bool>` **is_absorbent** **(** **)**
  40. If ``true``, subtracts the bounciness from the colliding object's bounciness instead of adding it.
  41. .. rst-class:: classref-item-separator
  42. ----
  43. .. _class_PhysicsMaterial_property_bounce:
  44. .. rst-class:: classref-property
  45. :ref:`float<class_float>` **bounce** = ``0.0``
  46. .. rst-class:: classref-property-setget
  47. - void **set_bounce** **(** :ref:`float<class_float>` value **)**
  48. - :ref:`float<class_float>` **get_bounce** **(** **)**
  49. The body's bounciness. Values range from ``0`` (no bounce) to ``1`` (full bounciness).
  50. .. rst-class:: classref-item-separator
  51. ----
  52. .. _class_PhysicsMaterial_property_friction:
  53. .. rst-class:: classref-property
  54. :ref:`float<class_float>` **friction** = ``1.0``
  55. .. rst-class:: classref-property-setget
  56. - void **set_friction** **(** :ref:`float<class_float>` value **)**
  57. - :ref:`float<class_float>` **get_friction** **(** **)**
  58. The body's friction. Values range from ``0`` (frictionless) to ``1`` (maximum friction).
  59. .. rst-class:: classref-item-separator
  60. ----
  61. .. _class_PhysicsMaterial_property_rough:
  62. .. rst-class:: classref-property
  63. :ref:`bool<class_bool>` **rough** = ``false``
  64. .. rst-class:: classref-property-setget
  65. - void **set_rough** **(** :ref:`bool<class_bool>` value **)**
  66. - :ref:`bool<class_bool>` **is_rough** **(** **)**
  67. If ``true``, the physics engine will use the friction of the object marked as "rough" when two objects collide. If ``false``, the physics engine will use the lowest friction of all colliding objects instead. If ``true`` for both colliding objects, the physics engine will use the highest friction.
  68. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  69. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  70. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  71. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  72. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  73. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
  74. .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`