class_node3d.rst 59 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/Node3D.xml.
  6. .. _class_Node3D:
  7. Node3D
  8. ======
  9. **Inherits:** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
  10. **Inherited By:** :ref:`AudioListener3D<class_AudioListener3D>`, :ref:`AudioStreamPlayer3D<class_AudioStreamPlayer3D>`, :ref:`BoneAttachment3D<class_BoneAttachment3D>`, :ref:`Camera3D<class_Camera3D>`, :ref:`CollisionObject3D<class_CollisionObject3D>`, :ref:`CollisionPolygon3D<class_CollisionPolygon3D>`, :ref:`CollisionShape3D<class_CollisionShape3D>`, :ref:`GridMap<class_GridMap>`, :ref:`ImporterMeshInstance3D<class_ImporterMeshInstance3D>`, :ref:`Joint3D<class_Joint3D>`, :ref:`LightmapProbe<class_LightmapProbe>`, :ref:`Marker3D<class_Marker3D>`, :ref:`NavigationLink3D<class_NavigationLink3D>`, :ref:`NavigationObstacle3D<class_NavigationObstacle3D>`, :ref:`NavigationRegion3D<class_NavigationRegion3D>`, :ref:`OccluderInstance3D<class_OccluderInstance3D>`, :ref:`OpenXRHand<class_OpenXRHand>`, :ref:`Path3D<class_Path3D>`, :ref:`PathFollow3D<class_PathFollow3D>`, :ref:`RayCast3D<class_RayCast3D>`, :ref:`RemoteTransform3D<class_RemoteTransform3D>`, :ref:`ShapeCast3D<class_ShapeCast3D>`, :ref:`Skeleton3D<class_Skeleton3D>`, :ref:`SpringArm3D<class_SpringArm3D>`, :ref:`VehicleWheel3D<class_VehicleWheel3D>`, :ref:`VisualInstance3D<class_VisualInstance3D>`, :ref:`XRNode3D<class_XRNode3D>`, :ref:`XROrigin3D<class_XROrigin3D>`
  11. Most basic 3D game object, parent of all 3D-related nodes.
  12. .. rst-class:: classref-introduction-group
  13. Description
  14. -----------
  15. Most basic 3D game object, with a :ref:`Transform3D<class_Transform3D>` and visibility settings. All other 3D game objects inherit from **Node3D**. Use **Node3D** as a parent node to move, scale, rotate and show/hide children in a 3D project.
  16. Affine operations (rotate, scale, translate) happen in parent's local coordinate system, unless the **Node3D** object is set as top-level. Affine operations in this coordinate system correspond to direct affine operations on the **Node3D**'s transform. The word local below refers to this coordinate system. The coordinate system that is attached to the **Node3D** object itself is referred to as object-local coordinate system.
  17. \ **Note:** Unless otherwise specified, all methods that have angle parameters must have angles specified as *radians*. To convert degrees to radians, use :ref:`@GlobalScope.deg_to_rad<class_@GlobalScope_method_deg_to_rad>`.
  18. \ **Note:** Be aware that "Spatial" nodes are now called "Node3D" starting with Godot 4. Any Godot 3.x references to "Spatial" nodes refer to "Node3D" in Godot 4.
  19. .. rst-class:: classref-introduction-group
  20. Tutorials
  21. ---------
  22. - :doc:`Introduction to 3D <../tutorials/3d/introduction_to_3d>`
  23. - `All 3D Demos <https://github.com/godotengine/godot-demo-projects/tree/master/3d>`__
  24. .. rst-class:: classref-reftable-group
  25. Properties
  26. ----------
  27. .. table::
  28. :widths: auto
  29. +-------------------------------------------------------+-------------------------------------------------------------------------------+-----------------------------------------------------+
  30. | :ref:`Basis<class_Basis>` | :ref:`basis<class_Node3D_property_basis>` | |
  31. +-------------------------------------------------------+-------------------------------------------------------------------------------+-----------------------------------------------------+
  32. | :ref:`Basis<class_Basis>` | :ref:`global_basis<class_Node3D_property_global_basis>` | |
  33. +-------------------------------------------------------+-------------------------------------------------------------------------------+-----------------------------------------------------+
  34. | :ref:`Vector3<class_Vector3>` | :ref:`global_position<class_Node3D_property_global_position>` | |
  35. +-------------------------------------------------------+-------------------------------------------------------------------------------+-----------------------------------------------------+
  36. | :ref:`Vector3<class_Vector3>` | :ref:`global_rotation<class_Node3D_property_global_rotation>` | |
  37. +-------------------------------------------------------+-------------------------------------------------------------------------------+-----------------------------------------------------+
  38. | :ref:`Vector3<class_Vector3>` | :ref:`global_rotation_degrees<class_Node3D_property_global_rotation_degrees>` | |
  39. +-------------------------------------------------------+-------------------------------------------------------------------------------+-----------------------------------------------------+
  40. | :ref:`Transform3D<class_Transform3D>` | :ref:`global_transform<class_Node3D_property_global_transform>` | |
  41. +-------------------------------------------------------+-------------------------------------------------------------------------------+-----------------------------------------------------+
  42. | :ref:`Vector3<class_Vector3>` | :ref:`position<class_Node3D_property_position>` | ``Vector3(0, 0, 0)`` |
  43. +-------------------------------------------------------+-------------------------------------------------------------------------------+-----------------------------------------------------+
  44. | :ref:`Quaternion<class_Quaternion>` | :ref:`quaternion<class_Node3D_property_quaternion>` | |
  45. +-------------------------------------------------------+-------------------------------------------------------------------------------+-----------------------------------------------------+
  46. | :ref:`Vector3<class_Vector3>` | :ref:`rotation<class_Node3D_property_rotation>` | ``Vector3(0, 0, 0)`` |
  47. +-------------------------------------------------------+-------------------------------------------------------------------------------+-----------------------------------------------------+
  48. | :ref:`Vector3<class_Vector3>` | :ref:`rotation_degrees<class_Node3D_property_rotation_degrees>` | |
  49. +-------------------------------------------------------+-------------------------------------------------------------------------------+-----------------------------------------------------+
  50. | :ref:`RotationEditMode<enum_Node3D_RotationEditMode>` | :ref:`rotation_edit_mode<class_Node3D_property_rotation_edit_mode>` | ``0`` |
  51. +-------------------------------------------------------+-------------------------------------------------------------------------------+-----------------------------------------------------+
  52. | :ref:`EulerOrder<enum_@GlobalScope_EulerOrder>` | :ref:`rotation_order<class_Node3D_property_rotation_order>` | ``2`` |
  53. +-------------------------------------------------------+-------------------------------------------------------------------------------+-----------------------------------------------------+
  54. | :ref:`Vector3<class_Vector3>` | :ref:`scale<class_Node3D_property_scale>` | ``Vector3(1, 1, 1)`` |
  55. +-------------------------------------------------------+-------------------------------------------------------------------------------+-----------------------------------------------------+
  56. | :ref:`bool<class_bool>` | :ref:`top_level<class_Node3D_property_top_level>` | ``false`` |
  57. +-------------------------------------------------------+-------------------------------------------------------------------------------+-----------------------------------------------------+
  58. | :ref:`Transform3D<class_Transform3D>` | :ref:`transform<class_Node3D_property_transform>` | ``Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)`` |
  59. +-------------------------------------------------------+-------------------------------------------------------------------------------+-----------------------------------------------------+
  60. | :ref:`NodePath<class_NodePath>` | :ref:`visibility_parent<class_Node3D_property_visibility_parent>` | ``NodePath("")`` |
  61. +-------------------------------------------------------+-------------------------------------------------------------------------------+-----------------------------------------------------+
  62. | :ref:`bool<class_bool>` | :ref:`visible<class_Node3D_property_visible>` | ``true`` |
  63. +-------------------------------------------------------+-------------------------------------------------------------------------------+-----------------------------------------------------+
  64. .. rst-class:: classref-reftable-group
  65. Methods
  66. -------
  67. .. table::
  68. :widths: auto
  69. +-----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  70. | void | :ref:`add_gizmo<class_Node3D_method_add_gizmo>` **(** :ref:`Node3DGizmo<class_Node3DGizmo>` gizmo **)** |
  71. +-----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  72. | void | :ref:`clear_gizmos<class_Node3D_method_clear_gizmos>` **(** **)** |
  73. +-----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  74. | void | :ref:`clear_subgizmo_selection<class_Node3D_method_clear_subgizmo_selection>` **(** **)** |
  75. +-----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  76. | void | :ref:`force_update_transform<class_Node3D_method_force_update_transform>` **(** **)** |
  77. +-----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  78. | :ref:`Node3DGizmo[]<class_Node3DGizmo>` | :ref:`get_gizmos<class_Node3D_method_get_gizmos>` **(** **)** |const| |
  79. +-----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  80. | :ref:`Node3D<class_Node3D>` | :ref:`get_parent_node_3d<class_Node3D_method_get_parent_node_3d>` **(** **)** |const| |
  81. +-----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  82. | :ref:`World3D<class_World3D>` | :ref:`get_world_3d<class_Node3D_method_get_world_3d>` **(** **)** |const| |
  83. +-----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  84. | void | :ref:`global_rotate<class_Node3D_method_global_rotate>` **(** :ref:`Vector3<class_Vector3>` axis, :ref:`float<class_float>` angle **)** |
  85. +-----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  86. | void | :ref:`global_scale<class_Node3D_method_global_scale>` **(** :ref:`Vector3<class_Vector3>` scale **)** |
  87. +-----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  88. | void | :ref:`global_translate<class_Node3D_method_global_translate>` **(** :ref:`Vector3<class_Vector3>` offset **)** |
  89. +-----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  90. | void | :ref:`hide<class_Node3D_method_hide>` **(** **)** |
  91. +-----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  92. | :ref:`bool<class_bool>` | :ref:`is_local_transform_notification_enabled<class_Node3D_method_is_local_transform_notification_enabled>` **(** **)** |const| |
  93. +-----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  94. | :ref:`bool<class_bool>` | :ref:`is_scale_disabled<class_Node3D_method_is_scale_disabled>` **(** **)** |const| |
  95. +-----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  96. | :ref:`bool<class_bool>` | :ref:`is_transform_notification_enabled<class_Node3D_method_is_transform_notification_enabled>` **(** **)** |const| |
  97. +-----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  98. | :ref:`bool<class_bool>` | :ref:`is_visible_in_tree<class_Node3D_method_is_visible_in_tree>` **(** **)** |const| |
  99. +-----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  100. | void | :ref:`look_at<class_Node3D_method_look_at>` **(** :ref:`Vector3<class_Vector3>` target, :ref:`Vector3<class_Vector3>` up=Vector3(0, 1, 0), :ref:`bool<class_bool>` use_model_front=false **)** |
  101. +-----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  102. | void | :ref:`look_at_from_position<class_Node3D_method_look_at_from_position>` **(** :ref:`Vector3<class_Vector3>` position, :ref:`Vector3<class_Vector3>` target, :ref:`Vector3<class_Vector3>` up=Vector3(0, 1, 0), :ref:`bool<class_bool>` use_model_front=false **)** |
  103. +-----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  104. | void | :ref:`orthonormalize<class_Node3D_method_orthonormalize>` **(** **)** |
  105. +-----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  106. | void | :ref:`rotate<class_Node3D_method_rotate>` **(** :ref:`Vector3<class_Vector3>` axis, :ref:`float<class_float>` angle **)** |
  107. +-----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  108. | void | :ref:`rotate_object_local<class_Node3D_method_rotate_object_local>` **(** :ref:`Vector3<class_Vector3>` axis, :ref:`float<class_float>` angle **)** |
  109. +-----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  110. | void | :ref:`rotate_x<class_Node3D_method_rotate_x>` **(** :ref:`float<class_float>` angle **)** |
  111. +-----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  112. | void | :ref:`rotate_y<class_Node3D_method_rotate_y>` **(** :ref:`float<class_float>` angle **)** |
  113. +-----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  114. | void | :ref:`rotate_z<class_Node3D_method_rotate_z>` **(** :ref:`float<class_float>` angle **)** |
  115. +-----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  116. | void | :ref:`scale_object_local<class_Node3D_method_scale_object_local>` **(** :ref:`Vector3<class_Vector3>` scale **)** |
  117. +-----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  118. | void | :ref:`set_disable_scale<class_Node3D_method_set_disable_scale>` **(** :ref:`bool<class_bool>` disable **)** |
  119. +-----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  120. | void | :ref:`set_identity<class_Node3D_method_set_identity>` **(** **)** |
  121. +-----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  122. | void | :ref:`set_ignore_transform_notification<class_Node3D_method_set_ignore_transform_notification>` **(** :ref:`bool<class_bool>` enabled **)** |
  123. +-----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  124. | void | :ref:`set_notify_local_transform<class_Node3D_method_set_notify_local_transform>` **(** :ref:`bool<class_bool>` enable **)** |
  125. +-----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  126. | void | :ref:`set_notify_transform<class_Node3D_method_set_notify_transform>` **(** :ref:`bool<class_bool>` enable **)** |
  127. +-----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  128. | void | :ref:`set_subgizmo_selection<class_Node3D_method_set_subgizmo_selection>` **(** :ref:`Node3DGizmo<class_Node3DGizmo>` gizmo, :ref:`int<class_int>` id, :ref:`Transform3D<class_Transform3D>` transform **)** |
  129. +-----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  130. | void | :ref:`show<class_Node3D_method_show>` **(** **)** |
  131. +-----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  132. | :ref:`Vector3<class_Vector3>` | :ref:`to_global<class_Node3D_method_to_global>` **(** :ref:`Vector3<class_Vector3>` local_point **)** |const| |
  133. +-----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  134. | :ref:`Vector3<class_Vector3>` | :ref:`to_local<class_Node3D_method_to_local>` **(** :ref:`Vector3<class_Vector3>` global_point **)** |const| |
  135. +-----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  136. | void | :ref:`translate<class_Node3D_method_translate>` **(** :ref:`Vector3<class_Vector3>` offset **)** |
  137. +-----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  138. | void | :ref:`translate_object_local<class_Node3D_method_translate_object_local>` **(** :ref:`Vector3<class_Vector3>` offset **)** |
  139. +-----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  140. | void | :ref:`update_gizmos<class_Node3D_method_update_gizmos>` **(** **)** |
  141. +-----------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  142. .. rst-class:: classref-section-separator
  143. ----
  144. .. rst-class:: classref-descriptions-group
  145. Signals
  146. -------
  147. .. _class_Node3D_signal_visibility_changed:
  148. .. rst-class:: classref-signal
  149. **visibility_changed** **(** **)**
  150. Emitted when node visibility changes.
  151. .. rst-class:: classref-section-separator
  152. ----
  153. .. rst-class:: classref-descriptions-group
  154. Enumerations
  155. ------------
  156. .. _enum_Node3D_RotationEditMode:
  157. .. rst-class:: classref-enumeration
  158. enum **RotationEditMode**:
  159. .. _class_Node3D_constant_ROTATION_EDIT_MODE_EULER:
  160. .. rst-class:: classref-enumeration-constant
  161. :ref:`RotationEditMode<enum_Node3D_RotationEditMode>` **ROTATION_EDIT_MODE_EULER** = ``0``
  162. The rotation is edited using :ref:`Vector3<class_Vector3>` Euler angles.
  163. .. _class_Node3D_constant_ROTATION_EDIT_MODE_QUATERNION:
  164. .. rst-class:: classref-enumeration-constant
  165. :ref:`RotationEditMode<enum_Node3D_RotationEditMode>` **ROTATION_EDIT_MODE_QUATERNION** = ``1``
  166. The rotation is edited using a :ref:`Quaternion<class_Quaternion>`.
  167. .. _class_Node3D_constant_ROTATION_EDIT_MODE_BASIS:
  168. .. rst-class:: classref-enumeration-constant
  169. :ref:`RotationEditMode<enum_Node3D_RotationEditMode>` **ROTATION_EDIT_MODE_BASIS** = ``2``
  170. The rotation is edited using a :ref:`Basis<class_Basis>`. In this mode, :ref:`scale<class_Node3D_property_scale>` can't be edited separately.
  171. .. rst-class:: classref-section-separator
  172. ----
  173. .. rst-class:: classref-descriptions-group
  174. Constants
  175. ---------
  176. .. _class_Node3D_constant_NOTIFICATION_TRANSFORM_CHANGED:
  177. .. rst-class:: classref-constant
  178. **NOTIFICATION_TRANSFORM_CHANGED** = ``2000``
  179. **Node3D** nodes receive this notification when their global transform changes. This means that either the current or a parent node changed its transform.
  180. In order for :ref:`NOTIFICATION_TRANSFORM_CHANGED<class_Node3D_constant_NOTIFICATION_TRANSFORM_CHANGED>` to work, users first need to ask for it, with :ref:`set_notify_transform<class_Node3D_method_set_notify_transform>`. The notification is also sent if the node is in the editor context and it has at least one valid gizmo.
  181. .. _class_Node3D_constant_NOTIFICATION_ENTER_WORLD:
  182. .. rst-class:: classref-constant
  183. **NOTIFICATION_ENTER_WORLD** = ``41``
  184. **Node3D** nodes receive this notification when they are registered to new :ref:`World3D<class_World3D>` resource.
  185. .. _class_Node3D_constant_NOTIFICATION_EXIT_WORLD:
  186. .. rst-class:: classref-constant
  187. **NOTIFICATION_EXIT_WORLD** = ``42``
  188. **Node3D** nodes receive this notification when they are unregistered from current :ref:`World3D<class_World3D>` resource.
  189. .. _class_Node3D_constant_NOTIFICATION_VISIBILITY_CHANGED:
  190. .. rst-class:: classref-constant
  191. **NOTIFICATION_VISIBILITY_CHANGED** = ``43``
  192. **Node3D** nodes receive this notification when their visibility changes.
  193. .. _class_Node3D_constant_NOTIFICATION_LOCAL_TRANSFORM_CHANGED:
  194. .. rst-class:: classref-constant
  195. **NOTIFICATION_LOCAL_TRANSFORM_CHANGED** = ``44``
  196. **Node3D** nodes receive this notification when their local transform changes. This is not received when the transform of a parent node is changed.
  197. In order for :ref:`NOTIFICATION_LOCAL_TRANSFORM_CHANGED<class_Node3D_constant_NOTIFICATION_LOCAL_TRANSFORM_CHANGED>` to work, users first need to ask for it, with :ref:`set_notify_local_transform<class_Node3D_method_set_notify_local_transform>`.
  198. .. rst-class:: classref-section-separator
  199. ----
  200. .. rst-class:: classref-descriptions-group
  201. Property Descriptions
  202. ---------------------
  203. .. _class_Node3D_property_basis:
  204. .. rst-class:: classref-property
  205. :ref:`Basis<class_Basis>` **basis**
  206. .. rst-class:: classref-property-setget
  207. - void **set_basis** **(** :ref:`Basis<class_Basis>` value **)**
  208. - :ref:`Basis<class_Basis>` **get_basis** **(** **)**
  209. Direct access to the 3x3 basis of the :ref:`transform<class_Node3D_property_transform>` property.
  210. .. rst-class:: classref-item-separator
  211. ----
  212. .. _class_Node3D_property_global_basis:
  213. .. rst-class:: classref-property
  214. :ref:`Basis<class_Basis>` **global_basis**
  215. .. rst-class:: classref-property-setget
  216. - void **set_global_basis** **(** :ref:`Basis<class_Basis>` value **)**
  217. - :ref:`Basis<class_Basis>` **get_global_basis** **(** **)**
  218. Global basis of this node. This is equivalent to ``global_transform.basis``.
  219. .. rst-class:: classref-item-separator
  220. ----
  221. .. _class_Node3D_property_global_position:
  222. .. rst-class:: classref-property
  223. :ref:`Vector3<class_Vector3>` **global_position**
  224. .. rst-class:: classref-property-setget
  225. - void **set_global_position** **(** :ref:`Vector3<class_Vector3>` value **)**
  226. - :ref:`Vector3<class_Vector3>` **get_global_position** **(** **)**
  227. Global position of this node. This is equivalent to ``global_transform.origin``.
  228. .. rst-class:: classref-item-separator
  229. ----
  230. .. _class_Node3D_property_global_rotation:
  231. .. rst-class:: classref-property
  232. :ref:`Vector3<class_Vector3>` **global_rotation**
  233. .. rst-class:: classref-property-setget
  234. - void **set_global_rotation** **(** :ref:`Vector3<class_Vector3>` value **)**
  235. - :ref:`Vector3<class_Vector3>` **get_global_rotation** **(** **)**
  236. Rotation part of the global transformation in radians, specified in terms of YXZ-Euler angles in the format (X angle, Y angle, Z angle).
  237. \ **Note:** In the mathematical sense, rotation is a matrix and not a vector. The three Euler angles, which are the three independent parameters of the Euler-angle parametrization of the rotation matrix, are stored in a :ref:`Vector3<class_Vector3>` data structure not because the rotation is a vector, but only because :ref:`Vector3<class_Vector3>` exists as a convenient data-structure to store 3 floating-point numbers. Therefore, applying affine operations on the rotation "vector" is not meaningful.
  238. .. rst-class:: classref-item-separator
  239. ----
  240. .. _class_Node3D_property_global_rotation_degrees:
  241. .. rst-class:: classref-property
  242. :ref:`Vector3<class_Vector3>` **global_rotation_degrees**
  243. .. rst-class:: classref-property-setget
  244. - void **set_global_rotation_degrees** **(** :ref:`Vector3<class_Vector3>` value **)**
  245. - :ref:`Vector3<class_Vector3>` **get_global_rotation_degrees** **(** **)**
  246. Helper property to access :ref:`global_rotation<class_Node3D_property_global_rotation>` in degrees instead of radians.
  247. .. rst-class:: classref-item-separator
  248. ----
  249. .. _class_Node3D_property_global_transform:
  250. .. rst-class:: classref-property
  251. :ref:`Transform3D<class_Transform3D>` **global_transform**
  252. .. rst-class:: classref-property-setget
  253. - void **set_global_transform** **(** :ref:`Transform3D<class_Transform3D>` value **)**
  254. - :ref:`Transform3D<class_Transform3D>` **get_global_transform** **(** **)**
  255. World3D space (global) :ref:`Transform3D<class_Transform3D>` of this node.
  256. .. rst-class:: classref-item-separator
  257. ----
  258. .. _class_Node3D_property_position:
  259. .. rst-class:: classref-property
  260. :ref:`Vector3<class_Vector3>` **position** = ``Vector3(0, 0, 0)``
  261. .. rst-class:: classref-property-setget
  262. - void **set_position** **(** :ref:`Vector3<class_Vector3>` value **)**
  263. - :ref:`Vector3<class_Vector3>` **get_position** **(** **)**
  264. Local position or translation of this node relative to the parent. This is equivalent to ``transform.origin``.
  265. .. rst-class:: classref-item-separator
  266. ----
  267. .. _class_Node3D_property_quaternion:
  268. .. rst-class:: classref-property
  269. :ref:`Quaternion<class_Quaternion>` **quaternion**
  270. .. rst-class:: classref-property-setget
  271. - void **set_quaternion** **(** :ref:`Quaternion<class_Quaternion>` value **)**
  272. - :ref:`Quaternion<class_Quaternion>` **get_quaternion** **(** **)**
  273. Access to the node rotation as a :ref:`Quaternion<class_Quaternion>`. This property is ideal for tweening complex rotations.
  274. .. rst-class:: classref-item-separator
  275. ----
  276. .. _class_Node3D_property_rotation:
  277. .. rst-class:: classref-property
  278. :ref:`Vector3<class_Vector3>` **rotation** = ``Vector3(0, 0, 0)``
  279. .. rst-class:: classref-property-setget
  280. - void **set_rotation** **(** :ref:`Vector3<class_Vector3>` value **)**
  281. - :ref:`Vector3<class_Vector3>` **get_rotation** **(** **)**
  282. Rotation part of the local transformation in radians, specified in terms of Euler angles. The angles construct a rotation in the order specified by the :ref:`rotation_order<class_Node3D_property_rotation_order>` property.
  283. \ **Note:** In the mathematical sense, rotation is a matrix and not a vector. The three Euler angles, which are the three independent parameters of the Euler-angle parametrization of the rotation matrix, are stored in a :ref:`Vector3<class_Vector3>` data structure not because the rotation is a vector, but only because :ref:`Vector3<class_Vector3>` exists as a convenient data-structure to store 3 floating-point numbers. Therefore, applying affine operations on the rotation "vector" is not meaningful.
  284. \ **Note:** This property is edited in the inspector in degrees. If you want to use degrees in a script, use :ref:`rotation_degrees<class_Node3D_property_rotation_degrees>`.
  285. .. rst-class:: classref-item-separator
  286. ----
  287. .. _class_Node3D_property_rotation_degrees:
  288. .. rst-class:: classref-property
  289. :ref:`Vector3<class_Vector3>` **rotation_degrees**
  290. .. rst-class:: classref-property-setget
  291. - void **set_rotation_degrees** **(** :ref:`Vector3<class_Vector3>` value **)**
  292. - :ref:`Vector3<class_Vector3>` **get_rotation_degrees** **(** **)**
  293. Helper property to access :ref:`rotation<class_Node3D_property_rotation>` in degrees instead of radians.
  294. .. rst-class:: classref-item-separator
  295. ----
  296. .. _class_Node3D_property_rotation_edit_mode:
  297. .. rst-class:: classref-property
  298. :ref:`RotationEditMode<enum_Node3D_RotationEditMode>` **rotation_edit_mode** = ``0``
  299. .. rst-class:: classref-property-setget
  300. - void **set_rotation_edit_mode** **(** :ref:`RotationEditMode<enum_Node3D_RotationEditMode>` value **)**
  301. - :ref:`RotationEditMode<enum_Node3D_RotationEditMode>` **get_rotation_edit_mode** **(** **)**
  302. Specify how rotation (and scale) will be presented in the editor.
  303. .. rst-class:: classref-item-separator
  304. ----
  305. .. _class_Node3D_property_rotation_order:
  306. .. rst-class:: classref-property
  307. :ref:`EulerOrder<enum_@GlobalScope_EulerOrder>` **rotation_order** = ``2``
  308. .. rst-class:: classref-property-setget
  309. - void **set_rotation_order** **(** :ref:`EulerOrder<enum_@GlobalScope_EulerOrder>` value **)**
  310. - :ref:`EulerOrder<enum_@GlobalScope_EulerOrder>` **get_rotation_order** **(** **)**
  311. Specify the axis rotation order of the :ref:`rotation<class_Node3D_property_rotation>` property. The final orientation is constructed by rotating the Euler angles in the order specified by this property.
  312. .. rst-class:: classref-item-separator
  313. ----
  314. .. _class_Node3D_property_scale:
  315. .. rst-class:: classref-property
  316. :ref:`Vector3<class_Vector3>` **scale** = ``Vector3(1, 1, 1)``
  317. .. rst-class:: classref-property-setget
  318. - void **set_scale** **(** :ref:`Vector3<class_Vector3>` value **)**
  319. - :ref:`Vector3<class_Vector3>` **get_scale** **(** **)**
  320. Scale part of the local transformation.
  321. \ **Note:** Mixed negative scales in 3D are not decomposable from the transformation matrix. Due to the way scale is represented with transformation matrices in Godot, the scale values will either be all positive or all negative.
  322. \ **Note:** Not all nodes are visually scaled by the :ref:`scale<class_Node3D_property_scale>` property. For example, :ref:`Light3D<class_Light3D>`\ s are not visually affected by :ref:`scale<class_Node3D_property_scale>`.
  323. .. rst-class:: classref-item-separator
  324. ----
  325. .. _class_Node3D_property_top_level:
  326. .. rst-class:: classref-property
  327. :ref:`bool<class_bool>` **top_level** = ``false``
  328. .. rst-class:: classref-property-setget
  329. - void **set_as_top_level** **(** :ref:`bool<class_bool>` value **)**
  330. - :ref:`bool<class_bool>` **is_set_as_top_level** **(** **)**
  331. If ``true``, the node will not inherit its transformations from its parent. Node transformations are only in global space.
  332. .. rst-class:: classref-item-separator
  333. ----
  334. .. _class_Node3D_property_transform:
  335. .. rst-class:: classref-property
  336. :ref:`Transform3D<class_Transform3D>` **transform** = ``Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)``
  337. .. rst-class:: classref-property-setget
  338. - void **set_transform** **(** :ref:`Transform3D<class_Transform3D>` value **)**
  339. - :ref:`Transform3D<class_Transform3D>` **get_transform** **(** **)**
  340. Local space :ref:`Transform3D<class_Transform3D>` of this node, with respect to the parent node.
  341. .. rst-class:: classref-item-separator
  342. ----
  343. .. _class_Node3D_property_visibility_parent:
  344. .. rst-class:: classref-property
  345. :ref:`NodePath<class_NodePath>` **visibility_parent** = ``NodePath("")``
  346. .. rst-class:: classref-property-setget
  347. - void **set_visibility_parent** **(** :ref:`NodePath<class_NodePath>` value **)**
  348. - :ref:`NodePath<class_NodePath>` **get_visibility_parent** **(** **)**
  349. Defines the visibility range parent for this node and its subtree. The visibility parent must be a GeometryInstance3D. Any visual instance will only be visible if the visibility parent (and all of its visibility ancestors) is hidden by being closer to the camera than its own :ref:`GeometryInstance3D.visibility_range_begin<class_GeometryInstance3D_property_visibility_range_begin>`. Nodes hidden via the :ref:`visible<class_Node3D_property_visible>` property are essentially removed from the visibility dependency tree, so dependent instances will not take the hidden node or its ancestors into account.
  350. .. rst-class:: classref-item-separator
  351. ----
  352. .. _class_Node3D_property_visible:
  353. .. rst-class:: classref-property
  354. :ref:`bool<class_bool>` **visible** = ``true``
  355. .. rst-class:: classref-property-setget
  356. - void **set_visible** **(** :ref:`bool<class_bool>` value **)**
  357. - :ref:`bool<class_bool>` **is_visible** **(** **)**
  358. If ``true``, this node is drawn. The node is only visible if all of its ancestors are visible as well (in other words, :ref:`is_visible_in_tree<class_Node3D_method_is_visible_in_tree>` must return ``true``).
  359. .. rst-class:: classref-section-separator
  360. ----
  361. .. rst-class:: classref-descriptions-group
  362. Method Descriptions
  363. -------------------
  364. .. _class_Node3D_method_add_gizmo:
  365. .. rst-class:: classref-method
  366. void **add_gizmo** **(** :ref:`Node3DGizmo<class_Node3DGizmo>` gizmo **)**
  367. Attach an editor gizmo to this **Node3D**.
  368. \ **Note:** The gizmo object would typically be an instance of :ref:`EditorNode3DGizmo<class_EditorNode3DGizmo>`, but the argument type is kept generic to avoid creating a dependency on editor classes in **Node3D**.
  369. .. rst-class:: classref-item-separator
  370. ----
  371. .. _class_Node3D_method_clear_gizmos:
  372. .. rst-class:: classref-method
  373. void **clear_gizmos** **(** **)**
  374. Clear all gizmos attached to this **Node3D**.
  375. .. rst-class:: classref-item-separator
  376. ----
  377. .. _class_Node3D_method_clear_subgizmo_selection:
  378. .. rst-class:: classref-method
  379. void **clear_subgizmo_selection** **(** **)**
  380. Clears subgizmo selection for this node in the editor. Useful when subgizmo IDs become invalid after a property change.
  381. .. rst-class:: classref-item-separator
  382. ----
  383. .. _class_Node3D_method_force_update_transform:
  384. .. rst-class:: classref-method
  385. void **force_update_transform** **(** **)**
  386. Forces the transform to update. Transform changes in physics are not instant for performance reasons. Transforms are accumulated and then set. Use this if you need an up-to-date transform when doing physics operations.
  387. .. rst-class:: classref-item-separator
  388. ----
  389. .. _class_Node3D_method_get_gizmos:
  390. .. rst-class:: classref-method
  391. :ref:`Node3DGizmo[]<class_Node3DGizmo>` **get_gizmos** **(** **)** |const|
  392. Returns all the gizmos attached to this **Node3D**.
  393. .. rst-class:: classref-item-separator
  394. ----
  395. .. _class_Node3D_method_get_parent_node_3d:
  396. .. rst-class:: classref-method
  397. :ref:`Node3D<class_Node3D>` **get_parent_node_3d** **(** **)** |const|
  398. Returns the parent **Node3D**, or an empty :ref:`Object<class_Object>` if no parent exists or parent is not of type **Node3D**.
  399. .. rst-class:: classref-item-separator
  400. ----
  401. .. _class_Node3D_method_get_world_3d:
  402. .. rst-class:: classref-method
  403. :ref:`World3D<class_World3D>` **get_world_3d** **(** **)** |const|
  404. Returns the current :ref:`World3D<class_World3D>` resource this **Node3D** node is registered to.
  405. .. rst-class:: classref-item-separator
  406. ----
  407. .. _class_Node3D_method_global_rotate:
  408. .. rst-class:: classref-method
  409. void **global_rotate** **(** :ref:`Vector3<class_Vector3>` axis, :ref:`float<class_float>` angle **)**
  410. Rotates the global (world) transformation around axis, a unit :ref:`Vector3<class_Vector3>`, by specified angle in radians. The rotation axis is in global coordinate system.
  411. .. rst-class:: classref-item-separator
  412. ----
  413. .. _class_Node3D_method_global_scale:
  414. .. rst-class:: classref-method
  415. void **global_scale** **(** :ref:`Vector3<class_Vector3>` scale **)**
  416. Scales the global (world) transformation by the given :ref:`Vector3<class_Vector3>` scale factors.
  417. .. rst-class:: classref-item-separator
  418. ----
  419. .. _class_Node3D_method_global_translate:
  420. .. rst-class:: classref-method
  421. void **global_translate** **(** :ref:`Vector3<class_Vector3>` offset **)**
  422. Moves the global (world) transformation by :ref:`Vector3<class_Vector3>` offset. The offset is in global coordinate system.
  423. .. rst-class:: classref-item-separator
  424. ----
  425. .. _class_Node3D_method_hide:
  426. .. rst-class:: classref-method
  427. void **hide** **(** **)**
  428. Disables rendering of this node. Changes :ref:`visible<class_Node3D_property_visible>` to ``false``.
  429. .. rst-class:: classref-item-separator
  430. ----
  431. .. _class_Node3D_method_is_local_transform_notification_enabled:
  432. .. rst-class:: classref-method
  433. :ref:`bool<class_bool>` **is_local_transform_notification_enabled** **(** **)** |const|
  434. Returns whether node notifies about its local transformation changes. **Node3D** will not propagate this by default.
  435. .. rst-class:: classref-item-separator
  436. ----
  437. .. _class_Node3D_method_is_scale_disabled:
  438. .. rst-class:: classref-method
  439. :ref:`bool<class_bool>` **is_scale_disabled** **(** **)** |const|
  440. Returns whether this node uses a scale of ``(1, 1, 1)`` or its local transformation scale.
  441. .. rst-class:: classref-item-separator
  442. ----
  443. .. _class_Node3D_method_is_transform_notification_enabled:
  444. .. rst-class:: classref-method
  445. :ref:`bool<class_bool>` **is_transform_notification_enabled** **(** **)** |const|
  446. Returns whether the node notifies about its global and local transformation changes. **Node3D** will not propagate this by default.
  447. .. rst-class:: classref-item-separator
  448. ----
  449. .. _class_Node3D_method_is_visible_in_tree:
  450. .. rst-class:: classref-method
  451. :ref:`bool<class_bool>` **is_visible_in_tree** **(** **)** |const|
  452. Returns ``true`` if the node is present in the :ref:`SceneTree<class_SceneTree>`, its :ref:`visible<class_Node3D_property_visible>` property is ``true`` and all its ancestors are also visible. If any ancestor is hidden, this node will not be visible in the scene tree.
  453. .. rst-class:: classref-item-separator
  454. ----
  455. .. _class_Node3D_method_look_at:
  456. .. rst-class:: classref-method
  457. void **look_at** **(** :ref:`Vector3<class_Vector3>` target, :ref:`Vector3<class_Vector3>` up=Vector3(0, 1, 0), :ref:`bool<class_bool>` use_model_front=false **)**
  458. Rotates the node so that the local forward axis (-Z, :ref:`Vector3.FORWARD<class_Vector3_constant_FORWARD>`) points toward the ``target`` position.
  459. The local up axis (+Y) points as close to the ``up`` vector as possible while staying perpendicular to the local forward axis. The resulting transform is orthogonal, and the scale is preserved. Non-uniform scaling may not work correctly.
  460. The ``target`` position cannot be the same as the node's position, the ``up`` vector cannot be zero, and the direction from the node's position to the ``target`` vector cannot be parallel to the ``up`` vector.
  461. Operations take place in global space, which means that the node must be in the scene tree.
  462. If ``use_model_front`` is ``true``, the +Z axis (asset front) is treated as forward (implies +X is left) and points toward the ``target`` position. By default, the -Z axis (camera forward) is treated as forward (implies +X is right).
  463. .. rst-class:: classref-item-separator
  464. ----
  465. .. _class_Node3D_method_look_at_from_position:
  466. .. rst-class:: classref-method
  467. void **look_at_from_position** **(** :ref:`Vector3<class_Vector3>` position, :ref:`Vector3<class_Vector3>` target, :ref:`Vector3<class_Vector3>` up=Vector3(0, 1, 0), :ref:`bool<class_bool>` use_model_front=false **)**
  468. Moves the node to the specified ``position``, and then rotates the node to point toward the ``target`` as per :ref:`look_at<class_Node3D_method_look_at>`. Operations take place in global space.
  469. .. rst-class:: classref-item-separator
  470. ----
  471. .. _class_Node3D_method_orthonormalize:
  472. .. rst-class:: classref-method
  473. void **orthonormalize** **(** **)**
  474. Resets this node's transformations (like scale, skew and taper) preserving its rotation and translation by performing Gram-Schmidt orthonormalization on this node's :ref:`Transform3D<class_Transform3D>`.
  475. .. rst-class:: classref-item-separator
  476. ----
  477. .. _class_Node3D_method_rotate:
  478. .. rst-class:: classref-method
  479. void **rotate** **(** :ref:`Vector3<class_Vector3>` axis, :ref:`float<class_float>` angle **)**
  480. Rotates the local transformation around axis, a unit :ref:`Vector3<class_Vector3>`, by specified angle in radians.
  481. .. rst-class:: classref-item-separator
  482. ----
  483. .. _class_Node3D_method_rotate_object_local:
  484. .. rst-class:: classref-method
  485. void **rotate_object_local** **(** :ref:`Vector3<class_Vector3>` axis, :ref:`float<class_float>` angle **)**
  486. Rotates the local transformation around axis, a unit :ref:`Vector3<class_Vector3>`, by specified angle in radians. The rotation axis is in object-local coordinate system.
  487. .. rst-class:: classref-item-separator
  488. ----
  489. .. _class_Node3D_method_rotate_x:
  490. .. rst-class:: classref-method
  491. void **rotate_x** **(** :ref:`float<class_float>` angle **)**
  492. Rotates the local transformation around the X axis by angle in radians.
  493. .. rst-class:: classref-item-separator
  494. ----
  495. .. _class_Node3D_method_rotate_y:
  496. .. rst-class:: classref-method
  497. void **rotate_y** **(** :ref:`float<class_float>` angle **)**
  498. Rotates the local transformation around the Y axis by angle in radians.
  499. .. rst-class:: classref-item-separator
  500. ----
  501. .. _class_Node3D_method_rotate_z:
  502. .. rst-class:: classref-method
  503. void **rotate_z** **(** :ref:`float<class_float>` angle **)**
  504. Rotates the local transformation around the Z axis by angle in radians.
  505. .. rst-class:: classref-item-separator
  506. ----
  507. .. _class_Node3D_method_scale_object_local:
  508. .. rst-class:: classref-method
  509. void **scale_object_local** **(** :ref:`Vector3<class_Vector3>` scale **)**
  510. Scales the local transformation by given 3D scale factors in object-local coordinate system.
  511. .. rst-class:: classref-item-separator
  512. ----
  513. .. _class_Node3D_method_set_disable_scale:
  514. .. rst-class:: classref-method
  515. void **set_disable_scale** **(** :ref:`bool<class_bool>` disable **)**
  516. Sets whether the node uses a scale of ``(1, 1, 1)`` or its local transformation scale. Changes to the local transformation scale are preserved.
  517. .. rst-class:: classref-item-separator
  518. ----
  519. .. _class_Node3D_method_set_identity:
  520. .. rst-class:: classref-method
  521. void **set_identity** **(** **)**
  522. Reset all transformations for this node (sets its :ref:`Transform3D<class_Transform3D>` to the identity matrix).
  523. .. rst-class:: classref-item-separator
  524. ----
  525. .. _class_Node3D_method_set_ignore_transform_notification:
  526. .. rst-class:: classref-method
  527. void **set_ignore_transform_notification** **(** :ref:`bool<class_bool>` enabled **)**
  528. Sets whether the node ignores notification that its transformation (global or local) changed.
  529. .. rst-class:: classref-item-separator
  530. ----
  531. .. _class_Node3D_method_set_notify_local_transform:
  532. .. rst-class:: classref-method
  533. void **set_notify_local_transform** **(** :ref:`bool<class_bool>` enable **)**
  534. Sets whether the node notifies about its local transformation changes. **Node3D** will not propagate this by default.
  535. .. rst-class:: classref-item-separator
  536. ----
  537. .. _class_Node3D_method_set_notify_transform:
  538. .. rst-class:: classref-method
  539. void **set_notify_transform** **(** :ref:`bool<class_bool>` enable **)**
  540. Sets whether the node notifies about its global and local transformation changes. **Node3D** will not propagate this by default, unless it is in the editor context and it has a valid gizmo.
  541. .. rst-class:: classref-item-separator
  542. ----
  543. .. _class_Node3D_method_set_subgizmo_selection:
  544. .. rst-class:: classref-method
  545. void **set_subgizmo_selection** **(** :ref:`Node3DGizmo<class_Node3DGizmo>` gizmo, :ref:`int<class_int>` id, :ref:`Transform3D<class_Transform3D>` transform **)**
  546. Set subgizmo selection for this node in the editor.
  547. \ **Note:** The gizmo object would typically be an instance of :ref:`EditorNode3DGizmo<class_EditorNode3DGizmo>`, but the argument type is kept generic to avoid creating a dependency on editor classes in **Node3D**.
  548. .. rst-class:: classref-item-separator
  549. ----
  550. .. _class_Node3D_method_show:
  551. .. rst-class:: classref-method
  552. void **show** **(** **)**
  553. Enables rendering of this node. Changes :ref:`visible<class_Node3D_property_visible>` to ``true``.
  554. .. rst-class:: classref-item-separator
  555. ----
  556. .. _class_Node3D_method_to_global:
  557. .. rst-class:: classref-method
  558. :ref:`Vector3<class_Vector3>` **to_global** **(** :ref:`Vector3<class_Vector3>` local_point **)** |const|
  559. Transforms ``local_point`` from this node's local space to world space.
  560. .. rst-class:: classref-item-separator
  561. ----
  562. .. _class_Node3D_method_to_local:
  563. .. rst-class:: classref-method
  564. :ref:`Vector3<class_Vector3>` **to_local** **(** :ref:`Vector3<class_Vector3>` global_point **)** |const|
  565. Transforms ``global_point`` from world space to this node's local space.
  566. .. rst-class:: classref-item-separator
  567. ----
  568. .. _class_Node3D_method_translate:
  569. .. rst-class:: classref-method
  570. void **translate** **(** :ref:`Vector3<class_Vector3>` offset **)**
  571. Changes the node's position by the given offset :ref:`Vector3<class_Vector3>`.
  572. Note that the translation ``offset`` is affected by the node's scale, so if scaled by e.g. ``(10, 1, 1)``, a translation by an offset of ``(2, 0, 0)`` would actually add 20 (``2 * 10``) to the X coordinate.
  573. .. rst-class:: classref-item-separator
  574. ----
  575. .. _class_Node3D_method_translate_object_local:
  576. .. rst-class:: classref-method
  577. void **translate_object_local** **(** :ref:`Vector3<class_Vector3>` offset **)**
  578. Changes the node's position by the given offset :ref:`Vector3<class_Vector3>` in local space.
  579. .. rst-class:: classref-item-separator
  580. ----
  581. .. _class_Node3D_method_update_gizmos:
  582. .. rst-class:: classref-method
  583. void **update_gizmos** **(** **)**
  584. Updates all the **Node3D** gizmos attached to this node.
  585. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  586. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  587. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  588. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  589. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  590. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
  591. .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`