class_physicalbone2d.rst 8.8 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/PhysicalBone2D.xml.
  6. .. _class_PhysicalBone2D:
  7. PhysicalBone2D
  8. ==============
  9. **Inherits:** :ref:`RigidBody2D<class_RigidBody2D>` **<** :ref:`PhysicsBody2D<class_PhysicsBody2D>` **<** :ref:`CollisionObject2D<class_CollisionObject2D>` **<** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  10. A :ref:`RigidBody2D<class_RigidBody2D>`-derived node used to make :ref:`Bone2D<class_Bone2D>`\ s in a :ref:`Skeleton2D<class_Skeleton2D>` react to physics.
  11. .. rst-class:: classref-introduction-group
  12. Description
  13. -----------
  14. The **PhysicalBone2D** node is a :ref:`RigidBody2D<class_RigidBody2D>`-based node that can be used to make :ref:`Bone2D<class_Bone2D>`\ s in a :ref:`Skeleton2D<class_Skeleton2D>` react to physics.
  15. \ **Note:** To make the :ref:`Bone2D<class_Bone2D>`\ s visually follow the **PhysicalBone2D** node, use a :ref:`SkeletonModification2DPhysicalBones<class_SkeletonModification2DPhysicalBones>` modification on the :ref:`Skeleton2D<class_Skeleton2D>` parent.
  16. \ **Note:** The **PhysicalBone2D** node does not automatically create a :ref:`Joint2D<class_Joint2D>` node to keep **PhysicalBone2D** nodes together. They must be created manually. For most cases, you want to use a :ref:`PinJoint2D<class_PinJoint2D>` node. The **PhysicalBone2D** node will automatically configure the :ref:`Joint2D<class_Joint2D>` node once it's been added as a child node.
  17. .. rst-class:: classref-reftable-group
  18. Properties
  19. ----------
  20. .. table::
  21. :widths: auto
  22. +---------------------------------+-----------------------------------------------------------------------------------------------+------------------+
  23. | :ref:`bool<class_bool>` | :ref:`auto_configure_joint<class_PhysicalBone2D_property_auto_configure_joint>` | ``true`` |
  24. +---------------------------------+-----------------------------------------------------------------------------------------------+------------------+
  25. | :ref:`int<class_int>` | :ref:`bone2d_index<class_PhysicalBone2D_property_bone2d_index>` | ``-1`` |
  26. +---------------------------------+-----------------------------------------------------------------------------------------------+------------------+
  27. | :ref:`NodePath<class_NodePath>` | :ref:`bone2d_nodepath<class_PhysicalBone2D_property_bone2d_nodepath>` | ``NodePath("")`` |
  28. +---------------------------------+-----------------------------------------------------------------------------------------------+------------------+
  29. | :ref:`bool<class_bool>` | :ref:`follow_bone_when_simulating<class_PhysicalBone2D_property_follow_bone_when_simulating>` | ``false`` |
  30. +---------------------------------+-----------------------------------------------------------------------------------------------+------------------+
  31. | :ref:`bool<class_bool>` | :ref:`simulate_physics<class_PhysicalBone2D_property_simulate_physics>` | ``false`` |
  32. +---------------------------------+-----------------------------------------------------------------------------------------------+------------------+
  33. .. rst-class:: classref-reftable-group
  34. Methods
  35. -------
  36. .. table::
  37. :widths: auto
  38. +-------------------------------+-----------------------------------------------------------------------------------------------------+
  39. | :ref:`Joint2D<class_Joint2D>` | :ref:`get_joint<class_PhysicalBone2D_method_get_joint>` **(** **)** |const| |
  40. +-------------------------------+-----------------------------------------------------------------------------------------------------+
  41. | :ref:`bool<class_bool>` | :ref:`is_simulating_physics<class_PhysicalBone2D_method_is_simulating_physics>` **(** **)** |const| |
  42. +-------------------------------+-----------------------------------------------------------------------------------------------------+
  43. .. rst-class:: classref-section-separator
  44. ----
  45. .. rst-class:: classref-descriptions-group
  46. Property Descriptions
  47. ---------------------
  48. .. _class_PhysicalBone2D_property_auto_configure_joint:
  49. .. rst-class:: classref-property
  50. :ref:`bool<class_bool>` **auto_configure_joint** = ``true``
  51. .. rst-class:: classref-property-setget
  52. - void **set_auto_configure_joint** **(** :ref:`bool<class_bool>` value **)**
  53. - :ref:`bool<class_bool>` **get_auto_configure_joint** **(** **)**
  54. If ``true``, the **PhysicalBone2D** will automatically configure the first :ref:`Joint2D<class_Joint2D>` child node. The automatic configuration is limited to setting up the node properties and positioning the :ref:`Joint2D<class_Joint2D>`.
  55. .. rst-class:: classref-item-separator
  56. ----
  57. .. _class_PhysicalBone2D_property_bone2d_index:
  58. .. rst-class:: classref-property
  59. :ref:`int<class_int>` **bone2d_index** = ``-1``
  60. .. rst-class:: classref-property-setget
  61. - void **set_bone2d_index** **(** :ref:`int<class_int>` value **)**
  62. - :ref:`int<class_int>` **get_bone2d_index** **(** **)**
  63. The index of the :ref:`Bone2D<class_Bone2D>` that this **PhysicalBone2D** should simulate.
  64. .. rst-class:: classref-item-separator
  65. ----
  66. .. _class_PhysicalBone2D_property_bone2d_nodepath:
  67. .. rst-class:: classref-property
  68. :ref:`NodePath<class_NodePath>` **bone2d_nodepath** = ``NodePath("")``
  69. .. rst-class:: classref-property-setget
  70. - void **set_bone2d_nodepath** **(** :ref:`NodePath<class_NodePath>` value **)**
  71. - :ref:`NodePath<class_NodePath>` **get_bone2d_nodepath** **(** **)**
  72. The :ref:`NodePath<class_NodePath>` to the :ref:`Bone2D<class_Bone2D>` that this **PhysicalBone2D** should simulate.
  73. .. rst-class:: classref-item-separator
  74. ----
  75. .. _class_PhysicalBone2D_property_follow_bone_when_simulating:
  76. .. rst-class:: classref-property
  77. :ref:`bool<class_bool>` **follow_bone_when_simulating** = ``false``
  78. .. rst-class:: classref-property-setget
  79. - void **set_follow_bone_when_simulating** **(** :ref:`bool<class_bool>` value **)**
  80. - :ref:`bool<class_bool>` **get_follow_bone_when_simulating** **(** **)**
  81. If ``true``, the **PhysicalBone2D** will keep the transform of the bone it is bound to when simulating physics.
  82. .. rst-class:: classref-item-separator
  83. ----
  84. .. _class_PhysicalBone2D_property_simulate_physics:
  85. .. rst-class:: classref-property
  86. :ref:`bool<class_bool>` **simulate_physics** = ``false``
  87. .. rst-class:: classref-property-setget
  88. - void **set_simulate_physics** **(** :ref:`bool<class_bool>` value **)**
  89. - :ref:`bool<class_bool>` **get_simulate_physics** **(** **)**
  90. If ``true``, the **PhysicalBone2D** will start simulating using physics. If ``false``, the **PhysicalBone2D** will follow the transform of the :ref:`Bone2D<class_Bone2D>` node.
  91. \ **Note:** To have the :ref:`Bone2D<class_Bone2D>`\ s visually follow the **PhysicalBone2D**, use a :ref:`SkeletonModification2DPhysicalBones<class_SkeletonModification2DPhysicalBones>` modification on the :ref:`Skeleton2D<class_Skeleton2D>` node with the :ref:`Bone2D<class_Bone2D>` nodes.
  92. .. rst-class:: classref-section-separator
  93. ----
  94. .. rst-class:: classref-descriptions-group
  95. Method Descriptions
  96. -------------------
  97. .. _class_PhysicalBone2D_method_get_joint:
  98. .. rst-class:: classref-method
  99. :ref:`Joint2D<class_Joint2D>` **get_joint** **(** **)** |const|
  100. Returns the first :ref:`Joint2D<class_Joint2D>` child node, if one exists. This is mainly a helper function to make it easier to get the :ref:`Joint2D<class_Joint2D>` that the **PhysicalBone2D** is autoconfiguring.
  101. .. rst-class:: classref-item-separator
  102. ----
  103. .. _class_PhysicalBone2D_method_is_simulating_physics:
  104. .. rst-class:: classref-method
  105. :ref:`bool<class_bool>` **is_simulating_physics** **(** **)** |const|
  106. Returns a boolean that indicates whether the **PhysicalBone2D** is running and simulating using the Godot 2D physics engine. When ``true``, the PhysicalBone2D node is using physics.
  107. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  108. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  109. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  110. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  111. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  112. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
  113. .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`