class_navigationmesh.rst 38 KB

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  1. :github_url: hide
  2. .. DO NOT EDIT THIS FILE!!!
  3. .. Generated automatically from Godot engine sources.
  4. .. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
  5. .. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/NavigationMesh.xml.
  6. .. _class_NavigationMesh:
  7. NavigationMesh
  8. ==============
  9. **Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
  10. A navigation mesh that defines traversable areas and obstacles.
  11. .. rst-class:: classref-introduction-group
  12. Description
  13. -----------
  14. A navigation mesh is a collection of polygons that define which areas of an environment are traversable to aid agents in pathfinding through complicated spaces.
  15. .. rst-class:: classref-introduction-group
  16. Tutorials
  17. ---------
  18. - :doc:`Using NavigationMeshes <../tutorials/navigation/navigation_using_navigationmeshes>`
  19. - `3D Navmesh Demo <https://godotengine.org/asset-library/asset/124>`__
  20. .. rst-class:: classref-reftable-group
  21. Properties
  22. ----------
  23. .. table::
  24. :widths: auto
  25. +---------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------+-------------------------------------+
  26. | :ref:`float<class_float>` | :ref:`agent_height<class_NavigationMesh_property_agent_height>` | ``1.5`` |
  27. +---------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------+-------------------------------------+
  28. | :ref:`float<class_float>` | :ref:`agent_max_climb<class_NavigationMesh_property_agent_max_climb>` | ``0.25`` |
  29. +---------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------+-------------------------------------+
  30. | :ref:`float<class_float>` | :ref:`agent_max_slope<class_NavigationMesh_property_agent_max_slope>` | ``45.0`` |
  31. +---------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------+-------------------------------------+
  32. | :ref:`float<class_float>` | :ref:`agent_radius<class_NavigationMesh_property_agent_radius>` | ``0.5`` |
  33. +---------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------+-------------------------------------+
  34. | :ref:`float<class_float>` | :ref:`cell_height<class_NavigationMesh_property_cell_height>` | ``0.25`` |
  35. +---------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------+-------------------------------------+
  36. | :ref:`float<class_float>` | :ref:`cell_size<class_NavigationMesh_property_cell_size>` | ``0.25`` |
  37. +---------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------+-------------------------------------+
  38. | :ref:`float<class_float>` | :ref:`detail_sample_distance<class_NavigationMesh_property_detail_sample_distance>` | ``6.0`` |
  39. +---------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------+-------------------------------------+
  40. | :ref:`float<class_float>` | :ref:`detail_sample_max_error<class_NavigationMesh_property_detail_sample_max_error>` | ``1.0`` |
  41. +---------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------+-------------------------------------+
  42. | :ref:`float<class_float>` | :ref:`edge_max_error<class_NavigationMesh_property_edge_max_error>` | ``1.3`` |
  43. +---------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------+-------------------------------------+
  44. | :ref:`float<class_float>` | :ref:`edge_max_length<class_NavigationMesh_property_edge_max_length>` | ``0.0`` |
  45. +---------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------+-------------------------------------+
  46. | :ref:`AABB<class_AABB>` | :ref:`filter_baking_aabb<class_NavigationMesh_property_filter_baking_aabb>` | ``AABB(0, 0, 0, 0, 0, 0)`` |
  47. +---------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------+-------------------------------------+
  48. | :ref:`Vector3<class_Vector3>` | :ref:`filter_baking_aabb_offset<class_NavigationMesh_property_filter_baking_aabb_offset>` | ``Vector3(0, 0, 0)`` |
  49. +---------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------+-------------------------------------+
  50. | :ref:`bool<class_bool>` | :ref:`filter_ledge_spans<class_NavigationMesh_property_filter_ledge_spans>` | ``false`` |
  51. +---------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------+-------------------------------------+
  52. | :ref:`bool<class_bool>` | :ref:`filter_low_hanging_obstacles<class_NavigationMesh_property_filter_low_hanging_obstacles>` | ``false`` |
  53. +---------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------+-------------------------------------+
  54. | :ref:`bool<class_bool>` | :ref:`filter_walkable_low_height_spans<class_NavigationMesh_property_filter_walkable_low_height_spans>` | ``false`` |
  55. +---------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------+-------------------------------------+
  56. | :ref:`int<class_int>` | :ref:`geometry_collision_mask<class_NavigationMesh_property_geometry_collision_mask>` | ``4294967295`` |
  57. +---------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------+-------------------------------------+
  58. | :ref:`ParsedGeometryType<enum_NavigationMesh_ParsedGeometryType>` | :ref:`geometry_parsed_geometry_type<class_NavigationMesh_property_geometry_parsed_geometry_type>` | ``0`` |
  59. +---------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------+-------------------------------------+
  60. | :ref:`SourceGeometryMode<enum_NavigationMesh_SourceGeometryMode>` | :ref:`geometry_source_geometry_mode<class_NavigationMesh_property_geometry_source_geometry_mode>` | ``0`` |
  61. +---------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------+-------------------------------------+
  62. | :ref:`StringName<class_StringName>` | :ref:`geometry_source_group_name<class_NavigationMesh_property_geometry_source_group_name>` | ``&"navigation_mesh_source_group"`` |
  63. +---------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------+-------------------------------------+
  64. | :ref:`float<class_float>` | :ref:`region_merge_size<class_NavigationMesh_property_region_merge_size>` | ``20.0`` |
  65. +---------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------+-------------------------------------+
  66. | :ref:`float<class_float>` | :ref:`region_min_size<class_NavigationMesh_property_region_min_size>` | ``2.0`` |
  67. +---------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------+-------------------------------------+
  68. | :ref:`SamplePartitionType<enum_NavigationMesh_SamplePartitionType>` | :ref:`sample_partition_type<class_NavigationMesh_property_sample_partition_type>` | ``0`` |
  69. +---------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------+-------------------------------------+
  70. | :ref:`float<class_float>` | :ref:`vertices_per_polygon<class_NavigationMesh_property_vertices_per_polygon>` | ``6.0`` |
  71. +---------------------------------------------------------------------+---------------------------------------------------------------------------------------------------------+-------------------------------------+
  72. .. rst-class:: classref-reftable-group
  73. Methods
  74. -------
  75. .. table::
  76. :widths: auto
  77. +-----------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  78. | void | :ref:`add_polygon<class_NavigationMesh_method_add_polygon>` **(** :ref:`PackedInt32Array<class_PackedInt32Array>` polygon **)** |
  79. +-----------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  80. | void | :ref:`clear<class_NavigationMesh_method_clear>` **(** **)** |
  81. +-----------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  82. | void | :ref:`clear_polygons<class_NavigationMesh_method_clear_polygons>` **(** **)** |
  83. +-----------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  84. | void | :ref:`create_from_mesh<class_NavigationMesh_method_create_from_mesh>` **(** :ref:`Mesh<class_Mesh>` mesh **)** |
  85. +-----------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  86. | :ref:`bool<class_bool>` | :ref:`get_collision_mask_value<class_NavigationMesh_method_get_collision_mask_value>` **(** :ref:`int<class_int>` layer_number **)** |const| |
  87. +-----------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  88. | :ref:`PackedInt32Array<class_PackedInt32Array>` | :ref:`get_polygon<class_NavigationMesh_method_get_polygon>` **(** :ref:`int<class_int>` idx **)** |
  89. +-----------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  90. | :ref:`int<class_int>` | :ref:`get_polygon_count<class_NavigationMesh_method_get_polygon_count>` **(** **)** |const| |
  91. +-----------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  92. | :ref:`PackedVector3Array<class_PackedVector3Array>` | :ref:`get_vertices<class_NavigationMesh_method_get_vertices>` **(** **)** |const| |
  93. +-----------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  94. | void | :ref:`set_collision_mask_value<class_NavigationMesh_method_set_collision_mask_value>` **(** :ref:`int<class_int>` layer_number, :ref:`bool<class_bool>` value **)** |
  95. +-----------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  96. | void | :ref:`set_vertices<class_NavigationMesh_method_set_vertices>` **(** :ref:`PackedVector3Array<class_PackedVector3Array>` vertices **)** |
  97. +-----------------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------+
  98. .. rst-class:: classref-section-separator
  99. ----
  100. .. rst-class:: classref-descriptions-group
  101. Enumerations
  102. ------------
  103. .. _enum_NavigationMesh_SamplePartitionType:
  104. .. rst-class:: classref-enumeration
  105. enum **SamplePartitionType**:
  106. .. _class_NavigationMesh_constant_SAMPLE_PARTITION_WATERSHED:
  107. .. rst-class:: classref-enumeration-constant
  108. :ref:`SamplePartitionType<enum_NavigationMesh_SamplePartitionType>` **SAMPLE_PARTITION_WATERSHED** = ``0``
  109. Watershed partitioning. Generally the best choice if you precompute the navigation mesh, use this if you have large open areas.
  110. .. _class_NavigationMesh_constant_SAMPLE_PARTITION_MONOTONE:
  111. .. rst-class:: classref-enumeration-constant
  112. :ref:`SamplePartitionType<enum_NavigationMesh_SamplePartitionType>` **SAMPLE_PARTITION_MONOTONE** = ``1``
  113. Monotone partitioning. Use this if you want fast navigation mesh generation.
  114. .. _class_NavigationMesh_constant_SAMPLE_PARTITION_LAYERS:
  115. .. rst-class:: classref-enumeration-constant
  116. :ref:`SamplePartitionType<enum_NavigationMesh_SamplePartitionType>` **SAMPLE_PARTITION_LAYERS** = ``2``
  117. Layer partitioning. Good choice to use for tiled navigation mesh with medium and small sized tiles.
  118. .. _class_NavigationMesh_constant_SAMPLE_PARTITION_MAX:
  119. .. rst-class:: classref-enumeration-constant
  120. :ref:`SamplePartitionType<enum_NavigationMesh_SamplePartitionType>` **SAMPLE_PARTITION_MAX** = ``3``
  121. Represents the size of the :ref:`SamplePartitionType<enum_NavigationMesh_SamplePartitionType>` enum.
  122. .. rst-class:: classref-item-separator
  123. ----
  124. .. _enum_NavigationMesh_ParsedGeometryType:
  125. .. rst-class:: classref-enumeration
  126. enum **ParsedGeometryType**:
  127. .. _class_NavigationMesh_constant_PARSED_GEOMETRY_MESH_INSTANCES:
  128. .. rst-class:: classref-enumeration-constant
  129. :ref:`ParsedGeometryType<enum_NavigationMesh_ParsedGeometryType>` **PARSED_GEOMETRY_MESH_INSTANCES** = ``0``
  130. Parses mesh instances as geometry. This includes :ref:`MeshInstance3D<class_MeshInstance3D>`, :ref:`CSGShape3D<class_CSGShape3D>`, and :ref:`GridMap<class_GridMap>` nodes.
  131. .. _class_NavigationMesh_constant_PARSED_GEOMETRY_STATIC_COLLIDERS:
  132. .. rst-class:: classref-enumeration-constant
  133. :ref:`ParsedGeometryType<enum_NavigationMesh_ParsedGeometryType>` **PARSED_GEOMETRY_STATIC_COLLIDERS** = ``1``
  134. Parses :ref:`StaticBody3D<class_StaticBody3D>` colliders as geometry. The collider should be in any of the layers specified by :ref:`geometry_collision_mask<class_NavigationMesh_property_geometry_collision_mask>`.
  135. .. _class_NavigationMesh_constant_PARSED_GEOMETRY_BOTH:
  136. .. rst-class:: classref-enumeration-constant
  137. :ref:`ParsedGeometryType<enum_NavigationMesh_ParsedGeometryType>` **PARSED_GEOMETRY_BOTH** = ``2``
  138. Both :ref:`PARSED_GEOMETRY_MESH_INSTANCES<class_NavigationMesh_constant_PARSED_GEOMETRY_MESH_INSTANCES>` and :ref:`PARSED_GEOMETRY_STATIC_COLLIDERS<class_NavigationMesh_constant_PARSED_GEOMETRY_STATIC_COLLIDERS>`.
  139. .. _class_NavigationMesh_constant_PARSED_GEOMETRY_MAX:
  140. .. rst-class:: classref-enumeration-constant
  141. :ref:`ParsedGeometryType<enum_NavigationMesh_ParsedGeometryType>` **PARSED_GEOMETRY_MAX** = ``3``
  142. Represents the size of the :ref:`ParsedGeometryType<enum_NavigationMesh_ParsedGeometryType>` enum.
  143. .. rst-class:: classref-item-separator
  144. ----
  145. .. _enum_NavigationMesh_SourceGeometryMode:
  146. .. rst-class:: classref-enumeration
  147. enum **SourceGeometryMode**:
  148. .. _class_NavigationMesh_constant_SOURCE_GEOMETRY_ROOT_NODE_CHILDREN:
  149. .. rst-class:: classref-enumeration-constant
  150. :ref:`SourceGeometryMode<enum_NavigationMesh_SourceGeometryMode>` **SOURCE_GEOMETRY_ROOT_NODE_CHILDREN** = ``0``
  151. Scans the child nodes of the root node recursively for geometry.
  152. .. _class_NavigationMesh_constant_SOURCE_GEOMETRY_GROUPS_WITH_CHILDREN:
  153. .. rst-class:: classref-enumeration-constant
  154. :ref:`SourceGeometryMode<enum_NavigationMesh_SourceGeometryMode>` **SOURCE_GEOMETRY_GROUPS_WITH_CHILDREN** = ``1``
  155. Scans nodes in a group and their child nodes recursively for geometry. The group is specified by :ref:`geometry_source_group_name<class_NavigationMesh_property_geometry_source_group_name>`.
  156. .. _class_NavigationMesh_constant_SOURCE_GEOMETRY_GROUPS_EXPLICIT:
  157. .. rst-class:: classref-enumeration-constant
  158. :ref:`SourceGeometryMode<enum_NavigationMesh_SourceGeometryMode>` **SOURCE_GEOMETRY_GROUPS_EXPLICIT** = ``2``
  159. Uses nodes in a group for geometry. The group is specified by :ref:`geometry_source_group_name<class_NavigationMesh_property_geometry_source_group_name>`.
  160. .. _class_NavigationMesh_constant_SOURCE_GEOMETRY_MAX:
  161. .. rst-class:: classref-enumeration-constant
  162. :ref:`SourceGeometryMode<enum_NavigationMesh_SourceGeometryMode>` **SOURCE_GEOMETRY_MAX** = ``3``
  163. Represents the size of the :ref:`SourceGeometryMode<enum_NavigationMesh_SourceGeometryMode>` enum.
  164. .. rst-class:: classref-section-separator
  165. ----
  166. .. rst-class:: classref-descriptions-group
  167. Property Descriptions
  168. ---------------------
  169. .. _class_NavigationMesh_property_agent_height:
  170. .. rst-class:: classref-property
  171. :ref:`float<class_float>` **agent_height** = ``1.5``
  172. .. rst-class:: classref-property-setget
  173. - void **set_agent_height** **(** :ref:`float<class_float>` value **)**
  174. - :ref:`float<class_float>` **get_agent_height** **(** **)**
  175. The minimum floor to ceiling height that will still allow the floor area to be considered walkable.
  176. \ **Note:** While baking, this value will be rounded up to the nearest multiple of :ref:`cell_height<class_NavigationMesh_property_cell_height>`.
  177. .. rst-class:: classref-item-separator
  178. ----
  179. .. _class_NavigationMesh_property_agent_max_climb:
  180. .. rst-class:: classref-property
  181. :ref:`float<class_float>` **agent_max_climb** = ``0.25``
  182. .. rst-class:: classref-property-setget
  183. - void **set_agent_max_climb** **(** :ref:`float<class_float>` value **)**
  184. - :ref:`float<class_float>` **get_agent_max_climb** **(** **)**
  185. The minimum ledge height that is considered to still be traversable.
  186. \ **Note:** While baking, this value will be rounded down to the nearest multiple of :ref:`cell_height<class_NavigationMesh_property_cell_height>`.
  187. .. rst-class:: classref-item-separator
  188. ----
  189. .. _class_NavigationMesh_property_agent_max_slope:
  190. .. rst-class:: classref-property
  191. :ref:`float<class_float>` **agent_max_slope** = ``45.0``
  192. .. rst-class:: classref-property-setget
  193. - void **set_agent_max_slope** **(** :ref:`float<class_float>` value **)**
  194. - :ref:`float<class_float>` **get_agent_max_slope** **(** **)**
  195. The maximum slope that is considered walkable, in degrees.
  196. .. rst-class:: classref-item-separator
  197. ----
  198. .. _class_NavigationMesh_property_agent_radius:
  199. .. rst-class:: classref-property
  200. :ref:`float<class_float>` **agent_radius** = ``0.5``
  201. .. rst-class:: classref-property-setget
  202. - void **set_agent_radius** **(** :ref:`float<class_float>` value **)**
  203. - :ref:`float<class_float>` **get_agent_radius** **(** **)**
  204. The distance to erode/shrink the walkable area of the heightfield away from obstructions.
  205. \ **Note:** While baking, this value will be rounded up to the nearest multiple of :ref:`cell_size<class_NavigationMesh_property_cell_size>`.
  206. .. rst-class:: classref-item-separator
  207. ----
  208. .. _class_NavigationMesh_property_cell_height:
  209. .. rst-class:: classref-property
  210. :ref:`float<class_float>` **cell_height** = ``0.25``
  211. .. rst-class:: classref-property-setget
  212. - void **set_cell_height** **(** :ref:`float<class_float>` value **)**
  213. - :ref:`float<class_float>` **get_cell_height** **(** **)**
  214. The cell height used to rasterize the navigation mesh vertices on the Y axis. Must match with the cell height on the navigation map.
  215. .. rst-class:: classref-item-separator
  216. ----
  217. .. _class_NavigationMesh_property_cell_size:
  218. .. rst-class:: classref-property
  219. :ref:`float<class_float>` **cell_size** = ``0.25``
  220. .. rst-class:: classref-property-setget
  221. - void **set_cell_size** **(** :ref:`float<class_float>` value **)**
  222. - :ref:`float<class_float>` **get_cell_size** **(** **)**
  223. The cell size used to rasterize the navigation mesh vertices on the XZ plane. Must match with the cell size on the navigation map.
  224. .. rst-class:: classref-item-separator
  225. ----
  226. .. _class_NavigationMesh_property_detail_sample_distance:
  227. .. rst-class:: classref-property
  228. :ref:`float<class_float>` **detail_sample_distance** = ``6.0``
  229. .. rst-class:: classref-property-setget
  230. - void **set_detail_sample_distance** **(** :ref:`float<class_float>` value **)**
  231. - :ref:`float<class_float>` **get_detail_sample_distance** **(** **)**
  232. The sampling distance to use when generating the detail mesh, in cell unit.
  233. .. rst-class:: classref-item-separator
  234. ----
  235. .. _class_NavigationMesh_property_detail_sample_max_error:
  236. .. rst-class:: classref-property
  237. :ref:`float<class_float>` **detail_sample_max_error** = ``1.0``
  238. .. rst-class:: classref-property-setget
  239. - void **set_detail_sample_max_error** **(** :ref:`float<class_float>` value **)**
  240. - :ref:`float<class_float>` **get_detail_sample_max_error** **(** **)**
  241. The maximum distance the detail mesh surface should deviate from heightfield, in cell unit.
  242. .. rst-class:: classref-item-separator
  243. ----
  244. .. _class_NavigationMesh_property_edge_max_error:
  245. .. rst-class:: classref-property
  246. :ref:`float<class_float>` **edge_max_error** = ``1.3``
  247. .. rst-class:: classref-property-setget
  248. - void **set_edge_max_error** **(** :ref:`float<class_float>` value **)**
  249. - :ref:`float<class_float>` **get_edge_max_error** **(** **)**
  250. The maximum distance a simplified contour's border edges should deviate the original raw contour.
  251. .. rst-class:: classref-item-separator
  252. ----
  253. .. _class_NavigationMesh_property_edge_max_length:
  254. .. rst-class:: classref-property
  255. :ref:`float<class_float>` **edge_max_length** = ``0.0``
  256. .. rst-class:: classref-property-setget
  257. - void **set_edge_max_length** **(** :ref:`float<class_float>` value **)**
  258. - :ref:`float<class_float>` **get_edge_max_length** **(** **)**
  259. The maximum allowed length for contour edges along the border of the mesh. A value of ``0.0`` disables this feature.
  260. \ **Note:** While baking, this value will be rounded up to the nearest multiple of :ref:`cell_size<class_NavigationMesh_property_cell_size>`.
  261. .. rst-class:: classref-item-separator
  262. ----
  263. .. _class_NavigationMesh_property_filter_baking_aabb:
  264. .. rst-class:: classref-property
  265. :ref:`AABB<class_AABB>` **filter_baking_aabb** = ``AABB(0, 0, 0, 0, 0, 0)``
  266. .. rst-class:: classref-property-setget
  267. - void **set_filter_baking_aabb** **(** :ref:`AABB<class_AABB>` value **)**
  268. - :ref:`AABB<class_AABB>` **get_filter_baking_aabb** **(** **)**
  269. If the baking :ref:`AABB<class_AABB>` has a volume the navigation mesh baking will be restricted to its enclosing area.
  270. .. rst-class:: classref-item-separator
  271. ----
  272. .. _class_NavigationMesh_property_filter_baking_aabb_offset:
  273. .. rst-class:: classref-property
  274. :ref:`Vector3<class_Vector3>` **filter_baking_aabb_offset** = ``Vector3(0, 0, 0)``
  275. .. rst-class:: classref-property-setget
  276. - void **set_filter_baking_aabb_offset** **(** :ref:`Vector3<class_Vector3>` value **)**
  277. - :ref:`Vector3<class_Vector3>` **get_filter_baking_aabb_offset** **(** **)**
  278. The position offset applied to the :ref:`filter_baking_aabb<class_NavigationMesh_property_filter_baking_aabb>` :ref:`AABB<class_AABB>`.
  279. .. rst-class:: classref-item-separator
  280. ----
  281. .. _class_NavigationMesh_property_filter_ledge_spans:
  282. .. rst-class:: classref-property
  283. :ref:`bool<class_bool>` **filter_ledge_spans** = ``false``
  284. .. rst-class:: classref-property-setget
  285. - void **set_filter_ledge_spans** **(** :ref:`bool<class_bool>` value **)**
  286. - :ref:`bool<class_bool>` **get_filter_ledge_spans** **(** **)**
  287. If ``true``, marks spans that are ledges as non-walkable.
  288. .. rst-class:: classref-item-separator
  289. ----
  290. .. _class_NavigationMesh_property_filter_low_hanging_obstacles:
  291. .. rst-class:: classref-property
  292. :ref:`bool<class_bool>` **filter_low_hanging_obstacles** = ``false``
  293. .. rst-class:: classref-property-setget
  294. - void **set_filter_low_hanging_obstacles** **(** :ref:`bool<class_bool>` value **)**
  295. - :ref:`bool<class_bool>` **get_filter_low_hanging_obstacles** **(** **)**
  296. If ``true``, marks non-walkable spans as walkable if their maximum is within :ref:`agent_max_climb<class_NavigationMesh_property_agent_max_climb>` of a walkable neighbor.
  297. .. rst-class:: classref-item-separator
  298. ----
  299. .. _class_NavigationMesh_property_filter_walkable_low_height_spans:
  300. .. rst-class:: classref-property
  301. :ref:`bool<class_bool>` **filter_walkable_low_height_spans** = ``false``
  302. .. rst-class:: classref-property-setget
  303. - void **set_filter_walkable_low_height_spans** **(** :ref:`bool<class_bool>` value **)**
  304. - :ref:`bool<class_bool>` **get_filter_walkable_low_height_spans** **(** **)**
  305. If ``true``, marks walkable spans as not walkable if the clearance above the span is less than :ref:`agent_height<class_NavigationMesh_property_agent_height>`.
  306. .. rst-class:: classref-item-separator
  307. ----
  308. .. _class_NavigationMesh_property_geometry_collision_mask:
  309. .. rst-class:: classref-property
  310. :ref:`int<class_int>` **geometry_collision_mask** = ``4294967295``
  311. .. rst-class:: classref-property-setget
  312. - void **set_collision_mask** **(** :ref:`int<class_int>` value **)**
  313. - :ref:`int<class_int>` **get_collision_mask** **(** **)**
  314. The physics layers to scan for static colliders.
  315. Only used when :ref:`geometry_parsed_geometry_type<class_NavigationMesh_property_geometry_parsed_geometry_type>` is :ref:`PARSED_GEOMETRY_STATIC_COLLIDERS<class_NavigationMesh_constant_PARSED_GEOMETRY_STATIC_COLLIDERS>` or :ref:`PARSED_GEOMETRY_BOTH<class_NavigationMesh_constant_PARSED_GEOMETRY_BOTH>`.
  316. .. rst-class:: classref-item-separator
  317. ----
  318. .. _class_NavigationMesh_property_geometry_parsed_geometry_type:
  319. .. rst-class:: classref-property
  320. :ref:`ParsedGeometryType<enum_NavigationMesh_ParsedGeometryType>` **geometry_parsed_geometry_type** = ``0``
  321. .. rst-class:: classref-property-setget
  322. - void **set_parsed_geometry_type** **(** :ref:`ParsedGeometryType<enum_NavigationMesh_ParsedGeometryType>` value **)**
  323. - :ref:`ParsedGeometryType<enum_NavigationMesh_ParsedGeometryType>` **get_parsed_geometry_type** **(** **)**
  324. Determines which type of nodes will be parsed as geometry. See :ref:`ParsedGeometryType<enum_NavigationMesh_ParsedGeometryType>` for possible values.
  325. .. rst-class:: classref-item-separator
  326. ----
  327. .. _class_NavigationMesh_property_geometry_source_geometry_mode:
  328. .. rst-class:: classref-property
  329. :ref:`SourceGeometryMode<enum_NavigationMesh_SourceGeometryMode>` **geometry_source_geometry_mode** = ``0``
  330. .. rst-class:: classref-property-setget
  331. - void **set_source_geometry_mode** **(** :ref:`SourceGeometryMode<enum_NavigationMesh_SourceGeometryMode>` value **)**
  332. - :ref:`SourceGeometryMode<enum_NavigationMesh_SourceGeometryMode>` **get_source_geometry_mode** **(** **)**
  333. The source of the geometry used when baking. See :ref:`SourceGeometryMode<enum_NavigationMesh_SourceGeometryMode>` for possible values.
  334. .. rst-class:: classref-item-separator
  335. ----
  336. .. _class_NavigationMesh_property_geometry_source_group_name:
  337. .. rst-class:: classref-property
  338. :ref:`StringName<class_StringName>` **geometry_source_group_name** = ``&"navigation_mesh_source_group"``
  339. .. rst-class:: classref-property-setget
  340. - void **set_source_group_name** **(** :ref:`StringName<class_StringName>` value **)**
  341. - :ref:`StringName<class_StringName>` **get_source_group_name** **(** **)**
  342. The name of the group to scan for geometry.
  343. Only used when :ref:`geometry_source_geometry_mode<class_NavigationMesh_property_geometry_source_geometry_mode>` is :ref:`SOURCE_GEOMETRY_GROUPS_WITH_CHILDREN<class_NavigationMesh_constant_SOURCE_GEOMETRY_GROUPS_WITH_CHILDREN>` or :ref:`SOURCE_GEOMETRY_GROUPS_EXPLICIT<class_NavigationMesh_constant_SOURCE_GEOMETRY_GROUPS_EXPLICIT>`.
  344. .. rst-class:: classref-item-separator
  345. ----
  346. .. _class_NavigationMesh_property_region_merge_size:
  347. .. rst-class:: classref-property
  348. :ref:`float<class_float>` **region_merge_size** = ``20.0``
  349. .. rst-class:: classref-property-setget
  350. - void **set_region_merge_size** **(** :ref:`float<class_float>` value **)**
  351. - :ref:`float<class_float>` **get_region_merge_size** **(** **)**
  352. Any regions with a size smaller than this will be merged with larger regions if possible.
  353. \ **Note:** This value will be squared to calculate the number of cells. For example, a value of 20 will set the number of cells to 400.
  354. .. rst-class:: classref-item-separator
  355. ----
  356. .. _class_NavigationMesh_property_region_min_size:
  357. .. rst-class:: classref-property
  358. :ref:`float<class_float>` **region_min_size** = ``2.0``
  359. .. rst-class:: classref-property-setget
  360. - void **set_region_min_size** **(** :ref:`float<class_float>` value **)**
  361. - :ref:`float<class_float>` **get_region_min_size** **(** **)**
  362. The minimum size of a region for it to be created.
  363. \ **Note:** This value will be squared to calculate the minimum number of cells allowed to form isolated island areas. For example, a value of 8 will set the number of cells to 64.
  364. .. rst-class:: classref-item-separator
  365. ----
  366. .. _class_NavigationMesh_property_sample_partition_type:
  367. .. rst-class:: classref-property
  368. :ref:`SamplePartitionType<enum_NavigationMesh_SamplePartitionType>` **sample_partition_type** = ``0``
  369. .. rst-class:: classref-property-setget
  370. - void **set_sample_partition_type** **(** :ref:`SamplePartitionType<enum_NavigationMesh_SamplePartitionType>` value **)**
  371. - :ref:`SamplePartitionType<enum_NavigationMesh_SamplePartitionType>` **get_sample_partition_type** **(** **)**
  372. Partitioning algorithm for creating the navigation mesh polys. See :ref:`SamplePartitionType<enum_NavigationMesh_SamplePartitionType>` for possible values.
  373. .. rst-class:: classref-item-separator
  374. ----
  375. .. _class_NavigationMesh_property_vertices_per_polygon:
  376. .. rst-class:: classref-property
  377. :ref:`float<class_float>` **vertices_per_polygon** = ``6.0``
  378. .. rst-class:: classref-property-setget
  379. - void **set_vertices_per_polygon** **(** :ref:`float<class_float>` value **)**
  380. - :ref:`float<class_float>` **get_vertices_per_polygon** **(** **)**
  381. The maximum number of vertices allowed for polygons generated during the contour to polygon conversion process.
  382. .. rst-class:: classref-section-separator
  383. ----
  384. .. rst-class:: classref-descriptions-group
  385. Method Descriptions
  386. -------------------
  387. .. _class_NavigationMesh_method_add_polygon:
  388. .. rst-class:: classref-method
  389. void **add_polygon** **(** :ref:`PackedInt32Array<class_PackedInt32Array>` polygon **)**
  390. Adds a polygon using the indices of the vertices you get when calling :ref:`get_vertices<class_NavigationMesh_method_get_vertices>`.
  391. .. rst-class:: classref-item-separator
  392. ----
  393. .. _class_NavigationMesh_method_clear:
  394. .. rst-class:: classref-method
  395. void **clear** **(** **)**
  396. Clears the internal arrays for vertices and polygon indices.
  397. .. rst-class:: classref-item-separator
  398. ----
  399. .. _class_NavigationMesh_method_clear_polygons:
  400. .. rst-class:: classref-method
  401. void **clear_polygons** **(** **)**
  402. Clears the array of polygons, but it doesn't clear the array of vertices.
  403. .. rst-class:: classref-item-separator
  404. ----
  405. .. _class_NavigationMesh_method_create_from_mesh:
  406. .. rst-class:: classref-method
  407. void **create_from_mesh** **(** :ref:`Mesh<class_Mesh>` mesh **)**
  408. Initializes the navigation mesh by setting the vertices and indices according to a :ref:`Mesh<class_Mesh>`.
  409. \ **Note:** The given ``mesh`` must be of type :ref:`Mesh.PRIMITIVE_TRIANGLES<class_Mesh_constant_PRIMITIVE_TRIANGLES>` and have an index array.
  410. .. rst-class:: classref-item-separator
  411. ----
  412. .. _class_NavigationMesh_method_get_collision_mask_value:
  413. .. rst-class:: classref-method
  414. :ref:`bool<class_bool>` **get_collision_mask_value** **(** :ref:`int<class_int>` layer_number **)** |const|
  415. Returns whether or not the specified layer of the :ref:`geometry_collision_mask<class_NavigationMesh_property_geometry_collision_mask>` is enabled, given a ``layer_number`` between 1 and 32.
  416. .. rst-class:: classref-item-separator
  417. ----
  418. .. _class_NavigationMesh_method_get_polygon:
  419. .. rst-class:: classref-method
  420. :ref:`PackedInt32Array<class_PackedInt32Array>` **get_polygon** **(** :ref:`int<class_int>` idx **)**
  421. Returns a :ref:`PackedInt32Array<class_PackedInt32Array>` containing the indices of the vertices of a created polygon.
  422. .. rst-class:: classref-item-separator
  423. ----
  424. .. _class_NavigationMesh_method_get_polygon_count:
  425. .. rst-class:: classref-method
  426. :ref:`int<class_int>` **get_polygon_count** **(** **)** |const|
  427. Returns the number of polygons in the navigation mesh.
  428. .. rst-class:: classref-item-separator
  429. ----
  430. .. _class_NavigationMesh_method_get_vertices:
  431. .. rst-class:: classref-method
  432. :ref:`PackedVector3Array<class_PackedVector3Array>` **get_vertices** **(** **)** |const|
  433. Returns a :ref:`PackedVector3Array<class_PackedVector3Array>` containing all the vertices being used to create the polygons.
  434. .. rst-class:: classref-item-separator
  435. ----
  436. .. _class_NavigationMesh_method_set_collision_mask_value:
  437. .. rst-class:: classref-method
  438. void **set_collision_mask_value** **(** :ref:`int<class_int>` layer_number, :ref:`bool<class_bool>` value **)**
  439. Based on ``value``, enables or disables the specified layer in the :ref:`geometry_collision_mask<class_NavigationMesh_property_geometry_collision_mask>`, given a ``layer_number`` between 1 and 32.
  440. .. rst-class:: classref-item-separator
  441. ----
  442. .. _class_NavigationMesh_method_set_vertices:
  443. .. rst-class:: classref-method
  444. void **set_vertices** **(** :ref:`PackedVector3Array<class_PackedVector3Array>` vertices **)**
  445. Sets the vertices that can be then indexed to create polygons with the :ref:`add_polygon<class_NavigationMesh_method_add_polygon>` method.
  446. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
  447. .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
  448. .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
  449. .. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
  450. .. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
  451. .. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
  452. .. |bitfield| replace:: :abbr:`BitField (This value is an integer composed as a bitmask of the following flags.)`